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Trim trailing whitespace (#305)
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@ -201,7 +201,7 @@ struct ImRect
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Reduce(const ImVec2& amount) { Min.x += amount.x; Min.y += amount.y; Max.x -= amount.x; Max.y -= amount.y; }
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void Clip(const ImRect& clip) { if (Min.x < clip.Min.x) Min.x = clip.Min.x; if (Min.y < clip.Min.y) Min.y = clip.Min.y; if (Max.x > clip.Max.x) Max.x = clip.Max.x; if (Max.y > clip.Max.y) Max.y = clip.Max.y; }
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void Round() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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void Round() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const
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{
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if (!on_edge && Contains(p))
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@ -383,7 +383,7 @@ struct ImGuiState
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// Logging
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bool LogEnabled;
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FILE* LogFile; // If != NULL log to stdout/ file
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FILE* LogFile; // If != NULL log to stdout/ file
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ImGuiTextBuffer* LogClipboard; // Else log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
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int LogStartDepth;
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int LogAutoExpandMaxDepth;
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@ -563,14 +563,14 @@ struct ImGuiWindow
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bool Collapsed; // Set when collapsing window to become only title-bar
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bool SkipItems; // == Visible && !Collapsed
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int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
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ImGuiID PopupID; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
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ImGuiID PopupID; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
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int AutoFitFramesX, AutoFitFramesY;
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bool AutoFitOnlyGrows;
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int AutoPosLastDirection;
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int HiddenFrames;
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int SetWindowPosAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowPos() call will succeed with this particular flag.
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int SetWindowSizeAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowSize() call will succeed with this particular flag.
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int SetWindowCollapsedAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowCollapsed() call will succeed with this particular flag.
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int SetWindowPosAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowPos() call will succeed with this particular flag.
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int SetWindowSizeAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowSize() call will succeed with this particular flag.
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int SetWindowCollapsedAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowCollapsed() call will succeed with this particular flag.
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bool SetWindowPosCenterWanted;
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ImGuiDrawContext DC; // Temporary per-window data, reset at the beginning of the frame
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