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Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame
(haven't dugged in the possible side-effects of that race condition)
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@ -7498,6 +7498,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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// (DisplayRect is left untouched, made valid when ImGuiItemStatusFlags_HasDisplayRect is set)
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// (DisplayRect is left untouched, made valid when ImGuiItemStatusFlags_HasDisplayRect is set)
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g.LastItemData.ID = id;
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g.LastItemData.ID = id;
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g.LastItemData.Rect = bb;
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g.LastItemData.Rect = bb;
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g.LastItemData.NavRect = nav_bb_arg ? *nav_bb_arg : bb;
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g.LastItemData.InFlags = g.CurrentItemFlags;
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g.LastItemData.InFlags = g.CurrentItemFlags;
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g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None;
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g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None;
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@ -7517,7 +7518,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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if (g.NavId == id || g.NavAnyRequest)
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if (g.NavId == id || g.NavAnyRequest)
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if (g.NavWindow->RootWindowForNav == window->RootWindowForNav)
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if (g.NavWindow->RootWindowForNav == window->RootWindowForNav)
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if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened))
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if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened))
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NavProcessItem(window, id, nav_bb_arg ? *nav_bb_arg : bb);
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NavProcessItem(window, id, g.LastItemData.NavRect);
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// [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd()
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// [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd()
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#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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@ -8710,7 +8711,7 @@ void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window)
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g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
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g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
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window->NavLastIds[nav_layer] = id;
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window->NavLastIds[nav_layer] = id;
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if (g.LastItemData.ID == id)
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if (g.LastItemData.ID == id)
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window->NavRectRel[nav_layer] = ImRect(g.LastItemData.Rect.Min - window->Pos, g.LastItemData.Rect.Max - window->Pos);
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window->NavRectRel[nav_layer] = ImRect(g.LastItemData.NavRect.Min - window->Pos, g.LastItemData.NavRect.Max - window->Pos);
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if (g.ActiveIdSource == ImGuiInputSource_Nav)
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if (g.ActiveIdSource == ImGuiInputSource_Nav)
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g.NavDisableMouseHover = true;
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g.NavDisableMouseHover = true;
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@ -1124,6 +1124,7 @@ struct ImGuiLastItemData
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ImGuiItemFlags InFlags; // See ImGuiItemFlags_
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ImGuiItemFlags InFlags; // See ImGuiItemFlags_
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ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_
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ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_
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ImRect Rect; // Full rectangle
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ImRect Rect; // Full rectangle
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ImRect NavRect; // Navigation scoring rectangle (not displayed)
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ImRect DisplayRect; // Display rectangle (only if ImGuiItemStatusFlags_HasDisplayRect is set)
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ImRect DisplayRect; // Display rectangle (only if ImGuiItemStatusFlags_HasDisplayRect is set)
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ImGuiLastItemData() { memset(this, 0, sizeof(*this)); }
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ImGuiLastItemData() { memset(this, 0, sizeof(*this)); }
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@ -6206,7 +6206,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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{
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{
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if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
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if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
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{
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{
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SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent, ImRect(bb.Min - window->Pos, bb.Max - window->Pos));
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SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent, ImRect(bb.Min - window->Pos, bb.Max - window->Pos)); // (bb == NavRect)
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g.NavDisableHighlight = true;
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g.NavDisableHighlight = true;
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}
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}
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}
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}
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