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Tables: Various internal renaming + merge StartXHeaders/StartXRows into StartX.
This commit is contained in:
parent
77e561aaf3
commit
ac5b1648e6
10
imgui.cpp
10
imgui.cpp
@ -10501,8 +10501,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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// Debugging enums
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// Debugging enums
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enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type
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enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type
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const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentRegionRect" };
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const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentRegionRect" };
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enum { TRT_OuterRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentRowsFrozen, TRT_ColumnsContentRowsUnfrozen, TRT_Count }; // Tables Rect Type
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enum { TRT_OuterRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentFrozen, TRT_ColumnsContentUnfrozen, TRT_Count }; // Tables Rect Type
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const char* trt_rects_names[TRT_Count] = { "OuterRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentRowsFrozen", "ColumnsContentRowsUnfrozen" };
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const char* trt_rects_names[TRT_Count] = { "OuterRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentFrozen", "ColumnsContentUnfrozen" };
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if (cfg->ShowWindowsRectsType < 0)
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if (cfg->ShowWindowsRectsType < 0)
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cfg->ShowWindowsRectsType = WRT_WorkRect;
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cfg->ShowWindowsRectsType = WRT_WorkRect;
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if (cfg->ShowTablesRectsType < 0)
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if (cfg->ShowTablesRectsType < 0)
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@ -10520,9 +10520,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); }
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else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); }
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else if (rect_type == TRT_ColumnsClipRect) { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; }
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else if (rect_type == TRT_ColumnsClipRect) { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; }
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else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate
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else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate
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else if (rect_type == TRT_ColumnsContentHeadersIdeal) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // "
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else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
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else if (rect_type == TRT_ColumnsContentRowsFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthRowsFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // "
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else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MinX + c->ContentWidthFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
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else if (rect_type == TRT_ColumnsContentRowsUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->MinX + c->ContentWidthRowsUnfrozen, table->InnerClipRect.Max.y); } // "
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else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->MinX + c->ContentWidthUnfrozen, table->InnerClipRect.Max.y); }
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IM_ASSERT(0);
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IM_ASSERT(0);
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return ImRect();
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return ImRect();
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}
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}
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10
imgui.h
10
imgui.h
@ -654,9 +654,9 @@ namespace ImGui
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// Tables
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// Tables
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// [ALPHA API] API may evolve!
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// [ALPHA API] API may evolve!
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// - Full-featured replacement for old Columns API
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// - Full-featured replacement for old Columns API.
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// - See Demo->Tables for details.
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// - See Demo->Tables for details.
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// - See ImGuiTableFlags_ and ImGuiTableColumnsFlags_ enums for a description of available flags.
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// - See ImGuiTableFlags_ and ImGuiTableColumnFlags_ enums for a description of available flags.
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// The typical call flow is:
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// The typical call flow is:
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// - 1. Call BeginTable()
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// - 1. Call BeginTable()
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// - 2. Optionally call TableSetupColumn() to submit column name/flags/defaults
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// - 2. Optionally call TableSetupColumn() to submit column name/flags/defaults
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@ -684,7 +684,7 @@ namespace ImGui
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IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true if column is visible.
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IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true if column is visible.
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IMGUI_API int TableGetColumnIndex(); // return current column index.
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IMGUI_API int TableGetColumnIndex(); // return current column index.
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// Tables: Headers & Columns declaration
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// Tables: Headers & Columns declaration
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// - Use TableSetupColumn() to specify label, resizing policy, default width, id, various other flags etc.
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// - Use TableSetupColumn() to specify label, resizing policy, default width/weight, id, various other flags etc.
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// Important: this will not display anything! The name passed to TableSetupColumn() is used by TableHeadersRow() and context-menus.
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// Important: this will not display anything! The name passed to TableSetupColumn() is used by TableHeadersRow() and context-menus.
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// - Use TableHeadersRow() to create a row and automatically submit a TableHeader() for each column.
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// - Use TableHeadersRow() to create a row and automatically submit a TableHeader() for each column.
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// Headers are required to perform some interactions: reordering, sorting, context menu (FIXME-TABLE: context menu should work without!)
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// Headers are required to perform some interactions: reordering, sorting, context menu (FIXME-TABLE: context menu should work without!)
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@ -1070,13 +1070,13 @@ enum ImGuiTableFlags_
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ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders.
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ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders.
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ImGuiTableFlags_NoBordersInBody = 1 << 12, // Disable vertical borders in columns Body (borders will always appears in Headers).
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ImGuiTableFlags_NoBordersInBody = 1 << 12, // Disable vertical borders in columns Body (borders will always appears in Headers).
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ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 13, // Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers).
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ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 13, // Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers).
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// Sizing, Padding
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// Sizing
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ImGuiTableFlags_SizingPolicyFixedX = 1 << 14, // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAlwaysAutoResize policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyFixedX = 1 << 14, // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAlwaysAutoResize policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyStretchX = 1 << 15, // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyStretchX = 1 << 15, // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
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ImGuiTableFlags_NoHeadersWidth = 1 << 16, // Disable header width contribution to automatic width calculation.
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ImGuiTableFlags_NoHeadersWidth = 1 << 16, // Disable header width contribution to automatic width calculation.
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ImGuiTableFlags_NoHostExtendY = 1 << 17, // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoHostExtendY = 1 << 17, // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
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ImGuiTableFlags_NoClip = 1 << 19, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.
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ImGuiTableFlags_NoClip = 1 << 19, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
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// Scrolling
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// Scrolling
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ImGuiTableFlags_ScrollX = 1 << 20, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollX = 1 << 20, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollY = 1 << 21, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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ImGuiTableFlags_ScrollY = 1 << 21, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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@ -1901,15 +1901,14 @@ struct ImGuiTableColumn
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float WidthStretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially.
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float WidthStretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially.
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float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from WidthStretchWeight in TableUpdateLayout()
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float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from WidthStretchWeight in TableUpdateLayout()
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float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be >WidthRequest to honor minimum width, may be <WidthRequest to honor shrinking columns down in tight space.
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float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be >WidthRequest to honor minimum width, may be <WidthRequest to honor shrinking columns down in tight space.
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float StartXRows; // Start position for the frame, currently ~(MinX + CellPaddingX)
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float StartX; // Start position for the frame, currently ~(MinX + CellPaddingX)
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float StartXHeaders;
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float ContentMaxPosFrozen; // Submitted contents absolute maximum position, from which we can infer width. Kept as float because we need to manipulate those between each cell change.
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float ContentMaxPosRowsFrozen; // Submitted contents absolute maximum position, from which we can infer width.
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float ContentMaxPosUnfrozen;
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float ContentMaxPosRowsUnfrozen; // (kept as float because we need to manipulate those between each cell change)
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float ContentMaxPosHeadersUsed;
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float ContentMaxPosHeadersUsed;
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float ContentMaxPosHeadersIdeal;
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float ContentMaxPosHeadersIdeal;
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ImS16 ContentWidthRowsFrozen; // Contents width. Because row freezing is not correlated with headers/not-headers we need all 4 variants (ImDrawCmd merging uses different data than alignment code).
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ImS16 ContentWidthFrozen; // Contents width for frozen rows (apart from headers). Encoded as ImS16 because we actually rarely use those width.
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ImS16 ContentWidthRowsUnfrozen; // (encoded as ImS16 because we actually rarely use those width)
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ImS16 ContentWidthUnfrozen;
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ImS16 ContentWidthHeadersUsed; // TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
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ImS16 ContentWidthHeadersUsed; // Contents width for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
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ImS16 ContentWidthHeadersIdeal;
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ImS16 ContentWidthHeadersIdeal;
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ImS16 NameOffset; // Offset into parent ColumnsNames[]
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ImS16 NameOffset; // Offset into parent ColumnsNames[]
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bool IsVisible; // Is the column not marked Hidden by the user? (could be clipped by scrolling, etc).
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bool IsVisible; // Is the column not marked Hidden by the user? (could be clipped by scrolling, etc).
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@ -1920,8 +1919,8 @@ struct ImGuiTableColumn
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ImS8 DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
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ImS8 DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
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ImS8 IndexWithinVisibleSet; // Index within visible set (<= IndexToDisplayOrder)
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ImS8 IndexWithinVisibleSet; // Index within visible set (<= IndexToDisplayOrder)
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ImS8 DrawChannelCurrent; // Index within DrawSplitter.Channels[]
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ImS8 DrawChannelCurrent; // Index within DrawSplitter.Channels[]
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ImS8 DrawChannelRowsBeforeFreeze;
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ImS8 DrawChannelFrozen;
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ImS8 DrawChannelRowsAfterFreeze;
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ImS8 DrawChannelUnfrozen;
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ImS8 PrevVisibleColumn; // Index of prev visible column within Columns[], -1 if first visible column
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ImS8 PrevVisibleColumn; // Index of prev visible column within Columns[], -1 if first visible column
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ImS8 NextVisibleColumn; // Index of next visible column within Columns[], -1 if last visible column
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ImS8 NextVisibleColumn; // Index of next visible column within Columns[], -1 if last visible column
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ImS8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
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ImS8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
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@ -1936,7 +1935,7 @@ struct ImGuiTableColumn
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NameOffset = -1;
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NameOffset = -1;
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IsVisible = IsVisibleNextFrame = true;
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IsVisible = IsVisibleNextFrame = true;
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DisplayOrder = IndexWithinVisibleSet = -1;
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DisplayOrder = IndexWithinVisibleSet = -1;
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DrawChannelCurrent = DrawChannelRowsBeforeFreeze = DrawChannelRowsAfterFreeze = -1;
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DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = -1;
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PrevVisibleColumn = NextVisibleColumn = -1;
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PrevVisibleColumn = NextVisibleColumn = -1;
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AutoFitQueue = CannotSkipItemsQueue = (1 << 3) - 1; // Skip for three frames
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AutoFitQueue = CannotSkipItemsQueue = (1 << 3) - 1; // Skip for three frames
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SortOrder = -1;
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SortOrder = -1;
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@ -2286,7 +2285,7 @@ namespace ImGui
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IMGUI_API void TableEndRow(ImGuiTable* table);
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IMGUI_API void TableEndRow(ImGuiTable* table);
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IMGUI_API void TableBeginCell(ImGuiTable* table, int column_n);
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IMGUI_API void TableBeginCell(ImGuiTable* table, int column_n);
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IMGUI_API void TableEndCell(ImGuiTable* table);
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IMGUI_API void TableEndCell(ImGuiTable* table);
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IMGUI_API ImRect TableGetCellRect();
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IMGUI_API ImRect TableGetCellBgRect();
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IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n);
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IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n);
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IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
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IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
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IMGUI_API void TableSetColumnAutofit(ImGuiTable* table, int column_n);
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IMGUI_API void TableSetColumnAutofit(ImGuiTable* table, int column_n);
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@ -532,16 +532,16 @@ void ImGui::TableUpdateDrawChannels(ImGuiTable* table)
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ImGuiTableColumn* column = &table->Columns[column_n];
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ImGuiTableColumn* column = &table->Columns[column_n];
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if (!column->IsClipped)
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if (!column->IsClipped)
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{
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{
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column->DrawChannelRowsBeforeFreeze = (ImS8)(draw_channel_current);
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column->DrawChannelFrozen = (ImS8)(draw_channel_current);
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column->DrawChannelRowsAfterFreeze = (ImS8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row : 0));
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column->DrawChannelUnfrozen = (ImS8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row : 0));
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if (!(table->Flags & ImGuiTableFlags_NoClip))
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if (!(table->Flags & ImGuiTableFlags_NoClip))
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draw_channel_current++;
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draw_channel_current++;
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}
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}
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else
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else
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{
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{
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column->DrawChannelRowsBeforeFreeze = column->DrawChannelRowsAfterFreeze = table->DummyDrawChannel;
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column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel;
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}
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}
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column->DrawChannelCurrent = column->DrawChannelRowsBeforeFreeze;
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column->DrawChannelCurrent = column->DrawChannelFrozen;
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}
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}
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}
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}
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@ -639,7 +639,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Calculate "ideal" column width for nothing to be clipped.
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// Calculate "ideal" column width for nothing to be clipped.
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// Combine width from regular rows + width from headers unless requested not to.
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// Combine width from regular rows + width from headers unless requested not to.
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const float column_content_width_rows = (float)ImMax(column->ContentWidthRowsFrozen, column->ContentWidthRowsUnfrozen);
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const float column_content_width_rows = (float)ImMax(column->ContentWidthFrozen, column->ContentWidthUnfrozen);
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const float column_content_width_headers = (float)column->ContentWidthHeadersIdeal;
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const float column_content_width_headers = (float)column->ContentWidthHeadersIdeal;
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float column_width_ideal = column_content_width_rows;
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float column_width_ideal = column_content_width_rows;
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if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
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if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
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@ -801,7 +801,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Hidden column: clear a few fields and we are done with it for the remainder of the function.
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// Hidden column: clear a few fields and we are done with it for the remainder of the function.
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// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
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// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
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column->MinX = column->MaxX = offset_x;
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column->MinX = column->MaxX = offset_x;
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column->StartXRows = column->StartXHeaders = offset_x;
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column->StartX = offset_x;
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column->WidthGiven = 0.0f;
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column->WidthGiven = 0.0f;
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column->ClipRect.Min.x = offset_x;
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column->ClipRect.Min.x = offset_x;
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column->ClipRect.Min.y = work_rect.Min.y;
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column->ClipRect.Min.y = work_rect.Min.y;
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@ -851,20 +851,20 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->HoveredColumnBody = (ImS8)column_n;
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table->HoveredColumnBody = (ImS8)column_n;
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// Starting cursor position
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// Starting cursor position
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column->StartXRows = column->StartXHeaders = column->MinX + table->CellPaddingX1;
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column->StartX = column->MinX + table->CellPaddingX1;
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// Alignment
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// Alignment
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// FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
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// FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
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// many cases (to be able to honor this we might be able to store a log of cells width, per row, for
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// many cases (to be able to honor this we might be able to store a log of cells width, per row, for
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// visible rows, but nav/programmatic scroll would have visible artifacts.)
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// visible rows, but nav/programmatic scroll would have visible artifacts.)
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//if (column->Flags & ImGuiTableColumnFlags_AlignRight)
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//if (column->Flags & ImGuiTableColumnFlags_AlignRight)
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// column->StartXRows = ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen);
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// column->StartX = ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen);
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//else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
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//else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
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// column->StartXRows = ImLerp(column->StartXRows, ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
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// column->StartX = ImLerp(column->StartX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
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// Reset content width variables
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// Reset content width variables
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const float initial_max_pos_x = column->MinX + table->CellPaddingX1;
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const float initial_max_pos_x = column->MinX + table->CellPaddingX1;
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column->ContentMaxPosRowsFrozen = column->ContentMaxPosRowsUnfrozen = initial_max_pos_x;
|
column->ContentMaxPosFrozen = column->ContentMaxPosUnfrozen = initial_max_pos_x;
|
||||||
column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersIdeal = initial_max_pos_x;
|
column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersIdeal = initial_max_pos_x;
|
||||||
|
|
||||||
// Don't decrement auto-fit counters until container window got a chance to submit its items
|
// Don't decrement auto-fit counters until container window got a chance to submit its items
|
||||||
@ -1060,13 +1060,11 @@ void ImGui::EndTable()
|
|||||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||||
|
|
||||||
// Store content width (for both Headers and Rows)
|
// Store content width (for both Headers and Rows)
|
||||||
//float ref_x = column->MinX;
|
float ref_x = column->StartX - table->CellPaddingX1;
|
||||||
float ref_x_rows = column->StartXRows - table->CellPaddingX1;
|
column->ContentWidthFrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosFrozen - ref_x);
|
||||||
float ref_x_headers = column->StartXHeaders - table->CellPaddingX1;
|
column->ContentWidthUnfrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosUnfrozen - ref_x);
|
||||||
column->ContentWidthRowsFrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsFrozen - ref_x_rows);
|
column->ContentWidthHeadersUsed = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersUsed - ref_x);
|
||||||
column->ContentWidthRowsUnfrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsUnfrozen - ref_x_rows);
|
column->ContentWidthHeadersIdeal = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersIdeal - ref_x);
|
||||||
column->ContentWidthHeadersUsed = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersUsed - ref_x_headers);
|
|
||||||
column->ContentWidthHeadersIdeal = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersIdeal - ref_x_headers);
|
|
||||||
|
|
||||||
// Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
|
// Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
|
||||||
if (table->VisibleMaskByIndex & ((ImU64)1 << column_n))
|
if (table->VisibleMaskByIndex & ((ImU64)1 << column_n))
|
||||||
@ -1410,7 +1408,7 @@ void ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table)
|
|||||||
const int merge_group_sub_count = is_frozen_v ? 2 : 1;
|
const int merge_group_sub_count = is_frozen_v ? 2 : 1;
|
||||||
for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++)
|
for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++)
|
||||||
{
|
{
|
||||||
const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelRowsBeforeFreeze : column->DrawChannelRowsAfterFreeze;
|
const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen;
|
||||||
|
|
||||||
// Don't attempt to merge if there are multiple draw calls within the column
|
// Don't attempt to merge if there are multiple draw calls within the column
|
||||||
ImDrawChannel* src_channel = &splitter->_Channels[channel_no];
|
ImDrawChannel* src_channel = &splitter->_Channels[channel_no];
|
||||||
@ -1425,11 +1423,11 @@ void ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table)
|
|||||||
{
|
{
|
||||||
float width_contents;
|
float width_contents;
|
||||||
if (merge_group_sub_count == 1) // No row freeze (same as testing !is_frozen_v)
|
if (merge_group_sub_count == 1) // No row freeze (same as testing !is_frozen_v)
|
||||||
width_contents = ImMax(column->ContentWidthRowsUnfrozen, column->ContentWidthHeadersUsed);
|
width_contents = ImMax(column->ContentWidthUnfrozen, column->ContentWidthHeadersUsed);
|
||||||
else if (merge_group_sub_n == 0) // Row freeze: use width before freeze
|
else if (merge_group_sub_n == 0) // Row freeze: use width before freeze
|
||||||
width_contents = ImMax(column->ContentWidthRowsFrozen, column->ContentWidthHeadersUsed);
|
width_contents = ImMax(column->ContentWidthFrozen, column->ContentWidthHeadersUsed);
|
||||||
else // Row freeze: use width after freeze
|
else // Row freeze: use width after freeze
|
||||||
width_contents = column->ContentWidthRowsUnfrozen;
|
width_contents = column->ContentWidthUnfrozen;
|
||||||
if (width_contents > column->WidthGiven)
|
if (width_contents > column->WidthGiven)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -1782,7 +1780,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
|||||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||||
{
|
{
|
||||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||||
column->DrawChannelCurrent = column->DrawChannelRowsAfterFreeze;
|
column->DrawChannelCurrent = column->DrawChannelUnfrozen;
|
||||||
column->ClipRect.Min.y = table->BackgroundClipRect.Min.y;
|
column->ClipRect.Min.y = table->BackgroundClipRect.Min.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1806,7 +1804,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
|
|||||||
ImGuiWindow* window = table->InnerWindow;
|
ImGuiWindow* window = table->InnerWindow;
|
||||||
|
|
||||||
// Start position is roughly ~~ CellRect.Min + CellPadding + Indent
|
// Start position is roughly ~~ CellRect.Min + CellPadding + Indent
|
||||||
float start_x = (table->RowFlags & ImGuiTableRowFlags_Headers) ? column->StartXHeaders : column->StartXRows;
|
float start_x = column->StartX;
|
||||||
if (column->Flags & ImGuiTableColumnFlags_IndentEnable)
|
if (column->Flags & ImGuiTableColumnFlags_IndentEnable)
|
||||||
start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
|
start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
|
||||||
|
|
||||||
@ -1849,7 +1847,7 @@ void ImGui::TableEndCell(ImGuiTable* table)
|
|||||||
if (table->RowFlags & ImGuiTableRowFlags_Headers)
|
if (table->RowFlags & ImGuiTableRowFlags_Headers)
|
||||||
p_max_pos_x = &column->ContentMaxPosHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call
|
p_max_pos_x = &column->ContentMaxPosHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call
|
||||||
else
|
else
|
||||||
p_max_pos_x = table->IsFreezeRowsPassed ? &column->ContentMaxPosRowsUnfrozen : &column->ContentMaxPosRowsFrozen;
|
p_max_pos_x = table->IsFreezeRowsPassed ? &column->ContentMaxPosUnfrozen : &column->ContentMaxPosFrozen;
|
||||||
*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
|
*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
|
||||||
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
|
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
|
||||||
|
|
||||||
@ -1951,7 +1949,7 @@ int ImGui::TableGetColumnIndex()
|
|||||||
// Return the cell rectangle based on currently known height.
|
// Return the cell rectangle based on currently known height.
|
||||||
// Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
|
// Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
|
||||||
// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
|
// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
|
||||||
ImRect ImGui::TableGetCellRect()
|
ImRect ImGui::TableGetCellBgRect()
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiTable* table = g.CurrentTable;
|
ImGuiTable* table = g.CurrentTable;
|
||||||
@ -2205,7 +2203,7 @@ void ImGui::TableHeader(const char* label)
|
|||||||
ImVec2 label_pos = window->DC.CursorPos;
|
ImVec2 label_pos = window->DC.CursorPos;
|
||||||
|
|
||||||
// If we already got a row height, there's use that.
|
// If we already got a row height, there's use that.
|
||||||
ImRect cell_r = TableGetCellRect();
|
ImRect cell_r = TableGetCellBgRect();
|
||||||
cell_r.Min.x -= table->CellSpacingX; // FIXME-TABLE: TableGetCellRect() is misleading.
|
cell_r.Min.x -= table->CellSpacingX; // FIXME-TABLE: TableGetCellRect() is misleading.
|
||||||
float label_height = ImMax(label_size.y, table->RowMinHeight - g.Style.CellPadding.y * 2.0f);
|
float label_height = ImMax(label_size.y, table->RowMinHeight - g.Style.CellPadding.y * 2.0f);
|
||||||
|
|
||||||
@ -2847,13 +2845,13 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
|
|||||||
BulletText("Column %d order %d name '%s': +%.1f to +%.1f\n"
|
BulletText("Column %d order %d name '%s': +%.1f to +%.1f\n"
|
||||||
"Visible: %d, Clipped: %d, DrawChannels: %d,%d\n"
|
"Visible: %d, Clipped: %d, DrawChannels: %d,%d\n"
|
||||||
"WidthGiven/Request: %.2f/%.2f, WidthWeight: %.3f\n"
|
"WidthGiven/Request: %.2f/%.2f, WidthWeight: %.3f\n"
|
||||||
"ContentWidth: RowsFrozen %d, RowsUnfrozen %d, HeadersUsed/Ideal %d/%d\n"
|
"ContentWidth: Frozen %d, Unfrozen %d, HeadersUsed/Ideal %d/%d\n"
|
||||||
"SortOrder: %d, SortDir: %s\n"
|
"SortOrder: %d, SortDir: %s\n"
|
||||||
"UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
|
"UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
|
||||||
n, column->DisplayOrder, name ? name : "NULL", column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
|
n, column->DisplayOrder, name ? name : "NULL", column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
|
||||||
column->IsVisible, column->IsClipped, column->DrawChannelRowsBeforeFreeze, column->DrawChannelRowsAfterFreeze,
|
column->IsVisible, column->IsClipped, column->DrawChannelFrozen, column->DrawChannelUnfrozen,
|
||||||
column->WidthGiven, column->WidthRequest, column->WidthStretchWeight,
|
column->WidthGiven, column->WidthRequest, column->WidthStretchWeight,
|
||||||
column->ContentWidthRowsFrozen, column->ContentWidthRowsUnfrozen, column->ContentWidthHeadersUsed, column->ContentWidthHeadersIdeal,
|
column->ContentWidthFrozen, column->ContentWidthUnfrozen, column->ContentWidthHeadersUsed, column->ContentWidthHeadersIdeal,
|
||||||
column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? "Ascending" : (column->SortDirection == ImGuiSortDirection_Descending) ? "Descending" : "None",
|
column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? "Ascending" : (column->SortDirection == ImGuiSortDirection_Descending) ? "Descending" : "None",
|
||||||
column->UserID, column->Flags,
|
column->UserID, column->Flags,
|
||||||
(column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "",
|
(column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "",
|
||||||
|
Loading…
Reference in New Issue
Block a user