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Tidying up - ImRect doesn't use ImVec2 operators (so we can expose it later)
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882c7a8cef
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13
imgui.cpp
13
imgui.cpp
@ -1035,10 +1035,10 @@ struct ImRect // 2D axis aligned bounding-box
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ImRect(const ImVec4& v) { Min.x = v.x; Min.y = v.y; Max.x = v.z; Max.y = v.w; }
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ImRect(const ImVec4& v) { Min.x = v.x; Min.y = v.y; Max.x = v.z; Max.y = v.w; }
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ImRect(float x1, float y1, float x2, float y2) { Min.x = x1; Min.y = y1; Max.x = x2; Max.y = y2; }
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ImRect(float x1, float y1, float x2, float y2) { Min.x = x1; Min.y = y1; Max.x = x2; Max.y = y2; }
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ImVec2 GetCenter() const { return Min + (Max-Min)*0.5f; }
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ImVec2 GetCenter() const { return ImVec2((Min.x+Max.x)*0.5f, (Min.y+Max.y)*0.5f); }
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ImVec2 GetSize() const { return Max-Min; }
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ImVec2 GetSize() const { return ImVec2(Max.x-Min.x,Max.y-Min.y); }
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float GetWidth() const { return (Max-Min).x; }
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float GetWidth() const { return Max.x-Min.x; }
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float GetHeight() const { return (Max-Min).y; }
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float GetHeight() const { return Max.y-Min.y; }
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ImVec2 GetTL() const { return Min; }
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ImVec2 GetTL() const { return Min; }
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ImVec2 GetTR() const { return ImVec2(Max.x,Min.y); }
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ImVec2 GetTR() const { return ImVec2(Max.x,Min.y); }
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ImVec2 GetBL() const { return ImVec2(Min.x,Max.y); }
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ImVec2 GetBL() const { return ImVec2(Min.x,Max.y); }
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@ -1049,8 +1049,8 @@ struct ImRect // 2D axis aligned bounding-box
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void Add(const ImVec2& rhs) { Min.x = ImMin(Min.x, rhs.x); Min.y = ImMin(Min.y, rhs.y); Max.x = ImMax(Max.x, rhs.x); Max.y = ImMax(Max.x, rhs.x); }
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void Add(const ImVec2& rhs) { Min.x = ImMin(Min.x, rhs.x); Min.y = ImMin(Min.y, rhs.y); Max.x = ImMax(Max.x, rhs.x); Max.y = ImMax(Max.x, rhs.x); }
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void Add(const ImRect& rhs) { Min.x = ImMin(Min.x, rhs.Min.x); Min.y = ImMin(Min.y, rhs.Min.y); Max.x = ImMax(Max.x, rhs.Max.x); Max.y = ImMax(Max.y, rhs.Max.y); }
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void Add(const ImRect& rhs) { Min.x = ImMin(Min.x, rhs.Min.x); Min.y = ImMin(Min.y, rhs.Min.y); Max.x = ImMax(Max.x, rhs.Max.x); Max.y = ImMax(Max.y, rhs.Max.y); }
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const ImVec2& amount) { Min -= amount; Max += amount; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Reduce(const ImVec2& amount) { Min += amount; Max -= amount; }
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void Reduce(const ImVec2& amount) { Min.x += amount.x; Min.y += amount.y; Max.x -= amount.x; Max.y -= amount.y; }
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void Clip(const ImRect& clip) { Min.x = ImMax(Min.x, clip.Min.x); Min.y = ImMax(Min.y, clip.Min.y); Max.x = ImMin(Max.x, clip.Max.x); Max.y = ImMin(Max.y, clip.Max.y); }
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void Clip(const ImRect& clip) { Min.x = ImMax(Min.x, clip.Min.x); Min.y = ImMax(Min.y, clip.Min.y); Max.x = ImMin(Max.x, clip.Max.x); Max.y = ImMin(Max.y, clip.Max.y); }
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ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const
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ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const
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{
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{
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@ -1063,7 +1063,6 @@ struct ImRect // 2D axis aligned bounding-box
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return p;
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return p;
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}
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}
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};
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};
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typedef ImRect ImGuiAabb; // FIXME-OBSOLETE
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struct ImGuiGroupData
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struct ImGuiGroupData
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{
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{
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