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fixed text referencing GLFW library in SDL examples
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@ -356,7 +356,7 @@ void ImGui_ImplSdlGL3_NewFrame()
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g_Time = current_time;
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g_Time = current_time;
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// Setup inputs
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// Setup inputs
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// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
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// (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent())
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int mx, my;
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int mx, my;
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Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
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Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
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if (SDL_GetWindowFlags(g_Window) & SDL_WINDOW_MOUSE_FOCUS)
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if (SDL_GetWindowFlags(g_Window) & SDL_WINDOW_MOUSE_FOCUS)
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@ -242,7 +242,7 @@ void ImGui_ImplSdl_NewFrame(SDL_Window *window)
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g_Time = current_time;
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g_Time = current_time;
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// Setup inputs
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// Setup inputs
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// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
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// (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent())
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int mx, my;
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int mx, my;
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Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
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Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
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