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Tables: demo synced tables + fix resizing indented synced tables.
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@ -4456,14 +4456,42 @@ static void ShowDemoWindowTables()
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ImGui::TreePop();
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}
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// Demonstrate creating multiple tables with the same ID
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if (open_action != -1)
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Synced instances"))
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{
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HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc.");
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for (int n = 0; n < 3; n++)
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{
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char buf[32];
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sprintf(buf, "Synced Table %d", n);
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bool open = ImGui::CollapsingHeader(buf, ImGuiTreeNodeFlags_DefaultOpen);
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if (open && ImGui::BeginTable("Table", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_ColumnsWidthFixed | ImGuiTableFlags_NoSavedSettings))
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{
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ImGui::TableSetupColumn("One");
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ImGui::TableSetupColumn("Two");
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ImGui::TableSetupColumn("Three");
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ImGui::TableHeadersRow();
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for (int cell = 0; cell < 9; cell++)
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{
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ImGui::TableNextColumn();
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ImGui::Text("this cell %d", cell);
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}
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ImGui::EndTable();
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}
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}
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ImGui::TreePop();
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}
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// Demonstrate using Sorting facilities
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// This is a simplified version of the "Advanced" example, where we mostly focus on the code necessary to handle sorting.
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// Note that the "Advanced" example also showcase manually triggering a sort (e.g. if item quantities have been modified)
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static const char* template_items_names[] =
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{
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"Banana", "Apple", "Cherry", "Watermelon", "Grapefruit", "Strawberry", "Mango",
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"Kiwi", "Orange", "Pineapple", "Blueberry", "Plum", "Coconut", "Pear", "Apricot"
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};
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// This is a simplified version of the "Advanced" example, where we mostly focus on the code necessary to handle sorting.
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// Note that the "Advanced" example also showcase manually triggering a sort (e.g. if item quantities have been modified)
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if (open_action != -1)
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Sorting"))
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@ -1122,7 +1122,7 @@ void ImGui::EndTable()
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}
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// Apply resizing/dragging at the end of the frame
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if (table->ResizedColumn != -1)
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if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted)
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{
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ImGuiTableColumn* column = &table->Columns[table->ResizedColumn];
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const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS);
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