ImDrawList: Prefixed internal functions with underscore, renamed UpdateClipRect() to _OnChangedClipRect(), UpdateTextureID() -> _OnChangedTextureID()

This commit is contained in:
ocornut
2020-06-08 18:38:23 +02:00
parent e35a813d57
commit b1f2eacdf3
3 changed files with 25 additions and 25 deletions

View File

@ -377,7 +377,7 @@ void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
}
// Initialize before use in a new frame. We always have a command ready in the buffer.
void ImDrawList::ResetForNewFrame()
void ImDrawList::_ResetForNewFrame()
{
// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
// (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC)
@ -400,7 +400,7 @@ void ImDrawList::ResetForNewFrame()
CmdBuffer.push_back(ImDrawCmd());
}
void ImDrawList::ClearFreeMemory()
void ImDrawList::_ClearFreeMemory()
{
CmdBuffer.clear();
IdxBuffer.clear();
@ -439,7 +439,7 @@ void ImDrawList::AddDrawCmd()
// Pop trailing draw command (used before merging or presenting to user)
// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
void ImDrawList::PopUnusedDrawCmd()
void ImDrawList::_PopUnusedDrawCmd()
{
if (CmdBuffer.Size == 0)
return;
@ -469,7 +469,7 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
void ImDrawList::UpdateClipRect()
void ImDrawList::_OnChangedClipRect()
{
// If current command is used with different settings we need to add a new command
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
@ -490,7 +490,7 @@ void ImDrawList::UpdateClipRect()
curr_cmd->ClipRect = _CmdHeader.ClipRect;
}
void ImDrawList::UpdateTextureID()
void ImDrawList::_OnChangedTextureID()
{
// If current command is used with different settings we need to add a new command
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
@ -528,7 +528,7 @@ void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_
_ClipRectStack.push_back(cr);
_CmdHeader.ClipRect = cr;
UpdateClipRect();
_OnChangedClipRect();
}
void ImDrawList::PushClipRectFullScreen()
@ -540,21 +540,21 @@ void ImDrawList::PopClipRect()
{
_ClipRectStack.pop_back();
_CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
UpdateClipRect();
_OnChangedClipRect();
}
void ImDrawList::PushTextureID(ImTextureID texture_id)
{
_TextureIdStack.push_back(texture_id);
_CmdHeader.TextureId = texture_id;
UpdateTextureID();
_OnChangedTextureID();
}
void ImDrawList::PopTextureID()
{
_TextureIdStack.pop_back();
_CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
UpdateTextureID();
_OnChangedTextureID();
}
// Reserve space for a number of vertices and indices.
@ -1378,7 +1378,7 @@ void ImDrawListSplitter::Merge(ImDrawList* draw_list)
return;
SetCurrentChannel(draw_list, 0);
draw_list->PopUnusedDrawCmd();
draw_list->_PopUnusedDrawCmd();
// Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
int new_cmd_buffer_count = 0;
@ -1427,8 +1427,8 @@ void ImDrawListSplitter::Merge(ImDrawList* draw_list)
if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
}
draw_list->_IdxWritePtr = idx_write;
draw_list->UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
draw_list->UpdateTextureID();
draw_list->_OnChangedClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
draw_list->_OnChangedTextureID();
_Count = 1;
}