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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl2.cpp # backends/imgui_impl_opengl3.cpp # imgui.cpp
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@ -108,8 +108,8 @@ Breaking Changes:
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- Added imgui_tables.cpp file! Manually constructed project files will need the new file added!
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- Backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/. (#3513)
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- Renamed ImDrawList::AddBezierCurve() to ImDrawList::AddBezierCubic(). Kept inline redirection function (will obsolete).
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- Renamed ImDrawList::PathBezierCurveTo() to ImDrawList::PathBezierCubicCurveTo(). Kept inline redirection function (will obsolete).
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- Renamed ImDrawList::AddBezierCurve() to ImDrawList::AddBezierCubic(). Kept inline redirection function (will obsolete).
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- Renamed ImDrawList::PathBezierCurveTo() to ImDrawList::PathBezierCubicCurveTo(). Kept inline redirection function (will obsolete).
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- Removed redirecting functions/enums names that were marked obsolete in 1.60 (April 2018):
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- io.RenderDrawListsFn pointer -> use ImGui::GetDrawData() value and call the render function of your backend
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- ImGui::IsAnyWindowFocused() -> use ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)
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@ -136,8 +136,8 @@ Other Changes:
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- Tables: added new Tables Beta API as a replacement for old Columns. (#2957, #125)
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Check out 'Demo->Tables' for many demos + API comments in imgui.h for details.
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- Added 16 functions: BeginTable(), EndTable(),
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TableNextRow(), TableNextColumn(), TableSetColumnIndex(), TableGetColumnIndex(), TableGetRowIndex(),
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- Added 16 functions: BeginTable(), EndTable(),
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TableNextRow(), TableNextColumn(), TableSetColumnIndex(), TableGetColumnIndex(), TableGetRowIndex(),
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TableSetupColumn(), TableSetupScrollFreeze(),
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TableHeadersRow(), TableHeader(), TableSetBgColor(), TableGetSortSpecs(),
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TableGetColumnCount(), TableGetColumnName(), TableGetColumnFlags().
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@ -159,12 +159,13 @@ Other Changes:
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- InputText: Fixed updating cursor/selection position when a callback altered the buffer in a way
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where the byte count is unchanged but the decoded character count changes. (#3587) [@gqw]
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- InputText: Fixed swiching from single to multi-line while preserving same ID.
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- Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034)
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- Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved.
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It's essentially been always the case but it doesn't make much sense. Instead we will aim at exposing
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feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
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- Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer.
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- Metrics: Rebranded as "Dear ImGui Metrics/Debugger" to clarify its purpose.
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- ImDrawList: Added ImDrawList::AddQuadBezierCurve(), ImDrawList::PathQuadBezierCurveTo() quadratic bezier
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- ImDrawList: Added ImDrawList::AddQuadBezierCurve(), ImDrawList::PathQuadBezierCurveTo() quadratic bezier
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helpers. (#3127, #3664, #3665) [@aiekick]
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- Fonts: Updated GetGlyphRangesJapanese() to include a larger 2999 ideograms selection of Joyo/Jinmeiyo
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kanjis, from the previous 1946 ideograms selection. This will consume a some more memory but be generally
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@ -180,10 +181,16 @@ Other Changes:
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- Misc: Made EndFrame() assertion for key modifiers being unchanged during the frame (added in 1.76) more
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lenient, allowing full mid-frame releases. This is to accommodate the use of mid-frame modal native
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windows calls, which leads backends such as GLFW to send key clearing events on focus loss. (#3575)
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- Style: Changed default style.WindowRounding value to 0.0f (matches default for multi-viewports).
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- Style: Reduced the size of the resizing grip, made alpha less prominent.
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- Style: Classic: Increase the default alpha value of WindowBg to be closer to other styles.
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- Demo: Clarify usage of right-aligned items in Demo>Layout>Widgets Width.
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
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- Backends: OpenGL2: Backup and restore GL_SHADE_MODEL and disable GL_NORMAL_ARRAY state to increase
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compatibility with legacy code. (#3671)
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- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
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- Backends: OpenGL2, OpenGL3: Backup and restore GL_STENCIL_TEST enable state. (#3668)
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- Backends: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation. (@3579) [@bdero]
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- Backends: Win32: Fix setting of io.DisplaySize to invalid/uninitialized data after hwnd has been closed.
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- Backends: OSX: Fix keypad-enter key not working on MacOS. (#3554) [@rokups, @lfnoise]
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