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	Tweaked asserts
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							| @@ -3553,7 +3553,7 @@ void ImGui::EndFrame() | ||||
|     IM_ASSERT(g.Initialized); | ||||
|     if (g.FrameCountEnded == g.FrameCount)          // Don't process EndFrame() multiple times. | ||||
|         return; | ||||
|     IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()"); | ||||
|     IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()?"); | ||||
|  | ||||
|     // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME) | ||||
|     if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f) | ||||
| @@ -3562,8 +3562,17 @@ void ImGui::EndFrame() | ||||
|         g.PlatformImeLastPos = g.PlatformImePos; | ||||
|     } | ||||
|  | ||||
|     // Hide implicit "Debug" window if it hasn't been used | ||||
|     IM_ASSERT(g.CurrentWindowStack.Size == 1);    // Mismatched Begin()/End() calls, did you forget to call end on g.CurrentWindow->Name? | ||||
|     // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you | ||||
|     // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API). | ||||
|     if (g.CurrentWindowStack.Size != 1) | ||||
|     { | ||||
|         if (g.CurrentWindowStack.Size > 1) | ||||
|             IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"); | ||||
|         else | ||||
|             IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?"); | ||||
|     } | ||||
|  | ||||
|     // Hide implicit/fallback "Debug" window if it hasn't been used | ||||
|     if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed) | ||||
|         g.CurrentWindow->Active = false; | ||||
|     End(); | ||||
| @@ -3699,7 +3708,7 @@ void ImGui::Render() | ||||
|     g.IO.MetricsRenderVertices = g.DrawData.TotalVtxCount; | ||||
|     g.IO.MetricsRenderIndices = g.DrawData.TotalIdxCount; | ||||
|  | ||||
|     // Render. If user hasn't set a callback then they may retrieve the draw data via GetDrawData() | ||||
|     // (Legacy) Call the Render callback function. The current prefer way is to let the user retrieve GetDrawData() and call the render function themselves. | ||||
| #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||
|     if (g.DrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL) | ||||
|         g.IO.RenderDrawListsFn(&g.DrawData); | ||||
|   | ||||
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