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Backends: GLFW: workaround for cases where glfwGetMonitorWorkarea fails (#3457)
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@ -442,16 +442,16 @@ static void ImGui_ImplGlfw_UpdateMonitors()
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int x, y;
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int x, y;
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glfwGetMonitorPos(glfw_monitors[n], &x, &y);
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glfwGetMonitorPos(glfw_monitors[n], &x, &y);
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const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]);
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const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]);
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#if GLFW_HAS_MONITOR_WORK_AREA
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monitor.MainPos = ImVec2((float)x, (float)y);
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monitor.MainSize = ImVec2((float)vid_mode->width, (float)vid_mode->height);
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int w, h;
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glfwGetMonitorWorkarea(glfw_monitors[n], &x, &y, &w, &h);
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monitor.WorkPos = ImVec2((float)x, (float)y);;
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monitor.WorkSize = ImVec2((float)w, (float)h);
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#else
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monitor.MainPos = monitor.WorkPos = ImVec2((float)x, (float)y);
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monitor.MainPos = monitor.WorkPos = ImVec2((float)x, (float)y);
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monitor.MainSize = monitor.WorkSize = ImVec2((float)vid_mode->width, (float)vid_mode->height);
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monitor.MainSize = monitor.WorkSize = ImVec2((float)vid_mode->width, (float)vid_mode->height);
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#if GLFW_HAS_MONITOR_WORK_AREA
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int w, h;
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glfwGetMonitorWorkarea(glfw_monitors[n], &x, &y, &w, &h);
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if (w > 0 && h > 0) // Workaround a small GLFW issue reporting zero on monitor changes: https://github.com/glfw/glfw/pull/1761
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{
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monitor.WorkPos = ImVec2((float)x, (float)y);
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monitor.WorkSize = ImVec2((float)w, (float)h);
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}
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#endif
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#endif
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#if GLFW_HAS_PER_MONITOR_DPI
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#if GLFW_HAS_PER_MONITOR_DPI
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// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
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// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
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