diff --git a/imgui.cpp b/imgui.cpp index 9a8c8b3b..13dfcc42 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -14316,10 +14316,15 @@ void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size) // - If you intend to split a node immediately after creation using DockBuilderSplitNode(), make sure to call DockBuilderSetNodeSize() beforehand! // For various reason, the splitting code currently needs a base size otherwise space may not be allocated as precisely as you would expect. // - Use (id == 0) to let the system allocate a node identifier. +// - Existing node with a same id will be removed. ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags) { ImGuiContext* ctx = GImGui; ImGuiDockNode* node = NULL; + + if (id != 0) + DockBuilderRemoveNode(id); + if (flags & ImGuiDockNodeFlags_DockSpace) { DockSpace(id, ImVec2(0, 0), (flags & ~ImGuiDockNodeFlags_DockSpace) | ImGuiDockNodeFlags_KeepAliveOnly); @@ -14327,10 +14332,7 @@ ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags) } else { - if (id != 0) - node = DockContextFindNodeByID(ctx, id); - if (!node) - node = DockContextAddNode(ctx, id); + node = DockContextAddNode(ctx, id); node->LocalFlags = flags; } node->LastFrameAlive = ctx->FrameCount; // Set this otherwise BeginDocked will undock during the same frame.