imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)

This commit is contained in:
omar
2018-08-01 11:34:17 +02:00
parent b217251a63
commit b1fc988c6b
2 changed files with 9 additions and 2 deletions

View File

@ -15,6 +15,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
// 2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples.
// 2018-06-08: Misc: ImGui_ImplSDL2_InitForOpenGL() now takes a SDL_GLContext parameter.
@ -214,7 +215,7 @@ static void ImGui_ImplSDL2_UpdateMousePosAndButtons()
io.MouseDown[2] = g_MousePressed[2] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0;
g_MousePressed[0] = g_MousePressed[1] = g_MousePressed[2] = false;
#if SDL_HAS_CAPTURE_MOUSE
#if SDL_HAS_CAPTURE_MOUSE && !defined(__EMSCRIPTEN__)
SDL_Window* focused_window = SDL_GetKeyboardFocus();
if (g_Window == focused_window)
{