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Tables: rework submission of content size and ideal content size to outer window (now using IdealMaxPos introduced in 6af92b0
).
See Tests suite "table_reported_size_outer".
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imgui.h
2
imgui.h
@ -59,7 +59,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.80 WIP"
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#define IMGUI_VERSION_NUM 17912
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#define IMGUI_VERSION_NUM 17913
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -1289,28 +1289,44 @@ void ImGui::EndTable()
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// Layout in outer window
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// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
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// CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414)
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const float outer_width = table->IsOuterRectMinFitX ? table->WorkRect.GetWidth() : table->ColumnsAutoFitWidth;
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const float outer_height = table->OuterRect.GetHeight();
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if (inner_window != outer_window)
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{
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EndChild();
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}
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else
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{
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ItemSize(ImVec2(outer_width, outer_height));
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outer_window->DC.CursorPosPrevLine.x = table->OuterRect.Max.x;
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ItemSize(table->OuterRect.GetSize());
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ItemAdd(table->OuterRect, 0);
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}
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// Override declared contents width to enable auto-resize on the X axis when possible.
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// FIXME-TABLE: This can be improved (e.g. for Fixed columns we don't want to auto AutoFitWidth? or propagate window auto-fit to table?)
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if (table->Flags & ImGuiTableFlags_ScrollX)
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsGivenWidth + inner_window->ScrollbarSizes.x); // For outer scrolling
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// Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar
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if (table->IsOuterRectMinFitX)
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{
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// FIXME-TABLE: Could we remove this section?
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IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0);
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth);
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}
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else if (table->UserOuterSize.x <= 0.0f)
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{
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const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f;
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outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - table->UserOuterSize.x);
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
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}
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else
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->WorkRect.Min.x + outer_width); // For auto-fit
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// Override declared contents height
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if (inner_window == outer_window && !(flags & ImGuiTableFlags_NoHostExtendY))
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outer_window->DC.CursorMaxPos.y = ImMax(outer_window->DC.CursorMaxPos.y, inner_content_max_y);
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{
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x);
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}
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if (table->UserOuterSize.y <= 0.0f)
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{
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const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f;
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outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - table->UserOuterSize.y);
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outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y));
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}
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else
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{
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// OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set)
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outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, table->OuterRect.Max.y);
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}
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// Save settings
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if (table->IsSettingsDirty)
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