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AA branch: API breaking change documentation
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imgui.cpp
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2015/07/05 (1.42) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
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- 2015/07/05 (1.42) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
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this necessary change will break your rendering function! the fix should be very easy.
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this necessary change will break your rendering function! the fix should be very easy. sorry for that :(
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- if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
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- if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
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- the signature of io.RenderDrawListsFn has changed!
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- the signature of io.RenderDrawListsFn has changed!
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ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
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ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
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became:
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became:
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ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data).
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ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data).
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- the ImDrawData structure contains 'cmd_lists', 'cmd_lists_count' and more (that were previously passed as parameters).
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argument 'cmd_lists' -> 'draw_data->cmd_lists'
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argument 'cmd_lists_count' -> 'draw_data->cmd_lists_count'
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ImDrawList 'commands' -> 'cmd_buffer'
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ImDrawCmd 'vtx_count' -> 'elem_count' (same value, multiple of 3)
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- the ImDrawList and ImDrawCmd structures also have changed to allow for indexed rendering.
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- the ImDrawList and ImDrawCmd structures also have changed to allow for indexed rendering.
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each ImDrawList now contains both a vertex buffer (vtx_buffer) and an index buffer (idx_buffer).
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each ImDrawList now contains both a vertex buffer (vtx_buffer) and an index buffer (idx_buffer). For each command, render elem_count/3 triangles using indices from the index buffer.
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renamed the 'vtx_count' field of ImDrawCmd to 'elem_count' to reflect this. Render 'elem_count' (multiple of 3) using indices from the index buffer.
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- if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index your buffer. This is slow and a waste of CPU/GPU. Prefer using indexed rendering!
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- if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index your buffer. This is slow and a waste of CPU/GPU. Prefer using indexed rendering!
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- refer to code in the examples/ folder or ask on the github if you are unsure of how to upgrade.
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- refer to code in the examples/ folder or ask on the github if you are unsure of how to upgrade.
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- 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete).
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- 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete).
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