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InputFloat() fixed explicit precision modifier, both display and input were broken.
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@ -5814,8 +5814,8 @@ static void DataTypeApplyOpFromText(const char* buf, const char* initial_value_b
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}
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else if (data_type == ImGuiDataType_Float)
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{
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if (!scalar_format)
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scalar_format = "%f";
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// For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in
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scalar_format = "%f";
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float* v = (float*)data_ptr;
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float ref_v = *v;
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if (op && sscanf(initial_value_buf, scalar_format, &ref_v) < 1)
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@ -7642,7 +7642,7 @@ bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast,
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if (decimal_precision < 0)
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strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
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else
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ImFormatString(display_format, 16, "%%%df", decimal_precision);
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ImFormatString(display_format, 16, "%%.%df", decimal_precision);
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return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags);
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}
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