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	Refactor: Moved ColorEdit/ColorPicker/ColorButton/etc. functions from imgui.cpp to imgui_widgets.cpp (#2036)
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							| @@ -10205,790 +10205,6 @@ bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_fla | ||||
|     return InputScalarN(label, ImGuiDataType_S32, v, 4, NULL, NULL, "%d", extra_flags); | ||||
| } | ||||
|  | ||||
| // Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. | ||||
| void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|  | ||||
|     int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); | ||||
|     BeginTooltipEx(0, true); | ||||
|  | ||||
|     const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text; | ||||
|     if (text_end > text) | ||||
|     { | ||||
|         TextUnformatted(text, text_end); | ||||
|         Separator(); | ||||
|     } | ||||
|  | ||||
|     ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2); | ||||
|     ColorButton("##preview", ImVec4(col[0], col[1], col[2], col[3]), (flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz); | ||||
|     SameLine(); | ||||
|     if (flags & ImGuiColorEditFlags_NoAlpha) | ||||
|         Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]); | ||||
|     else | ||||
|         Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]); | ||||
|     EndTooltip(); | ||||
| } | ||||
|  | ||||
| static inline ImU32 ImAlphaBlendColor(ImU32 col_a, ImU32 col_b) | ||||
| { | ||||
|     float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f; | ||||
|     int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t); | ||||
|     int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t); | ||||
|     int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t); | ||||
|     return IM_COL32(r, g, b, 0xFF); | ||||
| } | ||||
|  | ||||
| // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that. | ||||
| // I spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding alltogether. | ||||
| void ImGui::RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) | ||||
|     { | ||||
|         ImU32 col_bg1 = GetColorU32(ImAlphaBlendColor(IM_COL32(204,204,204,255), col)); | ||||
|         ImU32 col_bg2 = GetColorU32(ImAlphaBlendColor(IM_COL32(128,128,128,255), col)); | ||||
|         window->DrawList->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags); | ||||
|  | ||||
|         int yi = 0; | ||||
|         for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) | ||||
|         { | ||||
|             float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); | ||||
|             if (y2 <= y1) | ||||
|                 continue; | ||||
|             for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) | ||||
|             { | ||||
|                 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); | ||||
|                 if (x2 <= x1) | ||||
|                     continue; | ||||
|                 int rounding_corners_flags_cell = 0; | ||||
|                 if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; } | ||||
|                 if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; } | ||||
|                 rounding_corners_flags_cell &= rounding_corners_flags; | ||||
|                 window->DrawList->AddRectFilled(ImVec2(x1,y1), ImVec2(x2,y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         window->DrawList->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if ((flags & ImGuiColorEditFlags__InputsMask) == 0) | ||||
|         flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__InputsMask; | ||||
|     if ((flags & ImGuiColorEditFlags__DataTypeMask) == 0) | ||||
|         flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask; | ||||
|     if ((flags & ImGuiColorEditFlags__PickerMask) == 0) | ||||
|         flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask; | ||||
|     IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__InputsMask)));   // Check only 1 option is selected | ||||
|     IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__DataTypeMask))); // Check only 1 option is selected | ||||
|     IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask)));   // Check only 1 option is selected | ||||
|     g.ColorEditOptions = flags; | ||||
| } | ||||
|  | ||||
| // A little colored square. Return true when clicked. | ||||
| // FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip. | ||||
| // 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip. | ||||
| bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     if (window->SkipItems) | ||||
|         return false; | ||||
|  | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     const ImGuiID id = window->GetID(desc_id); | ||||
|     float default_size = GetFrameHeight(); | ||||
|     if (size.x == 0.0f) | ||||
|         size.x = default_size; | ||||
|     if (size.y == 0.0f) | ||||
|         size.y = default_size; | ||||
|     const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); | ||||
|     ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f); | ||||
|     if (!ItemAdd(bb, id)) | ||||
|         return false; | ||||
|  | ||||
|     bool hovered, held; | ||||
|     bool pressed = ButtonBehavior(bb, id, &hovered, &held); | ||||
|  | ||||
|     if (flags & ImGuiColorEditFlags_NoAlpha) | ||||
|         flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf); | ||||
|  | ||||
|     ImVec4 col_without_alpha(col.x, col.y, col.z, 1.0f); | ||||
|     float grid_step = ImMin(size.x, size.y) / 2.99f; | ||||
|     float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f); | ||||
|     ImRect bb_inner = bb; | ||||
|     float off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts. | ||||
|     bb_inner.Expand(off); | ||||
|     if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col.w < 1.0f) | ||||
|     { | ||||
|         float mid_x = (float)(int)((bb_inner.Min.x + bb_inner.Max.x) * 0.5f + 0.5f); | ||||
|         RenderColorRectWithAlphaCheckerboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight); | ||||
|         window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_without_alpha), rounding, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotLeft); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         // Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha | ||||
|         ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col : col_without_alpha; | ||||
|         if (col_source.w < 1.0f) | ||||
|             RenderColorRectWithAlphaCheckerboard(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding); | ||||
|         else | ||||
|             window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding, ImDrawCornerFlags_All); | ||||
|     } | ||||
|     RenderNavHighlight(bb, id); | ||||
|     if (g.Style.FrameBorderSize > 0.0f) | ||||
|         RenderFrameBorder(bb.Min, bb.Max, rounding); | ||||
|     else | ||||
|         window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border | ||||
|  | ||||
|     // Drag and Drop Source | ||||
|     // NB: The ActiveId test is merely an optional micro-optimization, BeginDragDropSource() does the same test. | ||||
|     if (g.ActiveId == id && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropSource()) | ||||
|     { | ||||
|         if (flags & ImGuiColorEditFlags_NoAlpha) | ||||
|             SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col, sizeof(float) * 3, ImGuiCond_Once); | ||||
|         else | ||||
|             SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col, sizeof(float) * 4, ImGuiCond_Once); | ||||
|         ColorButton(desc_id, col, flags); | ||||
|         SameLine(); | ||||
|         TextUnformatted("Color"); | ||||
|         EndDragDropSource(); | ||||
|     } | ||||
|  | ||||
|     // Tooltip | ||||
|     if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered) | ||||
|         ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)); | ||||
|  | ||||
|     if (pressed) | ||||
|         MarkItemEdited(id); | ||||
|  | ||||
|     return pressed; | ||||
| } | ||||
|  | ||||
| bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags) | ||||
| { | ||||
|     return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha); | ||||
| } | ||||
|  | ||||
| void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags) | ||||
| { | ||||
|     bool allow_opt_inputs = !(flags & ImGuiColorEditFlags__InputsMask); | ||||
|     bool allow_opt_datatype = !(flags & ImGuiColorEditFlags__DataTypeMask); | ||||
|     if ((!allow_opt_inputs && !allow_opt_datatype) || !BeginPopup("context")) | ||||
|         return; | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiColorEditFlags opts = g.ColorEditOptions; | ||||
|     if (allow_opt_inputs) | ||||
|     { | ||||
|         if (RadioButton("RGB", (opts & ImGuiColorEditFlags_RGB) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_RGB; | ||||
|         if (RadioButton("HSV", (opts & ImGuiColorEditFlags_HSV) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HSV; | ||||
|         if (RadioButton("HEX", (opts & ImGuiColorEditFlags_HEX) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HEX; | ||||
|     } | ||||
|     if (allow_opt_datatype) | ||||
|     { | ||||
|         if (allow_opt_inputs) Separator(); | ||||
|         if (RadioButton("0..255",     (opts & ImGuiColorEditFlags_Uint8) != 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Uint8; | ||||
|         if (RadioButton("0.00..1.00", (opts & ImGuiColorEditFlags_Float) != 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Float; | ||||
|     } | ||||
|  | ||||
|     if (allow_opt_inputs || allow_opt_datatype) | ||||
|         Separator(); | ||||
|     if (Button("Copy as..", ImVec2(-1,0))) | ||||
|         OpenPopup("Copy"); | ||||
|     if (BeginPopup("Copy")) | ||||
|     { | ||||
|         int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); | ||||
|         char buf[64]; | ||||
|         ImFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff, %.3ff)", col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); | ||||
|         if (Selectable(buf)) | ||||
|             SetClipboardText(buf); | ||||
|         ImFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d,%d)", cr, cg, cb, ca); | ||||
|         if (Selectable(buf)) | ||||
|             SetClipboardText(buf); | ||||
|         if (flags & ImGuiColorEditFlags_NoAlpha) | ||||
|             ImFormatString(buf, IM_ARRAYSIZE(buf), "0x%02X%02X%02X", cr, cg, cb); | ||||
|         else | ||||
|             ImFormatString(buf, IM_ARRAYSIZE(buf), "0x%02X%02X%02X%02X", cr, cg, cb, ca); | ||||
|         if (Selectable(buf)) | ||||
|             SetClipboardText(buf); | ||||
|         EndPopup(); | ||||
|     } | ||||
|  | ||||
|     g.ColorEditOptions = opts; | ||||
|     EndPopup(); | ||||
| } | ||||
|  | ||||
| void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags) | ||||
| { | ||||
|     bool allow_opt_picker = !(flags & ImGuiColorEditFlags__PickerMask); | ||||
|     bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar); | ||||
|     if ((!allow_opt_picker && !allow_opt_alpha_bar) || !ImGui::BeginPopup("context")) | ||||
|         return; | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (allow_opt_picker) | ||||
|     { | ||||
|         ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (ImGui::GetFrameHeight() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function | ||||
|         ImGui::PushItemWidth(picker_size.x); | ||||
|         for (int picker_type = 0; picker_type < 2; picker_type++) | ||||
|         { | ||||
|             // Draw small/thumbnail version of each picker type (over an invisible button for selection) | ||||
|             if (picker_type > 0) ImGui::Separator(); | ||||
|             ImGui::PushID(picker_type); | ||||
|             ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs|ImGuiColorEditFlags_NoOptions|ImGuiColorEditFlags_NoLabel|ImGuiColorEditFlags_NoSidePreview|(flags & ImGuiColorEditFlags_NoAlpha); | ||||
|             if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar; | ||||
|             if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel; | ||||
|             ImVec2 backup_pos = ImGui::GetCursorScreenPos(); | ||||
|             if (ImGui::Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup | ||||
|                 g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask); | ||||
|             ImGui::SetCursorScreenPos(backup_pos); | ||||
|             ImVec4 dummy_ref_col; | ||||
|             memcpy(&dummy_ref_col.x, ref_col, sizeof(float) * (picker_flags & ImGuiColorEditFlags_NoAlpha ? 3 : 4)); | ||||
|             ImGui::ColorPicker4("##dummypicker", &dummy_ref_col.x, picker_flags); | ||||
|             ImGui::PopID(); | ||||
|         } | ||||
|         ImGui::PopItemWidth(); | ||||
|     } | ||||
|     if (allow_opt_alpha_bar) | ||||
|     { | ||||
|         if (allow_opt_picker) ImGui::Separator(); | ||||
|         ImGui::CheckboxFlags("Alpha Bar", (unsigned int*)&g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar); | ||||
|     } | ||||
|     ImGui::EndPopup(); | ||||
| } | ||||
|  | ||||
| // Edit colors components (each component in 0.0f..1.0f range). | ||||
| // See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. | ||||
| // With typical options: Left-click on colored square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item. | ||||
| bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     if (window->SkipItems) | ||||
|         return false; | ||||
|  | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     const ImGuiStyle& style = g.Style; | ||||
|     const float square_sz = GetFrameHeight(); | ||||
|     const float w_extra = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x); | ||||
|     const float w_items_all = CalcItemWidth() - w_extra; | ||||
|     const char* label_display_end = FindRenderedTextEnd(label); | ||||
|  | ||||
|     BeginGroup(); | ||||
|     PushID(label); | ||||
|  | ||||
|     // If we're not showing any slider there's no point in doing any HSV conversions | ||||
|     const ImGuiColorEditFlags flags_untouched = flags; | ||||
|     if (flags & ImGuiColorEditFlags_NoInputs) | ||||
|         flags = (flags & (~ImGuiColorEditFlags__InputsMask)) | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_NoOptions; | ||||
|  | ||||
|     // Context menu: display and modify options (before defaults are applied) | ||||
|     if (!(flags & ImGuiColorEditFlags_NoOptions)) | ||||
|         ColorEditOptionsPopup(col, flags); | ||||
|  | ||||
|     // Read stored options | ||||
|     if (!(flags & ImGuiColorEditFlags__InputsMask)) | ||||
|         flags |= (g.ColorEditOptions & ImGuiColorEditFlags__InputsMask); | ||||
|     if (!(flags & ImGuiColorEditFlags__DataTypeMask)) | ||||
|         flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DataTypeMask); | ||||
|     if (!(flags & ImGuiColorEditFlags__PickerMask)) | ||||
|         flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask); | ||||
|     flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask)); | ||||
|  | ||||
|     const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0; | ||||
|     const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0; | ||||
|     const int components = alpha ? 4 : 3; | ||||
|  | ||||
|     // Convert to the formats we need | ||||
|     float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f }; | ||||
|     if (flags & ImGuiColorEditFlags_HSV) | ||||
|         ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); | ||||
|     int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) }; | ||||
|  | ||||
|     bool value_changed = false; | ||||
|     bool value_changed_as_float = false; | ||||
|  | ||||
|     if ((flags & (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) | ||||
|     { | ||||
|         // RGB/HSV 0..255 Sliders | ||||
|         const float w_item_one  = ImMax(1.0f, (float)(int)((w_items_all - (style.ItemInnerSpacing.x) * (components-1)) / (float)components)); | ||||
|         const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.ItemInnerSpacing.x) * (components-1))); | ||||
|  | ||||
|         const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x); | ||||
|         const char* ids[4] = { "##X", "##Y", "##Z", "##W" }; | ||||
|         const char* fmt_table_int[3][4] = | ||||
|         { | ||||
|             {   "%3d",   "%3d",   "%3d",   "%3d" }, // Short display | ||||
|             { "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, // Long display for RGBA | ||||
|             { "H:%3d", "S:%3d", "V:%3d", "A:%3d" }  // Long display for HSVA | ||||
|         }; | ||||
|         const char* fmt_table_float[3][4] = | ||||
|         { | ||||
|             {   "%0.3f",   "%0.3f",   "%0.3f",   "%0.3f" }, // Short display | ||||
|             { "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA | ||||
|             { "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" }  // Long display for HSVA | ||||
|         }; | ||||
|         const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_HSV) ? 2 : 1; | ||||
|  | ||||
|         PushItemWidth(w_item_one); | ||||
|         for (int n = 0; n < components; n++) | ||||
|         { | ||||
|             if (n > 0) | ||||
|                 SameLine(0, style.ItemInnerSpacing.x); | ||||
|             if (n + 1 == components) | ||||
|                 PushItemWidth(w_item_last); | ||||
|             if (flags & ImGuiColorEditFlags_Float) | ||||
|                 value_changed = value_changed_as_float = value_changed | DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]); | ||||
|             else | ||||
|                 value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]); | ||||
|             if (!(flags & ImGuiColorEditFlags_NoOptions)) | ||||
|                 OpenPopupOnItemClick("context"); | ||||
|         } | ||||
|         PopItemWidth(); | ||||
|         PopItemWidth(); | ||||
|     } | ||||
|     else if ((flags & ImGuiColorEditFlags_HEX) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) | ||||
|     { | ||||
|         // RGB Hexadecimal Input | ||||
|         char buf[64]; | ||||
|         if (alpha) | ||||
|             ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255), ImClamp(i[3],0,255)); | ||||
|         else | ||||
|             ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255)); | ||||
|         PushItemWidth(w_items_all); | ||||
|         if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase)) | ||||
|         { | ||||
|             value_changed = true; | ||||
|             char* p = buf; | ||||
|             while (*p == '#' || ImCharIsBlankA(*p)) | ||||
|                 p++; | ||||
|             i[0] = i[1] = i[2] = i[3] = 0; | ||||
|             if (alpha) | ||||
|                 sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned) | ||||
|             else | ||||
|                 sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]); | ||||
|         } | ||||
|         if (!(flags & ImGuiColorEditFlags_NoOptions)) | ||||
|             OpenPopupOnItemClick("context"); | ||||
|         PopItemWidth(); | ||||
|     } | ||||
|  | ||||
|     ImGuiWindow* picker_active_window = NULL; | ||||
|     if (!(flags & ImGuiColorEditFlags_NoSmallPreview)) | ||||
|     { | ||||
|         if (!(flags & ImGuiColorEditFlags_NoInputs)) | ||||
|             SameLine(0, style.ItemInnerSpacing.x); | ||||
|  | ||||
|         const ImVec4 col_v4(col[0], col[1], col[2], alpha ? col[3] : 1.0f); | ||||
|         if (ColorButton("##ColorButton", col_v4, flags)) | ||||
|         { | ||||
|             if (!(flags & ImGuiColorEditFlags_NoPicker)) | ||||
|             { | ||||
|                 // Store current color and open a picker | ||||
|                 g.ColorPickerRef = col_v4; | ||||
|                 OpenPopup("picker"); | ||||
|                 SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1,style.ItemSpacing.y)); | ||||
|             } | ||||
|         } | ||||
|         if (!(flags & ImGuiColorEditFlags_NoOptions)) | ||||
|             OpenPopupOnItemClick("context"); | ||||
|  | ||||
|         if (BeginPopup("picker")) | ||||
|         { | ||||
|             picker_active_window = g.CurrentWindow; | ||||
|             if (label != label_display_end) | ||||
|             { | ||||
|                 TextUnformatted(label, label_display_end); | ||||
|                 Separator(); | ||||
|             } | ||||
|             ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar; | ||||
|             ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf; | ||||
|             PushItemWidth(square_sz * 12.0f); // Use 256 + bar sizes? | ||||
|             value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x); | ||||
|             PopItemWidth(); | ||||
|             EndPopup(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel)) | ||||
|     { | ||||
|         SameLine(0, style.ItemInnerSpacing.x); | ||||
|         TextUnformatted(label, label_display_end); | ||||
|     } | ||||
|  | ||||
|     // Convert back | ||||
|     if (picker_active_window == NULL) | ||||
|     { | ||||
|         if (!value_changed_as_float) | ||||
|             for (int n = 0; n < 4; n++) | ||||
|                 f[n] = i[n] / 255.0f; | ||||
|         if (flags & ImGuiColorEditFlags_HSV) | ||||
|             ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); | ||||
|         if (value_changed) | ||||
|         { | ||||
|             col[0] = f[0]; | ||||
|             col[1] = f[1]; | ||||
|             col[2] = f[2]; | ||||
|             if (alpha) | ||||
|                 col[3] = f[3]; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     PopID(); | ||||
|     EndGroup(); | ||||
|  | ||||
|     // Drag and Drop Target | ||||
|     // NB: The flag test is merely an optional micro-optimization, BeginDragDropTarget() does the same test. | ||||
|     if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget()) | ||||
|     { | ||||
|         if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) | ||||
|         { | ||||
|             memcpy((float*)col, payload->Data, sizeof(float) * 3); | ||||
|             value_changed = true; | ||||
|         } | ||||
|         if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) | ||||
|         { | ||||
|             memcpy((float*)col, payload->Data, sizeof(float) * components); | ||||
|             value_changed = true; | ||||
|         } | ||||
|         EndDragDropTarget(); | ||||
|     } | ||||
|  | ||||
|     // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4(). | ||||
|     if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window) | ||||
|         window->DC.LastItemId = g.ActiveId; | ||||
|  | ||||
|     if (value_changed) | ||||
|         MarkItemEdited(window->DC.LastItemId); | ||||
|  | ||||
|     return value_changed; | ||||
| } | ||||
|  | ||||
| bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags) | ||||
| { | ||||
|     float col4[4] = { col[0], col[1], col[2], 1.0f }; | ||||
|     if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha)) | ||||
|         return false; | ||||
|     col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2]; | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w) | ||||
| { | ||||
|     ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1,         pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32_BLACK); | ||||
|     ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x,             pos.y), half_sz,                              ImGuiDir_Right, IM_COL32_WHITE); | ||||
|     ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left,  IM_COL32_BLACK); | ||||
|     ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x,     pos.y), half_sz,                              ImGuiDir_Left,  IM_COL32_WHITE); | ||||
| } | ||||
|  | ||||
| // ColorPicker | ||||
| // Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. | ||||
| // FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..) | ||||
| bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     ImDrawList* draw_list = window->DrawList; | ||||
|  | ||||
|     ImGuiStyle& style = g.Style; | ||||
|     ImGuiIO& io = g.IO; | ||||
|  | ||||
|     PushID(label); | ||||
|     BeginGroup(); | ||||
|  | ||||
|     if (!(flags & ImGuiColorEditFlags_NoSidePreview)) | ||||
|         flags |= ImGuiColorEditFlags_NoSmallPreview; | ||||
|  | ||||
|     // Context menu: display and store options. | ||||
|     if (!(flags & ImGuiColorEditFlags_NoOptions)) | ||||
|  | ||||
|     // Read stored options | ||||
|     if (!(flags & ImGuiColorEditFlags__PickerMask)) | ||||
|         flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask; | ||||
|     IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check that only 1 is selected | ||||
|     if (!(flags & ImGuiColorEditFlags_NoOptions)) | ||||
|         flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar); | ||||
|  | ||||
|     // Setup | ||||
|     int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4; | ||||
|     bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha); | ||||
|     ImVec2 picker_pos = window->DC.CursorPos; | ||||
|     float square_sz = GetFrameHeight(); | ||||
|     float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars | ||||
|     float sv_picker_size = ImMax(bars_width * 1, CalcItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box | ||||
|     float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x; | ||||
|     float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x; | ||||
|     float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f); | ||||
|  | ||||
|     float backup_initial_col[4]; | ||||
|     memcpy(backup_initial_col, col, components * sizeof(float)); | ||||
|  | ||||
|     float wheel_thickness = sv_picker_size * 0.08f; | ||||
|     float wheel_r_outer = sv_picker_size * 0.50f; | ||||
|     float wheel_r_inner = wheel_r_outer - wheel_thickness; | ||||
|     ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size*0.5f); | ||||
|  | ||||
|     // Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic. | ||||
|     float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f); | ||||
|     ImVec2 triangle_pa = ImVec2(triangle_r, 0.0f); // Hue point. | ||||
|     ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point. | ||||
|     ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point. | ||||
|  | ||||
|     float H,S,V; | ||||
|     ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V); | ||||
|  | ||||
|     bool value_changed = false, value_changed_h = false, value_changed_sv = false; | ||||
|  | ||||
|     PushItemFlag(ImGuiItemFlags_NoNav, true); | ||||
|     if (flags & ImGuiColorEditFlags_PickerHueWheel) | ||||
|     { | ||||
|         // Hue wheel + SV triangle logic | ||||
|         InvisibleButton("hsv", ImVec2(sv_picker_size + style.ItemInnerSpacing.x + bars_width, sv_picker_size)); | ||||
|         if (IsItemActive()) | ||||
|         { | ||||
|             ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center; | ||||
|             ImVec2 current_off = g.IO.MousePos - wheel_center; | ||||
|             float initial_dist2 = ImLengthSqr(initial_off); | ||||
|             if (initial_dist2 >= (wheel_r_inner-1)*(wheel_r_inner-1) && initial_dist2 <= (wheel_r_outer+1)*(wheel_r_outer+1)) | ||||
|             { | ||||
|                 // Interactive with Hue wheel | ||||
|                 H = ImAtan2(current_off.y, current_off.x) / IM_PI*0.5f; | ||||
|                 if (H < 0.0f) | ||||
|                     H += 1.0f; | ||||
|                 value_changed = value_changed_h = true; | ||||
|             } | ||||
|             float cos_hue_angle = ImCos(-H * 2.0f * IM_PI); | ||||
|             float sin_hue_angle = ImSin(-H * 2.0f * IM_PI); | ||||
|             if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle))) | ||||
|             { | ||||
|                 // Interacting with SV triangle | ||||
|                 ImVec2 current_off_unrotated = ImRotate(current_off, cos_hue_angle, sin_hue_angle); | ||||
|                 if (!ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated)) | ||||
|                     current_off_unrotated = ImTriangleClosestPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated); | ||||
|                 float uu, vv, ww; | ||||
|                 ImTriangleBarycentricCoords(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated, uu, vv, ww); | ||||
|                 V = ImClamp(1.0f - vv, 0.0001f, 1.0f); | ||||
|                 S = ImClamp(uu / V, 0.0001f, 1.0f); | ||||
|                 value_changed = value_changed_sv = true; | ||||
|             } | ||||
|         } | ||||
|         if (!(flags & ImGuiColorEditFlags_NoOptions)) | ||||
|             OpenPopupOnItemClick("context"); | ||||
|     } | ||||
|     else if (flags & ImGuiColorEditFlags_PickerHueBar) | ||||
|     { | ||||
|         // SV rectangle logic | ||||
|         InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size)); | ||||
|         if (IsItemActive()) | ||||
|         { | ||||
|             S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1)); | ||||
|             V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1)); | ||||
|             value_changed = value_changed_sv = true; | ||||
|         } | ||||
|         if (!(flags & ImGuiColorEditFlags_NoOptions)) | ||||
|             OpenPopupOnItemClick("context"); | ||||
|  | ||||
|         // Hue bar logic | ||||
|         SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y)); | ||||
|         InvisibleButton("hue", ImVec2(bars_width, sv_picker_size)); | ||||
|         if (IsItemActive()) | ||||
|         { | ||||
|             H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1)); | ||||
|             value_changed = value_changed_h = true; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Alpha bar logic | ||||
|     if (alpha_bar) | ||||
|     { | ||||
|         SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y)); | ||||
|         InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size)); | ||||
|         if (IsItemActive()) | ||||
|         { | ||||
|             col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1)); | ||||
|             value_changed = true; | ||||
|         } | ||||
|     } | ||||
|     PopItemFlag(); // ImGuiItemFlags_NoNav | ||||
|  | ||||
|     if (!(flags & ImGuiColorEditFlags_NoSidePreview)) | ||||
|     { | ||||
|         SameLine(0, style.ItemInnerSpacing.x); | ||||
|         BeginGroup(); | ||||
|     } | ||||
|  | ||||
|     if (!(flags & ImGuiColorEditFlags_NoLabel)) | ||||
|     { | ||||
|         const char* label_display_end = FindRenderedTextEnd(label); | ||||
|         if (label != label_display_end) | ||||
|         { | ||||
|             if ((flags & ImGuiColorEditFlags_NoSidePreview)) | ||||
|                 SameLine(0, style.ItemInnerSpacing.x); | ||||
|             TextUnformatted(label, label_display_end); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     if (!(flags & ImGuiColorEditFlags_NoSidePreview)) | ||||
|     { | ||||
|         PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true); | ||||
|         ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); | ||||
|         if ((flags & ImGuiColorEditFlags_NoLabel)) | ||||
|             Text("Current"); | ||||
|         ColorButton("##current", col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2)); | ||||
|         if (ref_col != NULL) | ||||
|         { | ||||
|             Text("Original"); | ||||
|             ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]); | ||||
|             if (ColorButton("##original", ref_col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2))) | ||||
|             { | ||||
|                 memcpy(col, ref_col, components * sizeof(float)); | ||||
|                 value_changed = true; | ||||
|             } | ||||
|         } | ||||
|         PopItemFlag(); | ||||
|         EndGroup(); | ||||
|     } | ||||
|  | ||||
|     // Convert back color to RGB | ||||
|     if (value_changed_h || value_changed_sv) | ||||
|         ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]); | ||||
|  | ||||
|     // R,G,B and H,S,V slider color editor | ||||
|     bool value_changed_fix_hue_wrap = false; | ||||
|     if ((flags & ImGuiColorEditFlags_NoInputs) == 0) | ||||
|     { | ||||
|         PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x); | ||||
|         ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf; | ||||
|         ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker; | ||||
|         if (flags & ImGuiColorEditFlags_RGB || (flags & ImGuiColorEditFlags__InputsMask) == 0) | ||||
|             if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_RGB)) | ||||
|             { | ||||
|                 // FIXME: Hackily differenciating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget. | ||||
|                 // For the later we don't want to run the hue-wrap canceling code. If you are well versed in HSV picker please provide your input! (See #2050) | ||||
|                 value_changed_fix_hue_wrap = (g.ActiveId != 0 && !g.ActiveIdAllowOverlap); | ||||
|                 value_changed = true; | ||||
|             } | ||||
|         if (flags & ImGuiColorEditFlags_HSV || (flags & ImGuiColorEditFlags__InputsMask) == 0) | ||||
|             value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_HSV); | ||||
|         if (flags & ImGuiColorEditFlags_HEX || (flags & ImGuiColorEditFlags__InputsMask) == 0) | ||||
|             value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_HEX); | ||||
|         PopItemWidth(); | ||||
|     } | ||||
|  | ||||
|     // Try to cancel hue wrap (after ColorEdit4 call), if any | ||||
|     if (value_changed_fix_hue_wrap) | ||||
|     { | ||||
|         float new_H, new_S, new_V; | ||||
|         ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V); | ||||
|         if (new_H <= 0 && H > 0) | ||||
|         { | ||||
|             if (new_V <= 0 && V != new_V) | ||||
|                 ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]); | ||||
|             else if (new_S <= 0) | ||||
|                 ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     ImVec4 hue_color_f(1, 1, 1, 1); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z); | ||||
|     ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); | ||||
|     ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 1.0f)); | ||||
|  | ||||
|     const ImU32 hue_colors[6+1] = { IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255), IM_COL32(0,255,255,255), IM_COL32(0,0,255,255), IM_COL32(255,0,255,255), IM_COL32(255,0,0,255) }; | ||||
|     ImVec2 sv_cursor_pos; | ||||
|  | ||||
|     if (flags & ImGuiColorEditFlags_PickerHueWheel) | ||||
|     { | ||||
|         // Render Hue Wheel | ||||
|         const float aeps = 1.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out). | ||||
|         const int segment_per_arc = ImMax(4, (int)wheel_r_outer / 12); | ||||
|         for (int n = 0; n < 6; n++) | ||||
|         { | ||||
|             const float a0 = (n)     /6.0f * 2.0f * IM_PI - aeps; | ||||
|             const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps; | ||||
|             const int vert_start_idx = draw_list->VtxBuffer.Size; | ||||
|             draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc); | ||||
|             draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); | ||||
|             const int vert_end_idx = draw_list->VtxBuffer.Size; | ||||
|  | ||||
|             // Paint colors over existing vertices | ||||
|             ImVec2 gradient_p0(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner); | ||||
|             ImVec2 gradient_p1(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner); | ||||
|             ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, hue_colors[n], hue_colors[n+1]); | ||||
|         } | ||||
|  | ||||
|         // Render Cursor + preview on Hue Wheel | ||||
|         float cos_hue_angle = ImCos(H * 2.0f * IM_PI); | ||||
|         float sin_hue_angle = ImSin(H * 2.0f * IM_PI); | ||||
|         ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f); | ||||
|         float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f; | ||||
|         int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32); | ||||
|         draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments); | ||||
|         draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad+1, IM_COL32(128,128,128,255), hue_cursor_segments); | ||||
|         draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); | ||||
|  | ||||
|         // Render SV triangle (rotated according to hue) | ||||
|         ImVec2 tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle); | ||||
|         ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle); | ||||
|         ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle); | ||||
|         ImVec2 uv_white = GetFontTexUvWhitePixel(); | ||||
|         draw_list->PrimReserve(6, 6); | ||||
|         draw_list->PrimVtx(tra, uv_white, hue_color32); | ||||
|         draw_list->PrimVtx(trb, uv_white, hue_color32); | ||||
|         draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); | ||||
|         draw_list->PrimVtx(tra, uv_white, IM_COL32_BLACK_TRANS); | ||||
|         draw_list->PrimVtx(trb, uv_white, IM_COL32_BLACK); | ||||
|         draw_list->PrimVtx(trc, uv_white, IM_COL32_BLACK_TRANS); | ||||
|         draw_list->AddTriangle(tra, trb, trc, IM_COL32(128,128,128,255), 1.5f); | ||||
|         sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V)); | ||||
|     } | ||||
|     else if (flags & ImGuiColorEditFlags_PickerHueBar) | ||||
|     { | ||||
|         // Render SV Square | ||||
|         draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32_WHITE); | ||||
|         draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_BLACK_TRANS, IM_COL32_BLACK_TRANS, IM_COL32_BLACK, IM_COL32_BLACK); | ||||
|         RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), 0.0f); | ||||
|         sv_cursor_pos.x = ImClamp((float)(int)(picker_pos.x + ImSaturate(S)     * sv_picker_size + 0.5f), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much | ||||
|         sv_cursor_pos.y = ImClamp((float)(int)(picker_pos.y + ImSaturate(1 - V) * sv_picker_size + 0.5f), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2); | ||||
|  | ||||
|         // Render Hue Bar | ||||
|         for (int i = 0; i < 6; ++i) | ||||
|             draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), hue_colors[i], hue_colors[i], hue_colors[i + 1], hue_colors[i + 1]); | ||||
|         float bar0_line_y = (float)(int)(picker_pos.y + H * sv_picker_size + 0.5f); | ||||
|         RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f); | ||||
|         RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f); | ||||
|     } | ||||
|  | ||||
|     // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range) | ||||
|     float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f; | ||||
|     draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, col32_no_alpha, 12); | ||||
|     draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad+1, IM_COL32(128,128,128,255), 12); | ||||
|     draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); | ||||
|  | ||||
|     // Render alpha bar | ||||
|     if (alpha_bar) | ||||
|     { | ||||
|         float alpha = ImSaturate(col[3]); | ||||
|         ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size); | ||||
|         RenderColorRectWithAlphaCheckerboard(bar1_bb.Min, bar1_bb.Max, IM_COL32(0,0,0,0), bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f)); | ||||
|         draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, col32_no_alpha, col32_no_alpha, col32_no_alpha & ~IM_COL32_A_MASK, col32_no_alpha & ~IM_COL32_A_MASK); | ||||
|         float bar1_line_y = (float)(int)(picker_pos.y + (1.0f - alpha) * sv_picker_size + 0.5f); | ||||
|         RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f); | ||||
|         RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f); | ||||
|     } | ||||
|  | ||||
|     EndGroup(); | ||||
|  | ||||
|     if (value_changed && memcmp(backup_initial_col, col, components * sizeof(float)) == 0) | ||||
|         value_changed = false; | ||||
|     if (value_changed) | ||||
|         MarkItemEdited(window->DC.LastItemId); | ||||
|  | ||||
|     PopID(); | ||||
|  | ||||
|     return value_changed; | ||||
| } | ||||
|  | ||||
| // Horizontal/vertical separating line | ||||
| void ImGui::Separator() | ||||
| { | ||||
|   | ||||
		Reference in New Issue
	
	Block a user