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Nav: Tweak code to be easier to follow + updated todo list after clarifying an issue.
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4
TODO.txt
4
TODO.txt
@ -235,8 +235,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- nav: menus: allow pressing Menu to leave a sub-menu.
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- nav: menus: allow pressing Menu to leave a sub-menu.
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- nav: integrate/design keyboard controls.
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- nav: integrate/design keyboard controls.
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- nav: simulate right-click or context activation? (SHIFT+F10)
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- nav: simulate right-click or context activation? (SHIFT+F10)
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- nav: tabs should go through most/all widgets (in submission order?)
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- nav: tabs should go through most/all widgets (in submission order?).
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- nav: currently cannot access menubar of a child window with Alt/menu key.
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- nav: cannot access menubar of a flattened child window with Alt/menu key (not a very common use case..).
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- nav: esc/enter default behavior for popups, e.g. be able to mark an "ok" or "cancel" button that would get triggered by those keys.
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- nav: esc/enter default behavior for popups, e.g. be able to mark an "ok" or "cancel" button that would get triggered by those keys.
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- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
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- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
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- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
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- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
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13
imgui.cpp
13
imgui.cpp
@ -2289,16 +2289,16 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
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if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent)
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if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent)
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{
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{
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// Even if 'ImGuiItemFlags_NoNavDefaultFocus' is on (typically collapse/close button) we record the first ResultId so they can be used as a fallback
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// Even if 'ImGuiItemFlags_NoNavDefaultFocus' is on (typically collapse/close button) we record the first ResultId so they can be used as a fallback
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if (!(item_flags & ImGuiItemFlags_NoNavDefaultFocus) || g.NavInitResultId == 0)
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{
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g.NavInitResultId = id;
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g.NavInitResultRectRel = nav_bb_rel;
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}
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if (!(item_flags & ImGuiItemFlags_NoNavDefaultFocus))
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if (!(item_flags & ImGuiItemFlags_NoNavDefaultFocus))
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{
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{
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g.NavInitRequest = false; // Found a match, clear request
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g.NavInitRequest = false; // Found a match, clear request
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NavUpdateAnyRequestFlag();
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NavUpdateAnyRequestFlag();
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}
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}
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if (g.NavInitResultId == 0 || !(item_flags & ImGuiItemFlags_NoNavDefaultFocus))
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{
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g.NavInitResultId = id;
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g.NavInitResultRectRel = nav_bb_rel;
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}
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}
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}
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// Scoring for navigation
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// Scoring for navigation
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@ -13017,7 +13017,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec)", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec)", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), ActiveIdSource: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, input_source_names[g.ActiveIdSource]);
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ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), ActiveIdSource: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, input_source_names[g.ActiveIdSource]);
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ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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ImGui::Text("NavWindow: '%s', NavId: 0x%08X, NavLayer: %d", g.NavWindow ? g.NavWindow->Name : "NULL", g.NavId, g.NavLayer);
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ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
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ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
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ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
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ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
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ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
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ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
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ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
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ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
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