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Default "local only" clipboard handler on non-Windows platforms
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19
imgui.h
19
imgui.h
@ -384,10 +384,16 @@ struct ImGuiIO
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bool FontAllowScaling; // = false // Set to allow scaling text with CTRL+Wheel.
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float PixelCenterOffset; // = 0.5f // Set to 0.0f for DirectX <= 9, 0.5f for Direct3D >= 10 and OpenGL.
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// Settings - Functions (fill once)
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void (*RenderDrawListsFn)(ImDrawList** const draw_lists, int count); // Required
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const char* (*GetClipboardTextFn)(); // Required for clipboard support
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void (*SetClipboardTextFn)(const char* text, const char* text_end); // Required for clipboard support (nb- the string is *NOT* zero-terminated at 'text_end')
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// Settings - Rendering function (REQUIRED)
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// See example code if you are unsure of how to implement this.
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void (*RenderDrawListsFn)(ImDrawList** const draw_lists, int count);
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// Settings - Clipboard Support
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// Override to provide your clipboard handlers.
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// On Windows architecture, defaults to use the native Win32 clipboard, otherwise default to use a ImGui private clipboard.
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// NB- for SetClipboardTextFn, the string is *NOT* zero-terminated at 'text_end'
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const char* (*GetClipboardTextFn)();
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void (*SetClipboardTextFn)(const char* text, const char* text_end);
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// Input - Fill before calling NewFrame()
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ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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@ -525,8 +531,11 @@ struct ImDrawVert
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// User is responsible for providing a renderer for this in ImGuiIO::RenderDrawListFn
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struct ImDrawList
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{
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ImVector<ImDrawCmd> commands;
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// This is what you have to render
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ImVector<ImDrawCmd> commands; // commands
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ImVector<ImDrawVert> vtx_buffer; // each command consume ImDrawCmd::vtx_count of those
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// [Internal to ImGui]
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ImVector<ImVec4> clip_rect_stack; // [internal] clip rect stack while building the command-list (so text command can perform clipping early on)
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ImDrawVert* vtx_write; // [internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
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