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Render: draw dimmed background earlier to match docking code. (#6716)
Amend f422e78
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@ -50,6 +50,8 @@ Other changes:
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through proper navigation logic: honor scrolling and selection. (#1079, #1131)
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through proper navigation logic: honor scrolling and selection. (#1079, #1131)
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- Sliders: Fixed an integer overflow and div-by-zero in SliderInt() when
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- Sliders: Fixed an integer overflow and div-by-zero in SliderInt() when
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v_max=INT_MAX (#6675, #6679) [@jbarthelmes]
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v_max=INT_MAX (#6675, #6679) [@jbarthelmes]
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- ImDrawData: Fixed an issue where TotalVtxCount/TotalIdxCount does not match the sum
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of individual ImDrawList's buffer sizes when a dimming/modal background is rendered. (#6716)
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- ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively
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- ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively
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large radius to AddCircle(). (#6657, #5317) [@EggsyCRO, @jdpatdiscord]
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large radius to AddCircle(). (#6657, #5317) [@EggsyCRO, @jdpatdiscord]
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- Debug Tools: Metrics: Fixed "Drawlists" section and per-viewport equivalent
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- Debug Tools: Metrics: Fixed "Drawlists" section and per-viewport equivalent
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@ -5083,6 +5083,10 @@ void ImGui::Render()
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CallContextHooks(&g, ImGuiContextHookType_RenderPre);
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CallContextHooks(&g, ImGuiContextHookType_RenderPre);
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// Draw modal/window whitening backgrounds
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if (first_render_of_frame)
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RenderDimmedBackgrounds();
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// Add background ImDrawList (for each active viewport)
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// Add background ImDrawList (for each active viewport)
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for (int n = 0; n != g.Viewports.Size; n++)
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for (int n = 0; n != g.Viewports.Size; n++)
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{
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{
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@ -5092,10 +5096,6 @@ void ImGui::Render()
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AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
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AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
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}
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}
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// Draw modal/window whitening backgrounds
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if (first_render_of_frame)
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RenderDimmedBackgrounds();
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// Add ImDrawList to render
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// Add ImDrawList to render
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ImGuiWindow* windows_to_render_top_most[2];
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ImGuiWindow* windows_to_render_top_most[2];
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windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
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windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
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