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	Tables: Using same allocation for our Columns and DisplayOrder array. Mostly designed to facilitate adding new arrays.
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		| @@ -1946,8 +1946,9 @@ struct ImGuiTable | ||||
| { | ||||
|     ImGuiID                     ID; | ||||
|     ImGuiTableFlags             Flags; | ||||
|     ImVector<ImGuiTableColumn>  Columns; | ||||
|     ImVector<ImU8>              DisplayOrder;               // Store display order of columns (when not reordered, the values are 0...Count-1) | ||||
|     ImVector<char>              RawData; | ||||
|     ImSpan<ImGuiTableColumn>    Columns;                    // Point within RawData[] | ||||
|     ImSpan<ImS8>                DisplayOrder;               // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1) | ||||
|     ImU64                       ActiveMaskByIndex;          // Column Index -> IsActive map (Active == not hidden by user/api) in a format adequate for iterating column without touching cold data | ||||
|     ImU64                       ActiveMaskByDisplayOrder;   // Column DisplayOrder -> IsActive map | ||||
|     ImU64                       VisibleMaskByIndex;         // Visible (== Active and not Clipped) | ||||
| @@ -1992,7 +1993,7 @@ struct ImGuiTable | ||||
|     ImGuiWindow*                OuterWindow;                // Parent window for the table | ||||
|     ImGuiWindow*                InnerWindow;                // Window holding the table data (== OuterWindow or a child window) | ||||
|     ImGuiTextBuffer             ColumnsNames;               // Contiguous buffer holding columns names | ||||
|     ImDrawListSplitter          DrawSplitter;               // We carry our own ImDrawList splitter to allow recursion (could be stored outside?) | ||||
|     ImDrawListSplitter          DrawSplitter;               // We carry our own ImDrawList splitter to allow recursion (FIXME: could be stored outside, worst case we need 1 splitter per recursing table) | ||||
|     ImVector<ImGuiTableSortSpecsColumn> SortSpecsData;      // FIXME-OPT: Fixed-size array / small-vector pattern, optimize for single sort spec | ||||
|     ImGuiTableSortSpecs         SortSpecs;                  // Public facing sorts specs, this is what we return in TableGetSortSpecs() | ||||
|     ImS8                        SortSpecsCount; | ||||
|   | ||||
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