Merge branch 'master' into viewport

# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_sdl.cpp
#	examples/imgui_impl_win32.cpp
#	imgui.h
This commit is contained in:
omar
2018-11-30 18:24:43 +01:00
22 changed files with 228 additions and 53 deletions

View File

@ -1115,7 +1115,8 @@ ImGuiIO::ImGuiIO()
ConfigInputTextCursorBlink = true;
ConfigResizeWindowsFromEdges = false;
// Settings (User Functions)
// Platform Functions
BackendPlatformName = BackendRendererName = NULL;
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
ClipboardUserData = NULL;
@ -1124,7 +1125,7 @@ ImGuiIO::ImGuiIO()
RenderDrawListsFn = NULL;
#endif
// Input (NB: we already have memset zero the entire structure)
// Input (NB: we already have memset zero the entire structure!)
MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX);
MouseDragThreshold = 6.0f;
@ -5616,13 +5617,15 @@ void ImGui::FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window)
ImGuiContext& g = *GImGui;
for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--)
{
// We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user.
ImGuiWindow* window = g.WindowsFocusOrder[i];
if (window != ignore_window && window->WasActive && !(window->Flags & ImGuiWindowFlags_ChildWindow))
{
ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window);
FocusWindow(focus_window);
return;
}
if ((window->Flags & (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) != (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs))
{
ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window);
FocusWindow(focus_window);
return;
}
}
}
@ -5999,6 +6002,8 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
}
// Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext)
// Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmaticaly.
// If you want a window to never be focused, you may use the e.g. NoInputs flag.
bool ImGui::IsWindowNavFocusable(ImGuiWindow* window)
{
return window->Active && window == window->RootWindow && !(window->Flags & ImGuiWindowFlags_NoNavFocus);