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Added GetStyleColorVec4()
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@ -1212,6 +1212,12 @@ ImU32 ImGui::GetColorU32(const ImVec4& col)
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return ColorConvertFloat4ToU32(c);
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return ColorConvertFloat4ToU32(c);
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}
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}
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const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx)
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{
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ImGuiStyle& style = GImGui->Style;
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return style.Colors[idx];
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}
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ImU32 ImGui::GetColorU32(ImU32 col)
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ImU32 ImGui::GetColorU32(ImU32 col)
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{
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{
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float style_alpha = GImGui->Style.Alpha;
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float style_alpha = GImGui->Style.Alpha;
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1
imgui.h
1
imgui.h
@ -186,6 +186,7 @@ namespace ImGui
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
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IMGUI_API void PopStyleVar(int count = 1);
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IMGUI_API void PopStyleVar(int count = 1);
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IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwhise use GetColorU32() to get style color + style alpha.
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IMGUI_API ImFont* GetFont(); // get current font
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IMGUI_API ImFont* GetFont(); // get current font
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IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
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IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
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IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
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IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
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