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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
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@ -123,6 +123,16 @@ Other Changes:
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- Added IsMouseTripleClicked() function. Tracking multi-click count in IO structure. (#3229) [@kudaba]
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- Modals: fixed issue hovering popups inside a child inside a modal. (#4676, #4527)
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- Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. (#4676)
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- Nav: tabbing now cycles through clipped items and scroll accordingly. (#4449)
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- Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer.
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- Nav: fixed resizing window from borders setting navigation to Menu layer.
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- Nav: pressing Esc to exit a child window reactivates the Nav highlight if it was disabled by mouse.
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- Nav: with ImGuiConfigFlags_NavEnableSetMousePos enabled: Fixed absolute mouse position when using
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Home/End leads to scrolling. Fixed not setting mouse position when a failed move request (e.g. when
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already at edge) reactivates the navigation highlight.
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- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
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- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
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slightly from the one used by CTRL+arrows. (#2244)
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- Clipper: currently focused item is automatically included in clipper range.
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Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is
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still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut]
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@ -130,15 +140,6 @@ Other Changes:
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by the clipper to display. (#3841)
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- Clipper: Fixed content height declaration slightly mismatching the value of when not using a clipper.
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(an additional ItemSpacing.y was declared, affecting scrollbar range).
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- Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer.
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- Nav: fixed resizing window from borders setting navigation to Menu layer.
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- Nav: pressing Esc to exit a child window reactivates the Nav highlight if it was disabled by mouse.
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- Nav: (with ImGuiConfigFlags_NavEnableSetMousePos): fixed absolute mouse position when using Home/End
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leads to scrolling.
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- Nav: (with ImGuiConfigFlags_NavEnableSetMousePos): fixed not setting mouse position when a failed
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move request (e.g. already at edge) reactivate the navigation highlight.
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- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
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slightly from the one used by CTRL+arrows. (#2244)
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- Backends: Vulkan: Call vkCmdSetScissor() at the end of render with a full-viewport to reduce
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likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling
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vkCmdSetScissor() explicitly every frame. (#4644)
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@ -369,7 +369,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- nav: NavFlattened: broken: in typical usage scenario, the items of a fully clipped child are currently not considered to enter into a NavFlattened child.
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- nav: NavFlattened: cannot access menu-bar of a flattened child window with Alt/menu key (not a very common use case..).
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- nav: simulate right-click or context activation? (SHIFT+F10)
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- nav/tabbing: refactor old tabbing system and turn into navigation, should pass through all widgets (in submission order?).
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- nav/popup: esc/enter default behavior for popups, e.g. be able to mark an "ok" or "cancel" button that would get triggered by those keys, default validation button, etc.
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- nav/treenode: left within a tree node block as a fallback (ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default?)
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- nav/menus: pressing left-right on a vertically clipped menu bar tends to jump to the collapse/close buttons.
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