Columns: Refactor: Not using statestorage lookup anymore. (#125, #1499)

This commit is contained in:
omar 2017-12-13 19:07:09 +01:00
parent 3a31a75e3b
commit b016215c80
2 changed files with 40 additions and 36 deletions

View File

@ -10847,9 +10847,9 @@ static float GetDraggedColumnOffset(ImGuiColumnsSet* columns, int column_index)
IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index));
float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x; float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x;
x = ImMax(x, ImGui::GetColumnOffset(column_index-1) + g.Style.ColumnsMinSpacing); x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing);
if ((columns->Flags & ImGuiColumnsFlags_NoPreserveWidths)) if ((columns->Flags & ImGuiColumnsFlags_NoPreserveWidths))
x = ImMin(x, ImGui::GetColumnOffset(column_index+1) - g.Style.ColumnsMinSpacing); x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing);
return x; return x;
} }
@ -10862,6 +10862,7 @@ float ImGui::GetColumnOffset(int column_index)
if (column_index < 0) if (column_index < 0)
column_index = columns->Current; column_index = columns->Current;
IM_ASSERT(column_index < columns->Columns.Size);
/* /*
if (g.ActiveId) if (g.ActiveId)
@ -10873,7 +10874,6 @@ float ImGui::GetColumnOffset(int column_index)
} }
*/ */
IM_ASSERT(column_index < columns->Columns.Size);
const float t = columns->Columns[column_index].OffsetNorm; const float t = columns->Columns[column_index].OffsetNorm;
const float x_offset = ImLerp(columns->MinX, columns->MaxX, t); const float x_offset = ImLerp(columns->MinX, columns->MaxX, t);
return x_offset; return x_offset;
@ -10888,7 +10888,6 @@ void ImGui::SetColumnOffset(int column_index, float offset)
if (column_index < 0) if (column_index < 0)
column_index = columns->Current; column_index = columns->Current;
IM_ASSERT(column_index < columns->Columns.Size); IM_ASSERT(column_index < columns->Columns.Size);
const bool preserve_width = !(columns->Flags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < columns->Count-1); const bool preserve_width = !(columns->Flags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < columns->Count-1);
@ -10896,11 +10895,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow)) if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
offset = ImMin(offset, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); offset = ImMin(offset, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
const float offset_norm = PixelsToOffsetNorm(columns, offset); columns->Columns[column_index].OffsetNorm = PixelsToOffsetNorm(columns, offset);
const ImGuiID column_id = columns->ID + ImGuiID(column_index);
window->DC.StateStorage->SetFloat(column_id, offset_norm);
columns->Columns[column_index].OffsetNorm = offset_norm;
if (preserve_width) if (preserve_width)
SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width));
@ -10925,7 +10920,7 @@ void ImGui::SetColumnWidth(int column_index, float width)
if (column_index < 0) if (column_index < 0)
column_index = columns->Current; column_index = columns->Current;
SetColumnOffset(column_index+1, GetColumnOffset(column_index) + width); SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width);
} }
void ImGui::PushColumnClipRect(int column_index) void ImGui::PushColumnClipRect(int column_index)
@ -10964,15 +10959,15 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
ImGuiID id = window->GetID(str_id ? str_id : "columns"); ImGuiID id = window->GetID(str_id ? str_id : "columns");
PopID(); PopID();
// Acquire storage for the columns set
ImGuiColumnsSet* columns = FindOrAddColumnsSet(window, id); ImGuiColumnsSet* columns = FindOrAddColumnsSet(window, id);
IM_ASSERT(columns->ID == id); IM_ASSERT(columns->ID == id);
window->DC.ColumnsSet = columns;
// Set state for first column
columns->Current = 0; columns->Current = 0;
columns->Count = columns_count; columns->Count = columns_count;
columns->Flags = flags; columns->Flags = flags;
window->DC.ColumnsSet = columns;
// Set state for first column
const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->Size.x -window->ScrollbarSizes.x); const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->Size.x -window->ScrollbarSizes.x);
columns->MinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range columns->MinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range
//column->ColumnsMaxX = content_region_width - window->Scroll.x -((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x; //column->ColumnsMaxX = content_region_width - window->Scroll.x -((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
@ -10983,26 +10978,36 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
window->DC.ColumnsOffsetX = 0.0f; window->DC.ColumnsOffsetX = 0.0f;
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
// Cache column offsets // Initialize defaults
columns->Columns.resize(columns_count + 1); if (columns->Columns.Size == 0)
for (int column_index = 0; column_index < columns_count + 1; column_index++)
{ {
const ImGuiID column_id = columns->ID + ImGuiID(column_index); columns->Columns.reserve(columns_count + 1);
KeepAliveID(column_id); for (int n = 0; n < columns_count + 1; n++)
const float default_t = column_index / (float)columns_count; {
float t = window->DC.StateStorage->GetFloat(column_id, default_t); ImGuiColumnData column;
if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow)) column.OffsetNorm = n / (float)columns_count;
t = ImMin(t, PixelsToOffsetNorm(columns, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index))); columns->Columns.push_back(column);
columns->Columns[column_index].OffsetNorm = t;
} }
}
IM_ASSERT(columns->Columns.Size == columns_count + 1);
// Cache clipping rectangles for (int n = 0; n < columns_count + 1; n++)
for (int column_index = 0; column_index < columns_count; column_index++)
{ {
float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index) - 1.0f); // Clamp
float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index + 1) - 1.0f); ImGuiColumnData* column = &columns->Columns[n];
columns->Columns[column_index].ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX); float t = column->OffsetNorm;
columns->Columns[column_index].ClipRect.ClipWith(window->ClipRect); if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
t = ImMin(t, PixelsToOffsetNorm(columns, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - n)));
column->OffsetNorm = t;
if (n == columns_count)
continue;
// Compute clipping rectangles
float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n) - 1.0f);
float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
column->ClipRect.ClipWith(window->ClipRect);
} }
window->DrawList->ChannelsSplit(columns->Count); window->DrawList->ChannelsSplit(columns->Count);
@ -11038,6 +11043,7 @@ void ImGui::EndColumns()
const ImGuiID column_id = columns->ID + ImGuiID(i); const ImGuiID column_id = columns->ID + ImGuiID(i);
const float column_hw = 4.0f; // Half-width for interaction const float column_hw = 4.0f; // Half-width for interaction
const ImRect column_rect(ImVec2(x - column_hw, y1), ImVec2(x + column_hw, y2)); const ImRect column_rect(ImVec2(x - column_hw, y1), ImVec2(x + column_hw, y2));
KeepAliveID(column_id);
if (IsClippedEx(column_rect, column_id, false)) if (IsClippedEx(column_rect, column_id, false))
continue; continue;
@ -11053,8 +11059,7 @@ void ImGui::EndColumns()
dragging_column = i; dragging_column = i;
} }
// Draw column // Draw column (we clip the Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.)
// We clip the Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
const float xi = (float)(int)x; const float xi = (float)(int)x;
window->DrawList->AddLine(ImVec2(xi, ImMax(y1 + 1.0f, window->ClipRect.Min.y)), ImVec2(xi, ImMin(y2, window->ClipRect.Max.y)), col); window->DrawList->AddLine(ImVec2(xi, ImMax(y1 + 1.0f, window->ClipRect.Min.y)), ImVec2(xi, ImMin(y2, window->ClipRect.Max.y)), col);
@ -11068,18 +11073,16 @@ void ImGui::EndColumns()
} }
} }
columns->Columns.resize(0);
window->DC.ColumnsSet = NULL; window->DC.ColumnsSet = NULL;
window->DC.ColumnsOffsetX = 0.0f; window->DC.ColumnsOffsetX = 0.0f;
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
} }
// [2017/08: This is currently the only public API, while we are working on making BeginColumns/EndColumns user-facing] // [2017/12: This is currently the only public API, while we are working on making BeginColumns/EndColumns user-facing]
void ImGui::Columns(int columns_count, const char* id, bool border) void ImGui::Columns(int columns_count, const char* id, bool border)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
IM_ASSERT(columns_count >= 1); IM_ASSERT(columns_count >= 1);
if (window->DC.ColumnsSet != NULL && window->DC.ColumnsSet->Count != columns_count) if (window->DC.ColumnsSet != NULL && window->DC.ColumnsSet->Count != columns_count)
EndColumns(); EndColumns();

View File

@ -412,11 +412,12 @@ struct ImGuiPopupRef
ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; } ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; }
}; };
// Per column data for Columns()
struct ImGuiColumnData struct ImGuiColumnData
{ {
float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right) float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
ImRect ClipRect; ImRect ClipRect;
ImGuiColumnData() { OffsetNorm = 0.0f; }
}; };
struct ImGuiColumnsSet struct ImGuiColumnsSet