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SliderInt, SliderFloat: Renaming
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61d5b46307
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14
imgui.cpp
14
imgui.cpp
@ -6491,18 +6491,18 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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if (g.IO.MouseDown[0])
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{
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const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
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float normalized_pos = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
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float clicked_t = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
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if (!is_horizontal)
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normalized_pos = 1.0f - normalized_pos;
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clicked_t = 1.0f - clicked_t;
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float new_value;
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if (is_non_linear)
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{
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// Account for logarithmic scale on both sides of the zero
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if (normalized_pos < linear_zero_pos)
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if (clicked_t < linear_zero_pos)
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{
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// Negative: rescale to the negative range before powering
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float a = 1.0f - (normalized_pos / linear_zero_pos);
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float a = 1.0f - (clicked_t / linear_zero_pos);
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a = powf(a, power);
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new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
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}
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@ -6511,9 +6511,9 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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// Positive: rescale to the positive range before powering
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float a;
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if (fabsf(linear_zero_pos - 1.0f) > 1.e-6f)
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a = (normalized_pos - linear_zero_pos) / (1.0f - linear_zero_pos);
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a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
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else
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a = normalized_pos;
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a = clicked_t;
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a = powf(a, power);
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new_value = ImLerp(ImMax(v_min,0.0f), v_max, a);
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}
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@ -6521,7 +6521,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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else
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{
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// Linear slider
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new_value = ImLerp(v_min, v_max, normalized_pos);
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new_value = ImLerp(v_min, v_max, clicked_t);
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}
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// Round past decimal precision
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