diff --git a/imgui.cpp b/imgui.cpp index 7ad8be84..05ef8c1f 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1833,15 +1833,13 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin parent_window->DC.ChildWindows.push_back(window); window->Pos = window->PosFloat = parent_window->DC.CursorPos; window->SizeFull = size; - if (!(flags & ImGuiWindowFlags_ComboBox)) - ImGui::PushClipRect(parent_window->ClipRectStack.back()); - else - ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y)); } + + // Outer clipping rectangle + if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox)) + ImGui::PushClipRect(g.CurrentWindowStack[g.CurrentWindowStack.size()-2]->ClipRectStack.back()); else - { ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y)); - } // ID stack window->IDStack.resize(0); @@ -2082,8 +2080,16 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin ImGui::CloseWindowButton(open); } } + else + { + // Outer clipping rectangle + if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox)) + ImGui::PushClipRect(g.CurrentWindowStack[g.CurrentWindowStack.size()-2]->ClipRectStack.back()); + else + ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y)); + } - // Clip rectangle + // Innter clipping rectangle // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame const ImGuiAabb title_bar_aabb = window->TitleBarAabb(); ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x-1.5f, window->Aabb().Max.y-1.5f);