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Settings: Basic internal refactor to have functions for saving from/to memory (not exposed)
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parent
532f564fd3
commit
ade09b9e3c
52
imgui.cpp
52
imgui.cpp
@ -646,7 +646,9 @@ static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sort
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static ImGuiIniData* FindWindowSettings(const char* name);
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static ImGuiIniData* FindWindowSettings(const char* name);
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static ImGuiIniData* AddWindowSettings(const char* name);
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static ImGuiIniData* AddWindowSettings(const char* name);
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static void LoadIniSettingsFromDisk(const char* ini_filename);
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static void LoadIniSettingsFromDisk(const char* ini_filename);
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static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end = NULL);
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static void SaveIniSettingsToDisk(const char* ini_filename);
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static void SaveIniSettingsToDisk(const char* ini_filename);
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static void SaveIniSettingsToMemory(ImVector<char>& out_buf);
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static void MarkIniSettingsDirty(ImGuiWindow* window);
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static void MarkIniSettingsDirty(ImGuiWindow* window);
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static ImRect GetVisibleRect();
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static ImRect GetVisibleRect();
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@ -2562,18 +2564,23 @@ static ImGuiIniData* AddWindowSettings(const char* name)
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// FIXME: Write something less rubbish
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// FIXME: Write something less rubbish
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static void LoadIniSettingsFromDisk(const char* ini_filename)
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static void LoadIniSettingsFromDisk(const char* ini_filename)
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{
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{
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ImGuiContext& g = *GImGui;
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if (!ini_filename)
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if (!ini_filename)
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return;
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return;
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int file_size;
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int file_size;
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char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_size, 1);
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char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_size, 1);
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if (!file_data)
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if (!file_data)
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return;
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return;
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LoadIniSettingsFromMemory(file_data, file_data + file_size);
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ImGui::MemFree(file_data);
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}
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static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end)
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{
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ImGuiContext& g = *GImGui;
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if (!buf_end)
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buf_end = buf + strlen(buf);
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ImGuiIniData* settings = NULL;
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ImGuiIniData* settings = NULL;
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const char* buf_end = file_data + file_size;
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for (const char* line_start = buf; line_start < buf_end; )
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for (const char* line_start = file_data; line_start < buf_end; )
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{
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{
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const char* line_end = line_start;
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const char* line_end = line_start;
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while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
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while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
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@ -2601,8 +2608,6 @@ static void LoadIniSettingsFromDisk(const char* ini_filename)
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line_start = line_end+1;
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line_start = line_end+1;
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}
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}
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ImGui::MemFree(file_data);
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}
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}
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static void SaveIniSettingsToDisk(const char* ini_filename)
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static void SaveIniSettingsToDisk(const char* ini_filename)
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@ -2612,6 +2617,22 @@ static void SaveIniSettingsToDisk(const char* ini_filename)
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if (!ini_filename)
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if (!ini_filename)
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return;
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return;
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ImVector<char> buf;
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SaveIniSettingsToMemory(buf);
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// Write .ini file
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FILE* f = ImFileOpen(ini_filename, "wt");
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if (!f)
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return;
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fwrite(buf.Data, sizeof(char), (size_t)buf.Size, f);
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fclose(f);
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}
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static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
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{
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ImGuiContext& g = *GImGui;
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g.SettingsDirtyTimer = 0.0f;
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// Gather data from windows that were active during this session
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// Gather data from windows that were active during this session
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for (int i = 0; i != g.Windows.Size; i++)
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for (int i = 0; i != g.Windows.Size; i++)
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{
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{
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@ -2626,11 +2647,10 @@ static void SaveIniSettingsToDisk(const char* ini_filename)
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settings->Collapsed = window->Collapsed;
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settings->Collapsed = window->Collapsed;
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}
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}
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// Write .ini file
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// Write a buffer
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// If a window wasn't opened in this session we preserve its settings
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// If a window wasn't opened in this session we preserve its settings
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FILE* f = ImFileOpen(ini_filename, "wt");
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ImGuiTextBuffer buf;
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if (!f)
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buf.reserve(g.Settings.Size * 64); // ballpark reserve
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return;
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for (int i = 0; i != g.Settings.Size; i++)
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for (int i = 0; i != g.Settings.Size; i++)
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{
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{
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const ImGuiIniData* settings = &g.Settings[i];
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const ImGuiIniData* settings = &g.Settings[i];
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@ -2639,14 +2659,14 @@ static void SaveIniSettingsToDisk(const char* ini_filename)
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const char* name = settings->Name;
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const char* name = settings->Name;
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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name = p;
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name = p;
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fprintf(f, "[%s]\n", name);
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buf.appendf("[%s]\n", name);
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fprintf(f, "Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
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buf.appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
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fprintf(f, "Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
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buf.appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
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fprintf(f, "Collapsed=%d\n", settings->Collapsed);
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buf.appendf("Collapsed=%d\n", settings->Collapsed);
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fprintf(f, "\n");
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buf.appendf("\n");
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}
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}
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fclose(f);
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out_buf.swap(buf.Buf);
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}
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}
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static void MarkIniSettingsDirty(ImGuiWindow* window)
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static void MarkIniSettingsDirty(ImGuiWindow* window)
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