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ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306, #1676) Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale. Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
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@ -3731,6 +3731,7 @@ static void SetupDrawData(ImVector<ImDrawList*>* draw_lists, ImDrawData* draw_da
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draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0;
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draw_data->DisplayPos = ImVec2(0.0f, 0.0f);
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draw_data->DisplaySize = io.DisplaySize;
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draw_data->FramebufferScale = io.DisplayFramebufferScale;
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for (int n = 0; n < draw_lists->Size; n++)
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{
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draw_data->TotalVtxCount += draw_lists->Data[n]->VtxBuffer.Size;
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