diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 83085275..44735b0d 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -100,6 +100,29 @@ Other changes:
to make the examples main.cpp easier to read.
+-----------------------------------------------------------------------
+ VERSION 1.79 WIP (In Progress)
+-----------------------------------------------------------------------
+
+Other Changes:
+
+- InputText: Added selection helpers in ImGuiInputTextCallbackData().
+- InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit.
+ (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the
+ underlying buffer while focus is active).
+- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
+ where v_min == v_max. (#3361)
+- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(),
+ so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
+- TreeNode, CollapsingHeader: Made clicking on arrow toggle toggle the open state on the Mouse Down event
+ rather than the Mouse Down+Up sequence, even if the _OpenOnArrow flag isn't set. This is standard behavior
+ and amends the change done in 1.76 which only affected cases were _OpenOnArrow flag was set.
+ (This is also necessary to support full multi/range-select/drag and drop operations.)
+- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
+- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
+>>>>>>> master
+
+
-----------------------------------------------------------------------
VERSION 1.78 (Released 2020-08-18)
-----------------------------------------------------------------------
diff --git a/docs/FAQ.md b/docs/FAQ.md
index b5fbcc90..2745b122 100644
--- a/docs/FAQ.md
+++ b/docs/FAQ.md
@@ -23,7 +23,7 @@ or view this file with any Markdown viewer.
| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
| **Q&A: Usage** |
-| **[How can I have widgets with an empty label?
How can I have multiple widgets with the same label?
Why are multiple widgets reacting when I interact with one?](#q-how-can-i-have-widgets-with-an-empty-label)** |
+| **[Why is my widget not reacting when I click on it?
How can I have multiple widgets with the same label?
Why are multiple widgets reacting when I interact with one?](#q-why-is-my-widget-not-reacting-when-i-click-on-it)** |
| [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)|
| [How can I use my own math types instead of ImVec2/ImVec4?](#q-how-can-i-use-my-own-math-types-instead-of-imvec2imvec4) |
| [How can I interact with standard C++ types (such as std::string and std::vector)?](#q-how-can-i-interact-with-standard-c-types-such-as-stdstring-and-stdvector) |
@@ -173,9 +173,9 @@ Refer to rendering back-ends in the [examples/](https://github.com/ocornut/imgui
# Q&A: Usage
+### Q: Why is my widget not reacting when I click on it?
### Q: How can I have widgets with an empty label?
### Q: How can I have multiple widgets with the same label?
-### Q: Why are multiple widgets reacting when I interact with one?
A primer on labels and the ID Stack...
diff --git a/docs/TODO.txt b/docs/TODO.txt
index 41939c9a..296e6a44 100644
--- a/docs/TODO.txt
+++ b/docs/TODO.txt
@@ -27,6 +27,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- window: investigate better auto-positioning for new windows.
- window: top most window flag? (#2574)
- window/size: manually triggered auto-fit (double-click on grip) shouldn't resize window down to viewport size?
+ - window/size: how to allow to e.g. auto-size vertically to fit contents, but be horizontally resizable? Assuming SetNextWindowSize() is modified to treat -1.0f on each axis as "keep as-is" (would be good but might break erroneous code): Problem is UpdateWindowManualResize() and lots of code treat (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) together.
- window/opt: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate. -> this may require enforcing that it is illegal to submit contents if Begin returns false.
- window/child: background options for child windows, border option (disable rounding).
- window/child: allow resizing of child windows (possibly given min/max for each axis?.)
@@ -35,6 +36,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- window/child: allow SetNextWindowContentSize() to work on child windows.
- window/clipping: some form of clipping when DisplaySize (or corresponding viewport) is zero.
- window/tabbing: add a way to signify that a window or docked window requires attention (e.g. blinking title bar).
+ - window/id_stack: add e.g. window->GetIDFromPath() with support for leading / and ../ (#1390, #331)
! scrolling: exposing horizontal scrolling with Shift+Wheel even when scrollbar is disabled expose lots of issues (#2424, #1463)
- scrolling: while holding down a scrollbar, try to keep the same contents visible (at least while not moving mouse)
- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
@@ -54,6 +56,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- drawlist: callback: add an extra void* in ImDrawCallback to allow passing render-local data to the callback (would break API).
- drawlist: AddRect vs AddLine position confusing (#2441)
- drawlist: channel splitter should be external helper and not stored in ImDrawList.
+ - drawlist: Add quadratic bezier curves? (#3127)
- drawlist/opt: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding. (#1962)
- drawlist/opt: AddRect() axis aligned pixel aligned (no-aa) could use 8 triangles instead of 16 and no normal calculation.
- drawlist/opt: thick AA line could be doable in same number of triangles as 1.0 AA line by storing gradient+full color in atlas.
@@ -78,6 +81,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- selectable: a way to visualize partial/mixed selection (e.g. parent tree node has children with mixed selection)
- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
+ - input text: preserve scrolling when unfocused?
- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
- input text: expose CursorPos in char filter event (#816)
- input text: try usage idiom of using InputText with data only exposed through get/set accessors, without extraneous copy/alloc. (#3009)
@@ -134,7 +138,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- columns: allow a same columns set to be interrupted by e.g. CollapsingHeader and resume with columns in sync when moving them.
- columns: sizing is lossy when columns width is very small (default width may turn negative etc.)
- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
- - columns: flag to add horizontal separator above/below?
+ - columns: flag to add horizontal separator above/below)
- columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets)
!- color: the color conversion helpers/types are a mess and needs sorting out.
@@ -155,6 +159,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- clipper: horizontal clipping support. (#2580)
- separator: expose flags (#759)
+ - separator: take indent into consideration (optional)
- separator: width, thickness, centering (#1643)
- splitter: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
@@ -189,6 +194,9 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- docking: C- nav: CTRL+TAB highlighting tabs shows the mismatch between focus-stack and tab-order (not visible in VS because it doesn't highlight the tabs)
- docking: C- after a dock/undock, the Scrollbar Status update in Begin() should use an updated e.g. size_y_for_scrollbars to avoid a 1 frame scrollbar flicker.
+ - tabs: "there is currently a problem because TabItem() will try to submit their own tooltip after 0.50 second, and this will have the effect of making your tooltip flicker once." -> tooltip priority work
+ - tabs: close button tends to overlap unsaved-document star
+ - tabs: consider showing the star at the same spot as the close button, like VS Code does.
- tabs: while dragging/reordering a tab, close button decoration shouldn't appear on other tabs
- tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for consistency/future-proofing.
- tabs: persistent order/focus in BeginTabBar() api (#261, #351)
@@ -207,7 +215,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign)
- slider: relative dragging? + precision dragging
- slider: step option (#1183)
- - slider style: fill % of the bar instead of positioning a drag.
+ - slider: style: fill % of the bar instead of positioning a drag.
- knob: rotating knob widget (#942)
- drag float: support for reversed drags (min > max) (removed is_locked, also see fdc526e)
- drag float: up/down axis
@@ -260,13 +268,15 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
- tree node: tweak color scheme to distinguish headers from selected tree node (#581)
- tree node: leaf/non-leaf highlight mismatch.
- - tree node/opt: could avoid formatting when clipped (flag assuming we don't care about width/height, assume single line height?)
+ - tree node: flag to disable formatting and/or detect "%s"
+ - tree node/opt: could avoid formatting when clipped (flag assuming we don't care about width/height, assume single line height? format only %s/%c to be able to count height?)
- settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes?
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437)
- settings/persistence: helpers to make TreeNodeBehavior persist (even during dev!) - may need to store some semantic and/or data type in ImGuiStoragePair
- style: better default styles. (#707)
+ - style: PushStyleVar: allow direct access to individual float X/Y elements.
- style: add a highlighted text color (for headers, etc.)
- style: border types: out-screen, in-screen, etc. (#447)
- style: add window shadow (fading away from the window. Paint-style calculation of vertices alpha after drawlist would be easier)
@@ -313,6 +323,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- text: it's currently impossible to have a window title with "##". perhaps an official workaround would be nice. \ style inhibitor? non-visible ascii code to insert between #?
- text: provided a framed text helper, e.g. https://pastebin.com/1Laxy8bT
- text: refactor TextUnformatted (or underlying function) to more explicitly request if we need width measurement or not
+ - text/layout/tabs: \t pulling position from base pos + step, or offset array (e.g. could be used in text edit, menus for simple icon+text alignment, etc.)
- text link/url button: underlined. should api expose an ID or use text contents as ID? which colors enum to use?
- text/wrapped: should be a more first-class citizen, e.g. wrapped text within a Selectable with known width.
- text/wrapped: custom separator for text wrapping. (#3002)
@@ -425,6 +436,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- examples: window minimize, maximize (#583)
- examples: provide a zero frame-rate/idle example.
- examples: dx11/dx12: try to use new swapchain blit models (#2970)
+ - backends: move to backends/ folder?
- backends: report it better when not able to create texture?
- backends: apple: example_apple should be using modern GL3.
- backends: glfw: could go idle when minimized? if (glfwGetWindowAttrib(window, GLFW_ICONIFIED)) { glfwWaitEvents(); continue; } // issue: DeltaTime will be super high on resume, perhaps provide a way to let impl know (#440)
diff --git a/examples/README.txt b/examples/README.txt
index d9a681e5..a1376fa3 100644
--- a/examples/README.txt
+++ b/examples/README.txt
@@ -1,5 +1,5 @@
-----------------------------------------------------------------------
- dear imgui, v1.78
+ dear imgui, v1.79 WIP
-----------------------------------------------------------------------
examples/README.txt
(This is the README file for the examples/ folder. See docs/ for more documentation)
diff --git a/imgui.cpp b/imgui.cpp
index 2c1b7e70..51699b0c 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
// (main code and documentation)
// Help:
@@ -668,9 +668,9 @@ CODE
Q&A: Usage
----------
+ Q: Why is my widget not reacting when I click on it?
Q: How can I have widgets with an empty label?
Q: How can I have multiple widgets with the same label?
- Q: Why are multiple widgets reacting when I interact with one?
Q: How can I display an image? What is ImTextureID, how does it works?
Q: How can I use my own math types instead of ImVec2/ImVec4?
Q: How can I interact with standard C++ types (such as std::string and std::vector)?
@@ -15560,7 +15560,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
{
if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size))
return;
- for (int i = 0; i < windows.Size; i++)
+ ImGui::Text("(In front-to-back order:)");
+ for (int i = windows.Size - 1; i >= 0; i--) // Iterate front to back
{
ImGui::PushID(windows[i]);
Funcs::NodeWindow(windows[i], "Window");
@@ -15576,14 +15577,18 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::BulletText("%s: NULL", label);
return;
}
- bool open = ImGui::TreeNode(label, "%s '%s', %d @ 0x%p", label, window->Name, (window->Active || window->WasActive), window);
- if (ImGui::IsItemHovered() && window->WasActive)
- ImGui::GetForegroundDrawList()->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
+
+ ImGuiContext& g = *GImGui;
+ const bool is_active = window->WasActive;
+ ImGuiTreeNodeFlags tree_node_flags = (window == g.NavWindow) ? ImGuiTreeNodeFlags_Selected : ImGuiTreeNodeFlags_None;
+ if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
+ const bool open = ImGui::TreeNodeEx(label, tree_node_flags, "%s '%s'%s", label, window->Name, is_active ? "" : " *Inactive*");
+ if (!is_active) { PopStyleColor(); }
+ if (ImGui::IsItemHovered() && is_active)
+ ImGui::GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
if (!open)
return;
- if (!window->WasActive)
- ImGui::TextDisabled("Note: window is not currently visible.");
if (window->MemoryCompacted)
ImGui::TextDisabled("Note: some memory buffers have been compacted/freed.");
@@ -15706,7 +15711,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
char buf[256];
char* p = buf;
const char* buf_end = buf + IM_ARRAYSIZE(buf);
- p += ImFormatString(p, buf_end - p, "TabBar (%d tabs)%s", tab_bar->Tabs.Size, (tab_bar->PrevFrameVisible < ImGui::GetFrameCount() - 2) ? " *Inactive*" : "");
+ const bool is_active = (tab_bar->PrevFrameVisible >= ImGui::GetFrameCount() - 2);
+ p += ImFormatString(p, buf_end - p, "Tab Bar 0x%08X (%d tabs)%s", tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*");
if (tab_bar->Flags & ImGuiTabBarFlags_DockNode)
{
p += ImFormatString(p, buf_end - p, " { ");
@@ -15714,7 +15720,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
p += ImFormatString(p, buf_end - p, "%s'%s'", tab_n > 0 ? ", " : "", tab_bar->Tabs[tab_n].Window->Name);
p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } ");
}
- if (ImGui::TreeNode(tab_bar, "%s", buf))
+ if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
+ bool open = ImGui::TreeNode(tab_bar, "%s", buf);
+ if (!is_active) { PopStyleColor(); }
+ if (open)
{
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
{
@@ -15919,8 +15928,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
if (ImGui::TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", g.SettingsIniData.size()))
{
- char* buf = (char*)(void*)(g.SettingsIniData.Buf.Data ? g.SettingsIniData.Buf.Data : "");
- ImGui::InputTextMultiline("##Ini", buf, g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, 0.0f), ImGuiInputTextFlags_ReadOnly);
+ ImGui::InputTextMultiline("##Ini", (char*)(void*)g.SettingsIniData.c_str(), g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, 0.0f), ImGuiInputTextFlags_ReadOnly);
ImGui::TreePop();
}
ImGui::TreePop();
@@ -15930,22 +15938,36 @@ void ImGui::ShowMetricsWindow(bool* p_open)
if (ImGui::TreeNode("Internal state"))
{
const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
+
+ ImGui::Text("WINDOWING");
+ ImGui::Indent();
ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
ImGui::Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL");
- ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
+ ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
+ ImGui::Text("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport->ID, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport ? g.MouseLastHoveredViewport->ID : 0);
+ ImGui::Unindent();
+
+ ImGui::Text("ITEMS");
+ ImGui::Indent();
ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
- ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
+ ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
+ ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
+ ImGui::Unindent();
+
+ ImGui::Text("NAV,FOCUS");
+ ImGui::Indent();
ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]);
ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
+ ImGui::Text("NavFocusScopeId = 0x%08X", g.NavFocusScopeId);
ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL");
- ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
- ImGui::Text("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport->ID, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport ? g.MouseLastHoveredViewport->ID : 0);
+ ImGui::Unindent();
+
ImGui::TreePop();
}
diff --git a/imgui.h b/imgui.h
index 27829eb3..796c5ef9 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
// (headers)
// Help:
@@ -60,8 +60,8 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
-#define IMGUI_VERSION "1.78"
-#define IMGUI_VERSION_NUM 17800
+#define IMGUI_VERSION "1.79 WIP"
+#define IMGUI_VERSION_NUM 17803
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
#define IMGUI_HAS_DOCK 1 // Docking WIP branch
@@ -898,6 +898,7 @@ enum ImGuiInputTextFlags_
ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input)
ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
+ ImGuiInputTextFlags_CallbackEdit = 1 << 19, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
// [Internal]
ImGuiInputTextFlags_Multiline = 1 << 20, // For internal use by InputTextMultiline()
ImGuiInputTextFlags_NoMarkEdited = 1 << 21 // For internal use by functions using InputText() before reformatting data
@@ -1717,9 +1718,10 @@ struct ImGuiIO
// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used.
// The callback function should return 0 by default.
// Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details)
+// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
+// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration
// - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB
// - ImGuiInputTextFlags_CallbackHistory: Callback on pressing Up/Down arrows
-// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration
// - ImGuiInputTextFlags_CallbackCharFilter: Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
// - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow.
struct ImGuiInputTextCallbackData
@@ -1746,7 +1748,9 @@ struct ImGuiInputTextCallbackData
IMGUI_API ImGuiInputTextCallbackData();
IMGUI_API void DeleteChars(int pos, int bytes_count);
IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
- bool HasSelection() const { return SelectionStart != SelectionEnd; }
+ void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; }
+ void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
+ bool HasSelection() const { return SelectionStart != SelectionEnd; }
};
// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index d4881195..2d6bc7a8 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
// (demo code)
// Help:
@@ -1232,8 +1232,11 @@ static void ShowDemoWindowWidgets()
static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase);
static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank);
static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters);
+ ImGui::TreePop();
+ }
- ImGui::Text("Password input");
+ if (ImGui::TreeNode("Password Input"))
+ {
static char password[64] = "password123";
ImGui::InputText("password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password);
ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
@@ -1242,6 +1245,62 @@ static void ShowDemoWindowWidgets()
ImGui::TreePop();
}
+ if (ImGui::TreeNode("Completion, History, Edit Callbacks"))
+ {
+ struct Funcs
+ {
+ static int MyCallback(ImGuiInputTextCallbackData* data)
+ {
+ if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion)
+ {
+ data->InsertChars(data->CursorPos, "..");
+ }
+ else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory)
+ {
+ if (data->EventKey == ImGuiKey_UpArrow)
+ {
+ data->DeleteChars(0, data->BufTextLen);
+ data->InsertChars(0, "Pressed Up!");
+ data->SelectAll();
+ }
+ else if (data->EventKey == ImGuiKey_DownArrow)
+ {
+ data->DeleteChars(0, data->BufTextLen);
+ data->InsertChars(0, "Pressed Down!");
+ data->SelectAll();
+ }
+ }
+ else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit)
+ {
+ // Toggle casing of first character
+ char c = data->Buf[0];
+ if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) data->Buf[0] ^= 32;
+ data->BufDirty = true;
+
+ // Increment a counter
+ int* p_int = (int*)data->UserData;
+ *p_int = *p_int + 1;
+ }
+ return 0;
+ }
+ };
+ static char buf1[64];
+ ImGui::InputText("Completion", buf1, 64, ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback);
+ ImGui::SameLine(); HelpMarker("Here we append \"..\" each time Tab is pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.");
+
+ static char buf2[64];
+ ImGui::InputText("History", buf2, 64, ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback);
+ ImGui::SameLine(); HelpMarker("Here we replace and select text each time Up/Down are pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.");
+
+ static char buf3[64];
+ static int edit_count = 0;
+ ImGui::InputText("Edit", buf3, 64, ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count);
+ ImGui::SameLine(); HelpMarker("Here we toggle the casing of the first character on every edits + count edits.");
+ ImGui::SameLine(); ImGui::Text("(%d)", edit_count);
+
+ ImGui::TreePop();
+ }
+
if (ImGui::TreeNode("Resize Callback"))
{
// To wire InputText() with std::string or any other custom string type,
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index ceb9079d..b6c51c4e 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
// (drawing and font code)
/*
diff --git a/imgui_internal.h b/imgui_internal.h
index 3f769602..0105add4 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
@@ -870,6 +870,7 @@ struct IMGUI_API ImGuiInputTextState
float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately
bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
+ bool Edited; // edited this frame
ImGuiInputTextFlags UserFlags; // Temporarily set while we call user's callback
ImGuiInputTextCallback UserCallback; // "
void* UserCallbackData; // "
@@ -2263,8 +2264,9 @@ namespace ImGui
// Data type helpers
IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type);
IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format);
- IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg_1, const void* arg_2);
+ IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg_1, const void* arg_2);
IMGUI_API bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* p_data, const char* format);
+ IMGUI_API int DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2);
IMGUI_API bool DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max);
// InputText
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 8d700a01..9dfa7609 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.78
+// dear imgui, v1.79 WIP
// (widgets code)
/*
@@ -1765,7 +1765,7 @@ int ImGui::DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type
return 0;
}
-void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg1, const void* arg2)
+void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg1, const void* arg2)
{
IM_ASSERT(op == '+' || op == '-');
switch (data_type)
@@ -1917,11 +1917,39 @@ bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_b
}
template
-static bool ClampBehaviorT(T* v, const T* v_min, const T* v_max)
+static int DataTypeCompareT(const T* lhs, const T* rhs)
{
- // Clamp, both sides are optional
+ if (*lhs < *rhs) return -1;
+ if (*lhs > *rhs) return +1;
+ return 0;
+}
+
+int ImGui::DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2)
+{
+ switch (data_type)
+ {
+ case ImGuiDataType_S8: return DataTypeCompareT((const ImS8* )arg_1, (const ImS8* )arg_2);
+ case ImGuiDataType_U8: return DataTypeCompareT((const ImU8* )arg_1, (const ImU8* )arg_2);
+ case ImGuiDataType_S16: return DataTypeCompareT((const ImS16* )arg_1, (const ImS16* )arg_2);
+ case ImGuiDataType_U16: return DataTypeCompareT((const ImU16* )arg_1, (const ImU16* )arg_2);
+ case ImGuiDataType_S32: return DataTypeCompareT((const ImS32* )arg_1, (const ImS32* )arg_2);
+ case ImGuiDataType_U32: return DataTypeCompareT((const ImU32* )arg_1, (const ImU32* )arg_2);
+ case ImGuiDataType_S64: return DataTypeCompareT((const ImS64* )arg_1, (const ImS64* )arg_2);
+ case ImGuiDataType_U64: return DataTypeCompareT((const ImU64* )arg_1, (const ImU64* )arg_2);
+ case ImGuiDataType_Float: return DataTypeCompareT((const float* )arg_1, (const float* )arg_2);
+ case ImGuiDataType_Double: return DataTypeCompareT((const double*)arg_1, (const double*)arg_2);
+ case ImGuiDataType_COUNT: break;
+ }
+ IM_ASSERT(0);
+ return 0;
+}
+
+template
+static bool DataTypeClampT(T* v, const T* v_min, const T* v_max)
+{
+ // Clamp, both sides are optional, return true if modified
if (v_min && *v < *v_min) { *v = *v_min; return true; }
- if (v_max && *v > *v_max) { *v = *v_max; return true; }
+ if (v_max && *v > * v_max) { *v = *v_max; return true; }
return false;
}
@@ -1929,16 +1957,16 @@ bool ImGui::DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_m
{
switch (data_type)
{
- case ImGuiDataType_S8: return ClampBehaviorT((ImS8* )p_data, (const ImS8* )p_min, (const ImS8* )p_max);
- case ImGuiDataType_U8: return ClampBehaviorT((ImU8* )p_data, (const ImU8* )p_min, (const ImU8* )p_max);
- case ImGuiDataType_S16: return ClampBehaviorT((ImS16* )p_data, (const ImS16* )p_min, (const ImS16* )p_max);
- case ImGuiDataType_U16: return ClampBehaviorT((ImU16* )p_data, (const ImU16* )p_min, (const ImU16* )p_max);
- case ImGuiDataType_S32: return ClampBehaviorT((ImS32* )p_data, (const ImS32* )p_min, (const ImS32* )p_max);
- case ImGuiDataType_U32: return ClampBehaviorT((ImU32* )p_data, (const ImU32* )p_min, (const ImU32* )p_max);
- case ImGuiDataType_S64: return ClampBehaviorT((ImS64* )p_data, (const ImS64* )p_min, (const ImS64* )p_max);
- case ImGuiDataType_U64: return ClampBehaviorT((ImU64* )p_data, (const ImU64* )p_min, (const ImU64* )p_max);
- case ImGuiDataType_Float: return ClampBehaviorT((float* )p_data, (const float* )p_min, (const float* )p_max);
- case ImGuiDataType_Double: return ClampBehaviorT((double*)p_data, (const double*)p_min, (const double*)p_max);
+ case ImGuiDataType_S8: return DataTypeClampT((ImS8* )p_data, (const ImS8* )p_min, (const ImS8* )p_max);
+ case ImGuiDataType_U8: return DataTypeClampT((ImU8* )p_data, (const ImU8* )p_min, (const ImU8* )p_max);
+ case ImGuiDataType_S16: return DataTypeClampT((ImS16* )p_data, (const ImS16* )p_min, (const ImS16* )p_max);
+ case ImGuiDataType_U16: return DataTypeClampT((ImU16* )p_data, (const ImU16* )p_min, (const ImU16* )p_max);
+ case ImGuiDataType_S32: return DataTypeClampT((ImS32* )p_data, (const ImS32* )p_min, (const ImS32* )p_max);
+ case ImGuiDataType_U32: return DataTypeClampT((ImU32* )p_data, (const ImU32* )p_min, (const ImU32* )p_max);
+ case ImGuiDataType_S64: return DataTypeClampT((ImS64* )p_data, (const ImS64* )p_min, (const ImS64* )p_max);
+ case ImGuiDataType_U64: return DataTypeClampT((ImU64* )p_data, (const ImU64* )p_min, (const ImU64* )p_max);
+ case ImGuiDataType_Float: return DataTypeClampT((float* )p_data, (const float* )p_min, (const float* )p_max);
+ case ImGuiDataType_Double: return DataTypeClampT((double*)p_data, (const double*)p_min, (const double*)p_max);
case ImGuiDataType_COUNT: break;
}
IM_ASSERT(0);
@@ -2208,7 +2236,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
if (temp_input_is_active)
{
// Only clamp CTRL+Click input when ImGuiSliderFlags_ClampInput is set
- const bool is_clamp_input = (flags & ImGuiSliderFlags_ClampOnInput) != 0;
+ const bool is_clamp_input = (flags & ImGuiSliderFlags_ClampOnInput) != 0 && (p_min == NULL || p_max == NULL || DataTypeCompare(data_type, p_min, p_max) < 0);
return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL);
}
@@ -3493,6 +3521,7 @@ static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
ImWchar* dst = obj->TextW.Data + pos;
// We maintain our buffer length in both UTF-8 and wchar formats
+ obj->Edited = true;
obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n);
obj->CurLenW -= n;
@@ -3527,6 +3556,7 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im
memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar));
memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar));
+ obj->Edited = true;
obj->CurLenW += new_text_len;
obj->CurLenA += new_text_len_utf8;
obj->TextW[obj->CurLenW] = '\0';
@@ -3925,6 +3955,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
{
IM_ASSERT(state != NULL);
backup_current_text_length = state->CurLenA;
+ state->Edited = false;
state->BufCapacityA = buf_size;
state->UserFlags = flags;
state->UserCallback = callback;
@@ -4162,7 +4193,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
}
// User callback
- if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackAlways)) != 0)
+ if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0)
{
IM_ASSERT(callback != NULL);
@@ -4184,8 +4215,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
event_flag = ImGuiInputTextFlags_CallbackHistory;
event_key = ImGuiKey_DownArrow;
}
+ else if ((flags & ImGuiInputTextFlags_CallbackEdit) && state->Edited)
+ {
+ event_flag = ImGuiInputTextFlags_CallbackEdit;
+ }
else if (flags & ImGuiInputTextFlags_CallbackAlways)
+ {
event_flag = ImGuiInputTextFlags_CallbackAlways;
+ }
if (event_flag)
{
@@ -5617,17 +5654,14 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
// Open behaviors can be altered with the _OpenOnArrow and _OnOnDoubleClick flags.
// Some alteration have subtle effects (e.g. toggle on MouseUp vs MouseDown events) due to requirements for multi-selection and drag and drop support.
- // - Single-click on label = Toggle on MouseUp (default)
- // - Single-click on arrow = Toggle on MouseUp (when _OpenOnArrow=0)
+ // - Single-click on label = Toggle on MouseUp (default, when _OpenOnArrow=0)
+ // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=0)
// - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=1)
// - Double-click on label = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1)
// - Double-click on arrow = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1 and _OpenOnArrow=0)
- // This makes _OpenOnArrow have a subtle effect on _OpenOnDoubleClick: arrow click reacts on Down rather than Up.
- // It is rather standard that arrow click react on Down rather than Up and we'd be tempted to make it the default
- // (by removing the _OpenOnArrow test below), however this would have a perhaps surprising effect on CollapsingHeader()?
- // So right now we are making this optional. May evolve later.
+ // It is rather standard that arrow click react on Down rather than Up.
// We set ImGuiButtonFlags_PressedOnClickRelease on OpenOnDoubleClick because we want the item to be active on the initial MouseDown in order for drag and drop to work.
- if (is_mouse_x_over_arrow && (flags & ImGuiTreeNodeFlags_OpenOnArrow))
+ if (is_mouse_x_over_arrow)
button_flags |= ImGuiButtonFlags_PressedOnClick;
else if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
@@ -6389,7 +6423,8 @@ bool ImGui::BeginMenuBar()
clip_rect.ClipWith(window->OuterRectClipped);
PushClipRect(clip_rect.Min, clip_rect.Max, false);
- window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y);
+ // We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analoguous here, maybe a BeginGroupEx() with flags).
+ window->DC.CursorPos = window->DC.CursorMaxPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y);
window->DC.LayoutType = ImGuiLayoutType_Horizontal;
window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu);