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Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. (#1944)
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@ -64,6 +64,7 @@ Other Changes:
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- Examples: OpenGL3: Added shaders more versions of GLSL. (#1938, #1900, #1513, #1466, etc.)
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- Examples: OpenGL3: Made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac.
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- Examples: OpenGL3: Added error output when shaders fail to compile/link.
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- Examples: DirectX10, DirectX11: Fixed unreleased resources in Init and Shutdown functions. (#1944)
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- Examples: Win32, Glfw, SDL: Added support for the ImGuiMouseCursor_Hand cursor.
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@ -10,6 +10,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-07-13: DirectX10: Fixed unreleased resources in Init and Shutdown functions.
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// 2018-06-08: Misc: Extracted imgui_impl_dx10.cpp/.h away from the old combined DX10+Win32 example.
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// 2018-06-08: DirectX10: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
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// 2018-04-09: Misc: Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) on other back-ends.
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@ -465,15 +466,16 @@ bool ImGui_ImplDX10_Init(ID3D10Device* device)
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IDXGIDevice* pDXGIDevice = NULL;
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IDXGIAdapter* pDXGIAdapter = NULL;
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IDXGIFactory* pFactory = NULL;
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if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) != S_OK)
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return false;
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if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) != S_OK)
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return false;
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if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) != S_OK)
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return false;
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g_pd3dDevice = device;
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g_pFactory = pFactory;
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if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK)
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if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK)
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if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK)
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{
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g_pd3dDevice = device;
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g_pFactory = pFactory;
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}
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if (pDXGIDevice) pDXGIDevice->Release();
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if (pDXGIAdapter) pDXGIAdapter->Release();
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return true;
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}
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@ -481,6 +483,7 @@ bool ImGui_ImplDX10_Init(ID3D10Device* device)
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void ImGui_ImplDX10_Shutdown()
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{
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ImGui_ImplDX10_InvalidateDeviceObjects();
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if (g_pFactory) { g_pFactory->Release(); g_pFactory = NULL; }
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g_pd3dDevice = NULL;
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}
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@ -10,6 +10,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
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// 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example.
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// 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
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@ -471,16 +472,17 @@ bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_co
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IDXGIDevice* pDXGIDevice = NULL;
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IDXGIAdapter* pDXGIAdapter = NULL;
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IDXGIFactory1* pFactory = NULL;
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if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) != S_OK)
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return false;
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if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) != S_OK)
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return false;
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if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) != S_OK)
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return false;
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g_pd3dDevice = device;
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g_pd3dDeviceContext = device_context;
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g_pFactory = pFactory;
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if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK)
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if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK)
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if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK)
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{
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g_pd3dDevice = device;
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g_pd3dDeviceContext = device_context;
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g_pFactory = pFactory;
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}
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if (pDXGIDevice) pDXGIDevice->Release();
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if (pDXGIAdapter) pDXGIAdapter->Release();
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return true;
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}
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@ -488,6 +490,7 @@ bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_co
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void ImGui_ImplDX11_Shutdown()
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{
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ImGui_ImplDX11_InvalidateDeviceObjects();
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if (g_pFactory) { g_pFactory->Release(); g_pFactory = NULL; }
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g_pd3dDevice = NULL;
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g_pd3dDeviceContext = NULL;
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}
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