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Tables: Various internal renaming + merge StartXHeaders/StartXRows into StartX.
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@ -1901,15 +1901,14 @@ struct ImGuiTableColumn
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float WidthStretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially.
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float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from WidthStretchWeight in TableUpdateLayout()
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float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be >WidthRequest to honor minimum width, may be <WidthRequest to honor shrinking columns down in tight space.
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float StartXRows; // Start position for the frame, currently ~(MinX + CellPaddingX)
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float StartXHeaders;
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float ContentMaxPosRowsFrozen; // Submitted contents absolute maximum position, from which we can infer width.
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float ContentMaxPosRowsUnfrozen; // (kept as float because we need to manipulate those between each cell change)
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float StartX; // Start position for the frame, currently ~(MinX + CellPaddingX)
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float ContentMaxPosFrozen; // Submitted contents absolute maximum position, from which we can infer width. Kept as float because we need to manipulate those between each cell change.
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float ContentMaxPosUnfrozen;
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float ContentMaxPosHeadersUsed;
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float ContentMaxPosHeadersIdeal;
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ImS16 ContentWidthRowsFrozen; // Contents width. Because row freezing is not correlated with headers/not-headers we need all 4 variants (ImDrawCmd merging uses different data than alignment code).
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ImS16 ContentWidthRowsUnfrozen; // (encoded as ImS16 because we actually rarely use those width)
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ImS16 ContentWidthHeadersUsed; // TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
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ImS16 ContentWidthFrozen; // Contents width for frozen rows (apart from headers). Encoded as ImS16 because we actually rarely use those width.
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ImS16 ContentWidthUnfrozen;
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ImS16 ContentWidthHeadersUsed; // Contents width for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
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ImS16 ContentWidthHeadersIdeal;
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ImS16 NameOffset; // Offset into parent ColumnsNames[]
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bool IsVisible; // Is the column not marked Hidden by the user? (could be clipped by scrolling, etc).
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@ -1920,8 +1919,8 @@ struct ImGuiTableColumn
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ImS8 DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
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ImS8 IndexWithinVisibleSet; // Index within visible set (<= IndexToDisplayOrder)
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ImS8 DrawChannelCurrent; // Index within DrawSplitter.Channels[]
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ImS8 DrawChannelRowsBeforeFreeze;
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ImS8 DrawChannelRowsAfterFreeze;
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ImS8 DrawChannelFrozen;
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ImS8 DrawChannelUnfrozen;
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ImS8 PrevVisibleColumn; // Index of prev visible column within Columns[], -1 if first visible column
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ImS8 NextVisibleColumn; // Index of next visible column within Columns[], -1 if last visible column
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ImS8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
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@ -1936,7 +1935,7 @@ struct ImGuiTableColumn
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NameOffset = -1;
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IsVisible = IsVisibleNextFrame = true;
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DisplayOrder = IndexWithinVisibleSet = -1;
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DrawChannelCurrent = DrawChannelRowsBeforeFreeze = DrawChannelRowsAfterFreeze = -1;
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DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = -1;
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PrevVisibleColumn = NextVisibleColumn = -1;
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AutoFitQueue = CannotSkipItemsQueue = (1 << 3) - 1; // Skip for three frames
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SortOrder = -1;
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@ -2286,7 +2285,7 @@ namespace ImGui
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IMGUI_API void TableEndRow(ImGuiTable* table);
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IMGUI_API void TableBeginCell(ImGuiTable* table, int column_n);
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IMGUI_API void TableEndCell(ImGuiTable* table);
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IMGUI_API ImRect TableGetCellRect();
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IMGUI_API ImRect TableGetCellBgRect();
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IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n);
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IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
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IMGUI_API void TableSetColumnAutofit(ImGuiTable* table, int column_n);
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