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Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
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@ -61,7 +61,7 @@ int main(int, char**)
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if (event.type == SDL_QUIT)
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done = true;
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}
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ImGui_ImplSdlGL3_NewFrame(window);
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ImGui_ImplSdlGL3_NewFrame();
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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