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Tweak changelog + tweak internal render helper functions.
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@ -2953,8 +2953,9 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
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// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
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// and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
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// the boldness or positioning of what the font uses...
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void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImFont* font, ImVec2 pos, int count, ImU32 col)
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void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col)
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{
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ImFont* font = draw_list->_Data->Font;
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pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent + 0.5f - 1.0f);
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for (int dot_n = 0; dot_n < count; dot_n++)
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draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col);
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