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Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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@ -41,6 +41,7 @@ Other Changes:
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- Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing.
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- Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing.
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- Scrolling: Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
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- Scrolling: Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
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- Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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- Drags, Sliders, Inputs: Specifying a NULL format to Float functions default them to "%.3f" to be
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- Drags, Sliders, Inputs: Specifying a NULL format to Float functions default them to "%.3f" to be
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consistent with the compile-time default. (#3922)
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consistent with the compile-time default. (#3922)
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- DragScalar: Add default value for v_speed argument to match higher-level functions. (#3922) [@eliasdaler]
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- DragScalar: Add default value for v_speed argument to match higher-level functions. (#3922) [@eliasdaler]
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@ -7091,7 +7091,7 @@ static void ImGui::ErrorCheckNewFrameSanityChecks()
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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// Check user IM_ASSERT macro
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// Check user IM_ASSERT macro
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// (IF YOU GET A WARNING OR COMPILE ERROR HERE: it means you assert macro is incorrectly defined!
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// (IF YOU GET A WARNING OR COMPILE ERROR HERE: it means your assert macro is incorrectly defined!
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// If your macro uses multiple statements, it NEEDS to be surrounded by a 'do { ... } while (0)' block.
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// If your macro uses multiple statements, it NEEDS to be surrounded by a 'do { ... } while (0)' block.
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// This is a common C/C++ idiom to allow multiple statements macros to be used in control flow blocks.)
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// This is a common C/C++ idiom to allow multiple statements macros to be used in control flow blocks.)
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// #define IM_ASSERT(EXPR) if (SomeCode(EXPR)) SomeMoreCode(); // Wrong!
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// #define IM_ASSERT(EXPR) if (SomeCode(EXPR)) SomeMoreCode(); // Wrong!
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1
imgui.h
1
imgui.h
@ -723,6 +723,7 @@ namespace ImGui
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IMGUI_API int TableGetRowIndex(); // return current row index.
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IMGUI_API int TableGetRowIndex(); // return current row index.
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IMGUI_API const char* TableGetColumnName(int column_n = -1); // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column.
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IMGUI_API const char* TableGetColumnName(int column_n = -1); // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column.
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IMGUI_API ImGuiTableColumnFlags TableGetColumnFlags(int column_n = -1); // return column flags so you can query their Enabled/Visible/Sorted/Hovered status flags. Pass -1 to use current column.
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IMGUI_API ImGuiTableColumnFlags TableGetColumnFlags(int column_n = -1); // return column flags so you can query their Enabled/Visible/Sorted/Hovered status flags. Pass -1 to use current column.
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IMGUI_API void TableSetColumnEnabled(int column_n, bool v);// change enabled/disabled state of a column, set to false to hide the column. Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
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IMGUI_API void TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1); // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details.
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IMGUI_API void TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1); // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details.
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// Legacy Columns API (2020: prefer using Tables!)
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// Legacy Columns API (2020: prefer using Tables!)
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@ -2361,7 +2361,6 @@ namespace ImGui
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// Tables: Candidates for public API
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// Tables: Candidates for public API
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IMGUI_API void TableOpenContextMenu(int column_n = -1);
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IMGUI_API void TableOpenContextMenu(int column_n = -1);
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IMGUI_API void TableSetColumnEnabled(int column_n, bool enabled);
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IMGUI_API void TableSetColumnWidth(int column_n, float width);
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IMGUI_API void TableSetColumnWidth(int column_n, float width);
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IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
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IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
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IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
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IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
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@ -1491,6 +1491,9 @@ const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
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return &table->ColumnsNames.Buf[column->NameOffset];
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return &table->ColumnsNames.Buf[column->NameOffset];
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}
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}
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// Request enabling/disabling a column (often perceived as "showing/hiding" from users point of view)
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// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
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// Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable()
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// For the getter you can use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled)
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// For the getter you can use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled)
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void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
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void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
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{
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{
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