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GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
Reference https://www.khronos.org/opengl/wiki/OpenGL_Context#Context_information_queries
Regressed since 459de65477
See https://github.com/ocornut/imgui/pull/3530
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@ -685,7 +685,13 @@ static int parse_version(void)
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return GL3W_ERROR_INIT;
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return GL3W_ERROR_INIT;
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glGetIntegerv(GL_MAJOR_VERSION, &version.major);
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glGetIntegerv(GL_MAJOR_VERSION, &version.major);
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glGetIntegerv(GL_MINOR_VERSION, &version.minor);
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glGetIntegerv(GL_MINOR_VERSION, &version.minor);
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if (version.major < 3)
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if (version.major == 0 && version.minor == 0)
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{
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// Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
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const char* gl_version = (const char*)glGetString(GL_VERSION);
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sscanf(gl_version, "%d.%d", &version.major, &version.minor);
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}
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if (version.major < 2)
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return GL3W_ERROR_OPENGL_VERSION;
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return GL3W_ERROR_OPENGL_VERSION;
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return GL3W_OK;
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return GL3W_OK;
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}
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}
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@ -709,7 +715,7 @@ int imgl3wInit2(GL3WGetProcAddressProc proc)
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int imgl3wIsSupported(int major, int minor)
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int imgl3wIsSupported(int major, int minor)
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{
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{
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if (major < 3)
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if (major < 2)
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return 0;
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return 0;
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if (version.major == major)
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if (version.major == major)
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return version.minor >= minor;
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return version.minor >= minor;
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@ -116,7 +116,8 @@ All changes:
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- Backends: GLFW: Added ImGui_ImplGlfw_SetCallbacksChainForAllWindows() to instruct backend
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- Backends: GLFW: Added ImGui_ImplGlfw_SetCallbacksChainForAllWindows() to instruct backend
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to chain callbacks even for secondary viewports/windows. User callbacks may need to test
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to chain callbacks even for secondary viewports/windows. User callbacks may need to test
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the 'window' parameter. (#6142)
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the 'window' parameter. (#6142)
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- Backends: WebGPU: Fix building for latest WebGPU specs (remove implicit layout generation).
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- Backends: OpenGL3: Fixed GL loader compatibility with 2.x profiles. (#6154, #4445, #3530) [@grauw]
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- Backends: WebGPU: Fixed building for latest WebGPU specs (remove implicit layout generation).
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(#6117, #4116, #3632) [@tonygrue, @bfierz]
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(#6117, #4116, #3632) [@tonygrue, @bfierz]
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- Examples: refactored SDL2+GL and GLFW+GL examples to compile with Emscripten.
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- Examples: refactored SDL2+GL and GLFW+GL examples to compile with Emscripten.
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(#2492, #2494, #3699, #3705) [@ocornut, @nicolasnoble]
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(#2492, #2494, #3699, #3705) [@ocornut, @nicolasnoble]
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