Examples: adding title to the top of each examples. Cleaning up file headers.

This commit is contained in:
omar
2014-12-03 18:29:46 +00:00
parent 90b4ff13fb
commit b02eed3e49
6 changed files with 46 additions and 18 deletions

View File

@ -1,19 +1,24 @@
#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#define STB_IMAGE_IMPLEMENTATION
#include "../shared/stb_image.h" // for .png loading
#include "../../imgui.h"
// ImGui - standalone example application for OpenGL 3, using programmable pipeline
#ifdef _MSC_VER
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#endif
#include "../../imgui.h"
#define STB_IMAGE_IMPLEMENTATION
#include "../shared/stb_image.h" // stb_image.h for PNG loading
// Glfw/Glew
#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>
static GLFWwindow* window;
static GLuint fontTex;
static bool mousePressed[2] = { false, false };
static ImVec2 mousePosScale(1.0f, 1.0f);
//Shader variables
// Shader variables
static int shader_handle, vert_handle, frag_handle;
static int texture_location, ortho_location;
@ -25,7 +30,6 @@ static int position_location, uv_location, colour_location;
static size_t vbo_max_size = 1000000;
static unsigned int vbo_handle, vao_handle;
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
// If text or lines are blurry when integrating ImGui in your engine:
// - try adjusting ImGui::GetIO().PixelCenterOffset to 0.0f or 0.5f