Window, Focus, Popup: Fixed an issue where closing a popup by clicking another window with the _NoMove flag would refocus the parent window of the popup instead of the newly clicked window.

This commit is contained in:
omar 2018-12-18 14:58:35 +01:00
parent 510ca373a2
commit ae76a1fda7
4 changed files with 24 additions and 10 deletions

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@ -50,6 +50,8 @@ Other Changes:
(It does not provide the docking/splitting/merging of windows available in the Docking branch)
- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
the ID, as a convenience to avoid using the ### operator.
- Window, Focus, Popup: Fixed an issue where closing a popup by clicking another window with the _NoMove flag would refocus
the parent window of the popup instead of the newly clicked window.
- Window: Contents size is preserved while a window collapsed. Fix auto-resizing window losing their size for one frame when uncollapsed.
- Window: Contents size is preserved while a window contents is hidden (unless it is hidden for resizing purpose).
- Window: Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that

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@ -6545,19 +6545,31 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below
{
//IMGUI_DEBUG_LOG("ClosePopupsOverWindow(%s) -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep);
ClosePopupToLevel(popup_count_to_keep);
ClosePopupToLevel(popup_count_to_keep, false);
}
}
void ImGui::ClosePopupToLevel(int remaining)
void ImGui::ClosePopupToLevel(int remaining, bool apply_focus_to_window_under)
{
IM_ASSERT(remaining >= 0);
ImGuiContext& g = *GImGui;
ImGuiWindow* focus_window = (remaining > 0) ? g.OpenPopupStack[remaining-1].Window : g.OpenPopupStack[0].ParentWindow;
g.OpenPopupStack.resize(remaining);
// FIXME: This code is faulty and we may want to eventually to replace or remove the 'apply_focus_to_window_under=true' path completely.
// Instead of using g.OpenPopupStack[remaining-1].Window etc. we should find the highest root window that is behind the popups we are closing.
// The current code will set focus to the parent of the popup window which is incorrect.
// It rarely manifested until now because UpdateMouseMovingWindow() would call FocusWindow() again on the clicked window,
// leading to a chain of focusing A (clicked window) then B (parent window of the popup) then A again.
// However if the clicked window has the _NoMove flag set we would be left with B focused.
// For now, we have disabled this path when called from ClosePopupsOverWindow() because the users of ClosePopupsOverWindow() don't need to alter focus anyway,
// but we should inspect and fix this properly.
if (apply_focus_to_window_under)
{
if (g.NavLayer == 0)
focus_window = NavRestoreLastChildNavWindow(focus_window);
FocusWindow(focus_window);
g.OpenPopupStack.resize(remaining);
}
}
// Close the popup we have begin-ed into.
@ -6569,7 +6581,7 @@ void ImGui::CloseCurrentPopup()
return;
while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
popup_idx--;
ClosePopupToLevel(popup_idx);
ClosePopupToLevel(popup_idx, true);
// A common pattern is to close a popup when selecting a menu item/selectable that will open another window.
// To improve this usage pattern, we avoid nav highlight for a single frame in the parent window.
@ -6636,7 +6648,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
{
EndPopup();
if (is_open)
ClosePopupToLevel(g.BeginPopupStack.Size);
ClosePopupToLevel(g.BeginPopupStack.Size, true);
return false;
}
return is_open;

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@ -1297,7 +1297,7 @@ namespace ImGui
// Popups, Modals, Tooltips
IMGUI_API void OpenPopupEx(ImGuiID id);
IMGUI_API void ClosePopupToLevel(int remaining);
IMGUI_API void ClosePopupToLevel(int remaining, bool apply_focus_to_window_under);
IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window);
IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack!
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);

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@ -5657,7 +5657,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
want_close = true;
if (want_close && IsPopupOpen(id))
ClosePopupToLevel(g.BeginPopupStack.Size);
ClosePopupToLevel(g.BeginPopupStack.Size, true);
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
@ -5694,7 +5694,7 @@ void ImGui::EndMenu()
ImGuiWindow* window = g.CurrentWindow;
if (g.NavWindow && g.NavWindow->ParentWindow == window && g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical)
{
ClosePopupToLevel(g.BeginPopupStack.Size);
ClosePopupToLevel(g.BeginPopupStack.Size, true);
NavMoveRequestCancel();
}