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https://github.com/Drezil/imgui.git
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ImDrawList: Prefixed internal functions with underscore, renamed UpdateClipRect() to _OnChangedClipRect(), UpdateTextureID() -> _OnChangedTextureID()
This commit is contained in:
14
imgui.cpp
14
imgui.cpp
@ -2994,7 +2994,7 @@ void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window)
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window->MemoryDrawListIdxCapacity = window->DrawList->IdxBuffer.Capacity;
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window->MemoryDrawListVtxCapacity = window->DrawList->VtxBuffer.Capacity;
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window->IDStack.clear();
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window->DrawList->ClearFreeMemory();
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window->DrawList->_ClearFreeMemory();
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window->DC.ChildWindows.clear();
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window->DC.ItemFlagsStack.clear();
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window->DC.ItemWidthStack.clear();
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@ -3777,11 +3777,11 @@ void ImGui::NewFrame()
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if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset)
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g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AllowVtxOffset;
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g.BackgroundDrawList.ResetForNewFrame();
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g.BackgroundDrawList._ResetForNewFrame();
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g.BackgroundDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.BackgroundDrawList.PushClipRectFullScreen();
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g.ForegroundDrawList.ResetForNewFrame();
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g.ForegroundDrawList._ResetForNewFrame();
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g.ForegroundDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.ForegroundDrawList.PushClipRectFullScreen();
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@ -4019,8 +4019,8 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.OpenPopupStack.clear();
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g.BeginPopupStack.clear();
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g.DrawDataBuilder.ClearFreeMemory();
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g.BackgroundDrawList.ClearFreeMemory();
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g.ForegroundDrawList.ClearFreeMemory();
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g.BackgroundDrawList._ClearFreeMemory();
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g.ForegroundDrawList._ClearFreeMemory();
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g.TabBars.Clear();
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g.CurrentTabBarStack.clear();
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@ -4079,7 +4079,7 @@ static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* d
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{
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// Remove trailing command if unused.
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// Technically we could return directly instead of popping, but this make things looks neat in Metrics window as well.
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draw_list->PopUnusedDrawCmd();
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draw_list->_PopUnusedDrawCmd();
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if (draw_list->CmdBuffer.Size == 0)
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return;
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@ -5859,7 +5859,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// DRAWING
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// Setup draw list and outer clipping rectangle
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window->DrawList->ResetForNewFrame();
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window->DrawList->_ResetForNewFrame();
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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PushClipRect(host_rect.Min, host_rect.Max, false);
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