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Fixed lower-right rounded triangle rendering precision.
PixelCenterOffset is handled very inconsistently, needs to be fixed.
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@ -214,6 +214,7 @@
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- main: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function?
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- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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!- drawlist: handling of PixelCenterOffset is badly inconsistent (sometimes in callee, sometimes in caller).
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- scrollbar: use relative mouse movement when first-clicking inside of scroll grab box.
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- scrollbar: make the grab visible and a minimum size for long scroll regions
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!- input number: very large int not reliably supported because of int<>float conversions.
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@ -2629,10 +2630,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
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}
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else
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{
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// FIXME: We should draw 4 triangles and decide on a size that's not dependant on the rounding size (previously used 18)
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// FIXME: We should draw 4 triangles and decide on a size that's not dependent on the rounding size (previously used 18)
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const ImVec2 offset(GImGui.IO.PixelCenterOffset,GImGui.IO.PixelCenterOffset);
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window->DrawList->AddArc(br - ImVec2(r,r), r, resize_col, 6, 9, true);
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window->DrawList->AddTriangleFilled(br+ImVec2(0,-2*r),br+ImVec2(0,-r),br+ImVec2(-r,-r), resize_col);
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window->DrawList->AddTriangleFilled(br+ImVec2(-r,-r), br+ImVec2(-r,0),br+ImVec2(-2*r,0), resize_col);
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window->DrawList->AddTriangleFilled(br-offset+ImVec2(0,-2*r),br-offset+ImVec2(0,-r),br-offset+ImVec2(-r,-r), resize_col);
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window->DrawList->AddTriangleFilled(br-offset+ImVec2(-r,-r), br-offset+ImVec2(-r,0),br-offset+ImVec2(-2*r,0), resize_col);
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}
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}
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}
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