Examples: SDL+DX11: Fixed resizing main window. Amend (#3057)

This commit is contained in:
ocornut
2020-03-11 21:22:18 +01:00
parent a0f01d2290
commit b016f1ad70
2 changed files with 5 additions and 6 deletions

View File

@ -101,12 +101,10 @@ int main(int, char**)
done = true;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
done = true;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED)
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
{
g_pd3dDeviceContext->OMSetRenderTargets(0, 0, 0);
// Release all outstanding references to the swap chain's buffers.
g_mainRenderTargetView->Release();
// Release all outstanding references to the swap chain's buffers before resizing.
CleanupRenderTarget();
g_pSwapChain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
CreateRenderTarget();
}