Docking: Moved code unjustly in DockNodeTreeFindNodeByPos() out of it and into caller (should have no side-effect ideally). Removed dupe in Begin() from earlier merge.

This commit is contained in:
omar 2020-08-10 11:58:37 +02:00
parent 2c13a74a9d
commit acf043a675
2 changed files with 21 additions and 22 deletions

View File

@ -6056,10 +6056,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x);
window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y;
// Lock menu offset so size calculation can use it as menu-bar windows need a minimum size.
window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x);
window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y;
// Collapse window by double-clicking on title bar
// At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse) && !window->DockIsActive)
@ -11757,7 +11753,7 @@ namespace ImGui
static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child);
static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes = false);
static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node);
static ImGuiDockNode* DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos);
static ImGuiDockNode* DockNodeTreeFindVisibleNodeByPos(ImGuiDockNode* node, ImVec2 pos);
static ImGuiDockNode* DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node);
// Settings
@ -14026,13 +14022,13 @@ ImGuiDockNode* ImGui::DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node)
return NULL;
}
ImGuiDockNode* ImGui::DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos)
ImGuiDockNode* ImGui::DockNodeTreeFindVisibleNodeByPos(ImGuiDockNode* node, ImVec2 pos)
{
if (!node->IsVisible)
return NULL;
ImGuiContext& g = *GImGui;
const float dock_spacing = g.Style.ItemInnerSpacing.x;
const float dock_spacing = g.Style.ItemInnerSpacing.x; // FIXME: Relation to DOCKING_SPLITTER_SIZE?
ImRect r(node->Pos, node->Pos + node->Size);
r.Expand(dock_spacing * 0.5f);
bool inside = r.Contains(pos);
@ -14041,20 +14037,11 @@ ImGuiDockNode* ImGui::DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos)
if (node->IsLeafNode())
return node;
if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(node->ChildNodes[0], pos))
if (ImGuiDockNode* hovered_node = DockNodeTreeFindVisibleNodeByPos(node->ChildNodes[0], pos))
return hovered_node;
if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(node->ChildNodes[1], pos))
if (ImGuiDockNode* hovered_node = DockNodeTreeFindVisibleNodeByPos(node->ChildNodes[1], pos))
return hovered_node;
// There is an edge case when docking into a dockspace which only has inactive nodes (because none of the windows are active)
// In this case we need to fallback into any leaf mode, possibly the central node.
if (node->IsDockSpace() && node->IsRootNode())
{
if (node->CentralNode && node->IsLeafNode()) // FIXME-20181220: We should not have to test for IsLeafNode() here but we have another bug to fix first.
return node->CentralNode;
return DockNodeTreeFindFallbackLeafNode(node);
}
return NULL;
}
@ -14876,7 +14863,19 @@ void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window)
ImGuiDockNode* node = NULL;
bool allow_null_target_node = false;
if (window->DockNodeAsHost)
node = DockNodeTreeFindNodeByPos(window->DockNodeAsHost, g.IO.MousePos);
{
node = DockNodeTreeFindVisibleNodeByPos(window->DockNodeAsHost, g.IO.MousePos);
// There is an edge case when docking into a dockspace which only has inactive nodes (because none of the windows are active)
// In this case we need to fallback into any leaf mode, possibly the central node.
if (node && node->IsDockSpace() && node->IsRootNode())
{
if (node->CentralNode && node->IsLeafNode()) // FIXME-20181220: We should not have to test for IsLeafNode() here but we have another bug to fix first.
node = node->CentralNode;
else
node = DockNodeTreeFindFallbackLeafNode(node);
}
}
else if (window->DockNode) // && window->DockIsActive)
node = window->DockNode;
else
@ -15975,7 +15974,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
{
ImGuiDockNode* root_node = DockNodeGetRootNode(node);
if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(root_node, g.IO.MousePos))
if (ImGuiDockNode* hovered_node = DockNodeTreeFindVisibleNodeByPos(root_node, g.IO.MousePos))
if (hovered_node != node)
continue;
char buf[64] = "";