mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl2.cpp # backends/imgui_impl_opengl3.cpp # imgui.cpp
This commit is contained in:
28
imgui.cpp
28
imgui.cpp
@ -968,7 +968,7 @@ ImGuiStyle::ImGuiStyle()
|
||||
{
|
||||
Alpha = 1.0f; // Global alpha applies to everything in ImGui
|
||||
WindowPadding = ImVec2(8,8); // Padding within a window
|
||||
WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
|
||||
WindowRounding = 0.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
|
||||
WindowBorderSize = 1.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
|
||||
WindowMinSize = ImVec2(32,32); // Minimum window size
|
||||
WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
|
||||
@ -2323,7 +2323,7 @@ bool ImGuiListClipper::Step()
|
||||
{
|
||||
// While we are in frozen row state, keep displaying items one by one, unclipped
|
||||
// FIXME: Could be stored as a table-agnostic state.
|
||||
if (table != NULL && !table->IsUnfrozen)
|
||||
if (table != NULL && !table->IsUnfrozenRows)
|
||||
{
|
||||
DisplayStart = ItemsFrozen;
|
||||
DisplayEnd = ItemsFrozen + 1;
|
||||
@ -3069,6 +3069,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
|
||||
|
||||
// Clear declaration of inputs claimed by the widget
|
||||
// (Please note that this is WIP and not all keys/inputs are thoroughly declared by all widgets yet)
|
||||
g.ActiveIdUsingMouseWheel = false;
|
||||
g.ActiveIdUsingNavDirMask = 0x00;
|
||||
g.ActiveIdUsingNavInputMask = 0x00;
|
||||
g.ActiveIdUsingKeyInputMask = 0x00;
|
||||
@ -3084,6 +3085,7 @@ void ImGui::SetHoveredID(ImGuiID id)
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.HoveredId = id;
|
||||
g.HoveredIdAllowOverlap = false;
|
||||
g.HoveredIdUsingMouseWheel = false;
|
||||
if (id != 0 && g.HoveredIdPreviousFrame != id)
|
||||
g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f;
|
||||
}
|
||||
@ -3764,6 +3766,9 @@ void ImGui::UpdateMouseWheel()
|
||||
if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f)
|
||||
return;
|
||||
|
||||
if ((g.ActiveId != 0 && g.ActiveIdUsingMouseWheel) || (g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrameUsingMouseWheel))
|
||||
return;
|
||||
|
||||
ImGuiWindow* window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow;
|
||||
if (!window || window->Collapsed)
|
||||
return;
|
||||
@ -4003,8 +4008,10 @@ void ImGui::NewFrame()
|
||||
if (g.HoveredId && g.ActiveId != g.HoveredId)
|
||||
g.HoveredIdNotActiveTimer += g.IO.DeltaTime;
|
||||
g.HoveredIdPreviousFrame = g.HoveredId;
|
||||
g.HoveredIdPreviousFrameUsingMouseWheel = g.HoveredIdUsingMouseWheel;
|
||||
g.HoveredId = 0;
|
||||
g.HoveredIdAllowOverlap = false;
|
||||
g.HoveredIdUsingMouseWheel = false;
|
||||
g.HoveredIdDisabled = false;
|
||||
|
||||
// Update ActiveId data (clear reference to active widget if the widget isn't alive anymore)
|
||||
@ -5081,12 +5088,23 @@ bool ImGui::IsItemEdited()
|
||||
void ImGui::SetItemAllowOverlap()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.HoveredId == g.CurrentWindow->DC.LastItemId)
|
||||
ImGuiID id = g.CurrentWindow->DC.LastItemId;
|
||||
if (g.HoveredId == id)
|
||||
g.HoveredIdAllowOverlap = true;
|
||||
if (g.ActiveId == g.CurrentWindow->DC.LastItemId)
|
||||
if (g.ActiveId == id)
|
||||
g.ActiveIdAllowOverlap = true;
|
||||
}
|
||||
|
||||
void ImGui::SetItemUsingMouseWheel()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiID id = g.CurrentWindow->DC.LastItemId;
|
||||
if (g.HoveredId == id)
|
||||
g.HoveredIdUsingMouseWheel = true;
|
||||
if (g.ActiveId == id)
|
||||
g.ActiveIdUsingMouseWheel = true;
|
||||
}
|
||||
|
||||
ImVec2 ImGui::GetItemRectMin()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
@ -6402,7 +6420,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
int border_held = -1;
|
||||
ImU32 resize_grip_col[4] = {};
|
||||
const int resize_grip_count = g.IO.ConfigWindowsResizeFromEdges ? 2 : 1; // Allow resize from lower-left if we have the mouse cursor feedback for it.
|
||||
const float resize_grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f));
|
||||
const float resize_grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.10f, window->WindowRounding + 1.0f + g.FontSize * 0.2f));
|
||||
if (handle_borders_and_resize_grips && !window->Collapsed)
|
||||
if (UpdateWindowManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect))
|
||||
use_current_size_for_scrollbar_x = use_current_size_for_scrollbar_y = true;
|
||||
|
Reference in New Issue
Block a user