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Merge branch 'master' into navigation
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@ -5725,7 +5725,8 @@ bool ImGui::IsWindowHovered()
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bool ImGui::IsWindowRectHovered()
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bool ImGui::IsWindowRectHovered()
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{
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{
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return GImGui->HoveredWindow == GImGui->CurrentWindow;
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ImGuiContext& g = *GImGui;
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return g.HoveredWindow == g.CurrentWindow;
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}
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}
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bool ImGui::IsWindowFocused()
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bool ImGui::IsWindowFocused()
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@ -7786,6 +7787,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
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if (v_speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX)
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if (v_speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX)
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v_speed = (v_max - v_min) * g.DragSpeedDefaultRatio;
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v_speed = (v_max - v_min) * g.DragSpeedDefaultRatio;
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if (g.ActiveIdSource == ImGuiInputSource_Nav)
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if (g.ActiveIdSource == ImGuiInputSource_Nav)
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v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
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v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
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