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https://github.com/Drezil/imgui.git
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Style tweaks, disabled default window rounding by default, reduced size of resize grip, made less prominent, increased WindowBg alpha in classic style.
TestEngine: Fixed Checkbox() not reporting its checkable state when clipped.
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@ -63,7 +63,6 @@ Breaking Changes:
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- Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply
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to other data structures. (#2636)
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Other Changes:
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- Tables: added new Tables Beta API as a replacement for old Columns. (#2957, #125)
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@ -112,6 +111,9 @@ Other Changes:
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- Misc: Made EndFrame() assertion for key modifiers being unchanged during the frame (added in 1.76) more
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lenient, allowing full mid-frame releases. This is to accommodate the use of mid-frame modal native
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windows calls, which leads backends such as GLFW to send key clearing events on focus loss. (#3575)
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- Style: Changed default style.WindowRounding value to 0.0f (matches default for multi-viewports).
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- Style: Reduced the size of the resizing grip, made alpha less prominent.
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- Style: Classic: Increase the default alpha value of WindowBg to be closer to other styles.
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- Demo: Clarify usage of right-aligned items in Demo>Layout>Widgets Width.
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
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@ -120,7 +120,7 @@ Officially maintained backends/bindings (in repository):
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- Frameworks: Emscripten, Allegro5, Marmalade.
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[Third-party backends/bindings](https://github.com/ocornut/imgui/wiki/Bindings) wiki page:
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- Languages: C, C# and: Beef, ChaiScript, Crystal, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
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- Languages: C, C# and: Beef, ChaiScript, Crystal, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lobster, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
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- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, Godot, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, nCine, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SFML, Sokol, Unity, Unreal Engine 4, vtk, Win32 GDI, WxWidgets.
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- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
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