mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-24 16:46:36 +00:00
Internals: Renaming.
This commit is contained in:
parent
a7ad5134e5
commit
a8763d14c5
14
imgui.cpp
14
imgui.cpp
@ -698,7 +698,7 @@ static void SaveIniSettingsToDisk(const char* ini_filename);
|
||||
static void SaveIniSettingsToMemory(ImVector<char>& out_buf);
|
||||
static void MarkIniSettingsDirty(ImGuiWindow* window);
|
||||
|
||||
static ImRect GetVisibleRect();
|
||||
static ImRect GetViewportRect();
|
||||
|
||||
static void CloseInactivePopups(ImGuiWindow* ref_window);
|
||||
static void ClosePopupToLevel(int remaining);
|
||||
@ -2629,7 +2629,7 @@ static ImVec2 NavCalcPreferredMousePos()
|
||||
return g.IO.MousePos;
|
||||
const ImRect& rect_rel = window->NavRectRel[g.NavLayer];
|
||||
ImVec2 pos = g.NavWindow->Pos + ImVec2(rect_rel.Min.x + ImMin(g.Style.FramePadding.x*4, rect_rel.GetWidth()), rect_rel.Max.y - ImMin(g.Style.FramePadding.y, rect_rel.GetHeight()));
|
||||
ImRect visible_rect = GetVisibleRect();
|
||||
ImRect visible_rect = GetViewportRect();
|
||||
return ImFloor(ImClamp(pos, visible_rect.Min, visible_rect.Max)); // ImFloor() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta.
|
||||
}
|
||||
|
||||
@ -4592,7 +4592,7 @@ ImVec2 ImGui::GetItemRectSize()
|
||||
return window->DC.LastItemRect.GetSize();
|
||||
}
|
||||
|
||||
static ImRect GetVisibleRect()
|
||||
static ImRect GetViewportRect()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
|
||||
@ -5046,7 +5046,7 @@ static ImVec2 FindBestWindowPosForPopup(const ImVec2& ref_pos, const ImVec2& siz
|
||||
// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
|
||||
// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
|
||||
ImVec2 safe_padding = style.DisplaySafeAreaPadding;
|
||||
ImRect r_outer(GetVisibleRect());
|
||||
ImRect r_outer(GetViewportRect());
|
||||
r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? -safe_padding.y : 0.0f));
|
||||
ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
|
||||
//GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
|
||||
@ -5750,15 +5750,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->DrawList->Clear();
|
||||
window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
|
||||
window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
|
||||
ImRect fullscreen_rect(GetVisibleRect());
|
||||
ImRect viewport_rect(GetViewportRect());
|
||||
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip)
|
||||
PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
|
||||
else
|
||||
PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
|
||||
PushClipRect(viewport_rect.Min, viewport_rect.Max, true);
|
||||
|
||||
// Draw modal window background (darkens what is behind them)
|
||||
if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
|
||||
window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
|
||||
window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
|
||||
|
||||
// Draw navigation selection/windowing rectangle background
|
||||
if (g.NavWindowingTarget == window)
|
||||
|
Loading…
Reference in New Issue
Block a user