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	Added a more convenient three parameters version of Begin() which Flags more accessible.
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								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
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								imgui.cpp
									
									
									
									
									
								
							| @@ -2892,7 +2892,12 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl | ||||
| // - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. | ||||
| // - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. | ||||
| // - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin(). | ||||
| bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& initial_size, float bg_alpha, ImGuiWindowFlags flags) | ||||
| bool ImGui::Begin(const char* name, bool* p_opened, ImGuiWindowFlags flags) | ||||
| { | ||||
|     return ImGui::Begin(name, p_opened, ImVec2(0.f, 0.f), -1.0f, flags); | ||||
| } | ||||
|  | ||||
| bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha, ImGuiWindowFlags flags) | ||||
| { | ||||
|     ImGuiState& g = *GImGui; | ||||
|     const ImGuiStyle& style = g.Style; | ||||
| @@ -2904,7 +2909,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& initial_size, | ||||
|     ImGuiWindow* window = FindWindowByName(name); | ||||
|     if (!window) | ||||
|     { | ||||
|         window = CreateNewWindow(name, initial_size, flags); | ||||
|         window = CreateNewWindow(name, size_on_first_use, flags); | ||||
|         window_is_new = true; | ||||
|     } | ||||
|     window->Flags = (ImGuiWindowFlags)flags; | ||||
| @@ -2980,7 +2985,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& initial_size, | ||||
|         { | ||||
|             parent_window->DC.ChildWindows.push_back(window); | ||||
|             window->Pos = window->PosFloat = parent_window->DC.CursorPos; | ||||
|             window->SizeFull = initial_size; | ||||
|             window->SizeFull = size_on_first_use; | ||||
|         } | ||||
|     } | ||||
|  | ||||
| @@ -10078,7 +10083,7 @@ void ImGui::ShowTestWindow(bool* opened) | ||||
|  | ||||
| static void ShowExampleAppAutoResize(bool* opened) | ||||
| { | ||||
|     if (!ImGui::Begin("Example: Auto-Resizing Window", opened, ImVec2(0,0), -1.0f, ImGuiWindowFlags_AlwaysAutoResize)) | ||||
|     if (!ImGui::Begin("Example: Auto-Resizing Window", opened, ImGuiWindowFlags_AlwaysAutoResize)) | ||||
|     { | ||||
|         ImGui::End(); | ||||
|         return; | ||||
|   | ||||
							
								
								
									
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								imgui.h
									
									
									
									
									
								
							
							
						
						
									
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								imgui.h
									
									
									
									
									
								
							| @@ -162,7 +162,8 @@ namespace ImGui | ||||
|  | ||||
|     // Window | ||||
|     // See implementation in .cpp for details | ||||
|     IMGUI_API bool          Begin(const char* name = "Debug", bool* p_opened = NULL, const ImVec2& initial_size = ImVec2(0,0), float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. | ||||
|     IMGUI_API bool          Begin(const char* name = "Debug", bool* p_opened = NULL, ImGuiWindowFlags flags = 0);                                           // return false when window is collapsed, so you can early out in your code. 'bool* p_opened' creates a widget on the upper-right to close the window (which sets your bool to false).  | ||||
|     IMGUI_API bool          Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0);   // this is the older/longer API. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! maybe obsolete this API eventually. | ||||
|     IMGUI_API void          End(); | ||||
|     IMGUI_API bool          BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0);        // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis. | ||||
|     IMGUI_API bool          BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0);                // " | ||||
|   | ||||
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