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Merge branch 'master' into docking + tweak dock node padding + use CheckboxFlags with int
# Conflicts: # imgui.cpp # imgui_demo.cpp # imgui_internal.h
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@ -119,6 +119,8 @@ Breaking Changes:
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- If you were still using the old names, while you are cleaning up, considering enabling
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IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
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and removing up old API calls, if any remaining.
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- Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply
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to other data structures. (#2636)
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Other Changes:
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@ -129,7 +131,11 @@ Other Changes:
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or CollapsingHeader() while dragging. (#1738)
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- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
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into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
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- Checkbox: Added CheckboxFlags() helper with int* type.
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- Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer.
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- Misc: Replaced UTF-8 decoder by branchless one by Christopher Wellons (30~40% faster). [@rokups]
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Super minor fix handling incomplete UTF-8 contents: if input does not contain enough bytes, decoder
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returns IM_UNICODE_CODEPOINT_INVALID and consume remaining bytes (vs old decoded consumed only 1 byte).
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
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- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
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