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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
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@ -119,12 +119,20 @@ Other Changes:
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- SliderScalar: Improved assert when using U32 or U64 types with a large v_max value. (#2765) [@loicmouton]
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- DragInt, DragFloat, DragScalar: Using (v_min > v_max) allows locking any edit to the value.
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- DragScalar: Fixed dragging of unsigned values on ARM cpu. (#2780) [@dBagrat]
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- TreeNode: Added ImGuiTreeNodeFlags_SpanAvailWidth flag. (#2451, #2438, #1897) [@Melix19, @PathogenDavid]
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This extends the hit-box to the right-most edge, even if the node is not framed.
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(Note: this is not the default in order to allow adding other items on the same line. In the future we will
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aim toward refactoring the hit-system to be front-to-back, allowing more natural overlapping of items,
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and then we will be able to make this the default.)
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- TreeNode: Added ImGuiTreeNodeFlags_SpanFullWidth flag. This extends the hit-box to both the left-most and
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right-most edge of the working area, bypassing indentation.
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- Style: Allow style.WindowMenuButtonPosition to be set to ImGuiDir_None to hide the collapse button. (#2634, #2639)
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- Font: Better ellipsis drawing implementation. Instead of drawing three pixel-ey dots (which was glaringly
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unfitting with many types of fonts) we first attempt to find a standard ellipsis glyphs within the loaded set.
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Otherwise we render ellipsis using '.' from the font from where we trim excessive spacing to make it as narrow
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as possible. (#2775) [@rokups]
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- ImDrawList: clarified the name of many parameters so reading the code is a little easier. (#2740)
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- ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. (#2506)
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- Using offsetof() when available in C++11. Avoids Clang sanitizer complaining about old-style macros. (#94)
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- Added a mechanism to compact/free the larger allocations of unused windows (buffers are compacted when
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a window is unused for 60 seconds, as per io.ConfigWindowsMemoryCompactTimer = 60.0f). Note that memory
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