mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 09:27:00 +00:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h # imgui_widgets.cpp
This commit is contained in:
commit
a704614b3e
30
.gitattributes
vendored
Normal file
30
.gitattributes
vendored
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
* text=auto
|
||||||
|
|
||||||
|
*.c text
|
||||||
|
*.cpp text
|
||||||
|
*.h text
|
||||||
|
*.m text
|
||||||
|
*.mm text
|
||||||
|
*.md text
|
||||||
|
*.txt text
|
||||||
|
*.html text
|
||||||
|
*.bat text
|
||||||
|
*.frag text
|
||||||
|
*.vert text
|
||||||
|
*.mkb text
|
||||||
|
*.icf text
|
||||||
|
|
||||||
|
*.sln text eol=crlf
|
||||||
|
*.vcxproj text eol=crlf
|
||||||
|
*.vcxproj.filters text eol=crlf
|
||||||
|
*.natvis text eol=crlf
|
||||||
|
|
||||||
|
Makefile text eol=lf
|
||||||
|
*.sh text eol=lf
|
||||||
|
*.pbxproj text eol=lf
|
||||||
|
*.storyboard text eol=lf
|
||||||
|
*.plist text eol=lf
|
||||||
|
|
||||||
|
*.png binary
|
||||||
|
*.ttf binary
|
||||||
|
*.lib binary
|
200
.github/workflows/build.yml
vendored
200
.github/workflows/build.yml
vendored
@ -1,36 +1,142 @@
|
|||||||
name: build
|
name: build
|
||||||
|
|
||||||
on: [push, pull_request]
|
on:
|
||||||
|
push: {}
|
||||||
|
pull_request: {}
|
||||||
|
schedule:
|
||||||
|
- cron: '0 9 * * *'
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
Windows:
|
Windows:
|
||||||
runs-on: windows-2019
|
runs-on: windows-2019
|
||||||
env:
|
env:
|
||||||
MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
|
MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
|
||||||
|
# Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory.
|
||||||
|
SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\
|
||||||
|
VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v1
|
- uses: actions/checkout@v1
|
||||||
with:
|
with:
|
||||||
fetch-depth: 1
|
fetch-depth: 1
|
||||||
|
|
||||||
|
- name: Install Dependencies
|
||||||
|
shell: powershell
|
||||||
|
run: |
|
||||||
|
Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip"
|
||||||
|
Expand-Archive -Path SDL2-devel-2.0.10-VC.zip
|
||||||
|
Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
|
||||||
|
Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
|
||||||
|
|
||||||
- name: Fix Projects
|
- name: Fix Projects
|
||||||
shell: powershell
|
shell: powershell
|
||||||
run: |
|
run: |
|
||||||
# Replace v110 toolset with v142. Only v141 and v142 toolsets are available on CI workers.
|
|
||||||
# Replace 8.1 platform sdk with 10.0.18362.0. Workers do not contain legacy SDKs.
|
|
||||||
# WARNING: This will need updating if toolset/sdk change in project files!
|
# WARNING: This will need updating if toolset/sdk change in project files!
|
||||||
gci -recurse -filter "*.vcxproj" | ForEach-Object {
|
gci -recurse -filter "*.vcxproj" | ForEach-Object {
|
||||||
(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
|
# Fix SDK and toolset for most samples.
|
||||||
|
(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
|
||||||
|
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
|
||||||
|
# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
|
||||||
|
(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
|
||||||
|
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
|
||||||
}
|
}
|
||||||
|
|
||||||
- name: Build x86
|
# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
|
||||||
|
- name: Build Win32 example_glfw_opengl2
|
||||||
shell: cmd
|
shell: cmd
|
||||||
run: |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||||
"%MSBUILD_PATH%\MSBuild.exe" /p:Platform=Win32 /p:Configuration=Release examples/imgui_examples.sln
|
|
||||||
|
|
||||||
- name: Build x64
|
- name: Build Win32 example_glfw_opengl3
|
||||||
shell: cmd
|
shell: cmd
|
||||||
run: |
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||||
"%MSBUILD_PATH%\MSBuild.exe" /p:Platform=x64 /p:Configuration=Release examples/imgui_examples.sln
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build Win32 example_glfw_vulkan
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build Win32 example_sdl_vulkan
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build Win32 example_sdl_opengl2
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build Win32 example_sdl_opengl3
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||||
|
|
||||||
|
- name: Build Win32 example_sdl_directx11
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build Win32 example_win32_directx9
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||||
|
|
||||||
|
- name: Build Win32 example_win32_directx10
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||||
|
|
||||||
|
- name: Build Win32 example_win32_directx11
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build x64 example_glfw_opengl2
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build x64 example_glfw_opengl3
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||||
|
|
||||||
|
- name: Build x64 example_glfw_vulkan
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||||
|
|
||||||
|
- name: Build x64 example_sdl_vulkan
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build x64 example_sdl_opengl2
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build x64 example_sdl_opengl3
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build x64 example_sdl_directx11
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||||
|
|
||||||
|
- name: Build x64 example_win32_directx9
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build x64 example_win32_directx10
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build x64 example_win32_directx11
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build x64 example_win32_directx12
|
||||||
|
shell: cmd
|
||||||
|
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
|
||||||
|
|
||||||
Linux:
|
Linux:
|
||||||
runs-on: ubuntu-18.04
|
runs-on: ubuntu-18.04
|
||||||
@ -44,13 +150,22 @@ jobs:
|
|||||||
sudo apt-get update
|
sudo apt-get update
|
||||||
sudo apt-get install -y libglfw3-dev libsdl2-dev
|
sudo apt-get install -y libglfw3-dev libsdl2-dev
|
||||||
|
|
||||||
- name: Build
|
- name: Build example_null
|
||||||
run: |
|
run: make -C examples/example_null
|
||||||
make -C examples/example_null
|
|
||||||
make -C examples/example_glfw_opengl2
|
- name: Build example_glfw_opengl2
|
||||||
make -C examples/example_glfw_opengl3
|
run: make -C examples/example_glfw_opengl2
|
||||||
make -C examples/example_sdl_opengl2
|
|
||||||
make -C examples/example_sdl_opengl3
|
- name: Build example_glfw_opengl3
|
||||||
|
run: make -C examples/example_glfw_opengl3
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build example_sdl_opengl2
|
||||||
|
run: make -C examples/example_sdl_opengl2
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build example_sdl_opengl3
|
||||||
|
run: make -C examples/example_sdl_opengl3
|
||||||
|
|
||||||
MacOS:
|
MacOS:
|
||||||
runs-on: macOS-10.14
|
runs-on: macOS-10.14
|
||||||
@ -64,16 +179,31 @@ jobs:
|
|||||||
brew install glfw3
|
brew install glfw3
|
||||||
brew install sdl2
|
brew install sdl2
|
||||||
|
|
||||||
- name: Build
|
- name: Build example_null
|
||||||
run: |
|
run: make -C examples/example_null
|
||||||
make -C examples/example_null
|
|
||||||
make -C examples/example_glfw_opengl2
|
- name: Build example_glfw_opengl2
|
||||||
make -C examples/example_glfw_opengl3
|
run: make -C examples/example_glfw_opengl2
|
||||||
make -C examples/example_glfw_metal
|
|
||||||
make -C examples/example_sdl_opengl2
|
- name: Build example_glfw_opengl3
|
||||||
make -C examples/example_sdl_opengl3
|
run: make -C examples/example_glfw_opengl3
|
||||||
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
|
if: github.event_name == 'schedule'
|
||||||
xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
|
|
||||||
|
- name: Build example_glfw_metal
|
||||||
|
run: make -C examples/example_glfw_metal
|
||||||
|
|
||||||
|
- name: Build example_sdl_opengl2
|
||||||
|
run: make -C examples/example_sdl_opengl2
|
||||||
|
if: github.event_name == 'schedule'
|
||||||
|
|
||||||
|
- name: Build example_sdl_opengl3
|
||||||
|
run: make -C examples/example_sdl_opengl3
|
||||||
|
|
||||||
|
- name: Build example_apple_metal
|
||||||
|
run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
|
||||||
|
|
||||||
|
- name: Build example_apple_opengl2
|
||||||
|
run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
|
||||||
|
|
||||||
iOS:
|
iOS:
|
||||||
runs-on: macOS-10.14
|
runs-on: macOS-10.14
|
||||||
@ -82,7 +212,7 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
fetch-depth: 1
|
fetch-depth: 1
|
||||||
|
|
||||||
- name: Build
|
- name: Build example_apple_metal
|
||||||
run: |
|
run: |
|
||||||
# Code signing is required, but we disable it because it is irrelevant for CI builds.
|
# Code signing is required, but we disable it because it is irrelevant for CI builds.
|
||||||
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
|
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
|
||||||
@ -96,13 +226,13 @@ jobs:
|
|||||||
|
|
||||||
- name: Install Dependencies
|
- name: Install Dependencies
|
||||||
run: |
|
run: |
|
||||||
wget -q https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
|
wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
|
||||||
tar -xvf emsdk-portable.tar.gz
|
tar -xvf master.tar.gz
|
||||||
emsdk-portable/emsdk update
|
emsdk-master/emsdk update
|
||||||
emsdk-portable/emsdk install latest
|
emsdk-master/emsdk install latest-fastcomp
|
||||||
emsdk-portable/emsdk activate latest
|
emsdk-master/emsdk activate latest-fastcomp
|
||||||
|
|
||||||
- name: Build
|
- name: Build example_emscripten
|
||||||
run: |
|
run: |
|
||||||
source emsdk-portable/emsdk_env.sh
|
source emsdk-master/emsdk_env.sh
|
||||||
make -C examples/example_emscripten
|
make -C examples/example_emscripten
|
||||||
|
@ -137,9 +137,11 @@ Other Changes:
|
|||||||
incorrectly locating the arrow hit position to the left of the frame. (#2451, #2438, #1897)
|
incorrectly locating the arrow hit position to the left of the frame. (#2451, #2438, #1897)
|
||||||
- DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the data
|
- DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the data
|
||||||
to clarify how they are used, and more comments redirecting to the demo code. (#2844)
|
to clarify how they are used, and more comments redirecting to the demo code. (#2844)
|
||||||
|
- Misc: Windows: Do not use _wfopen() if IMGUI_DISABLE_WIN32_FUNCTIONS is defined. (#2815)
|
||||||
- Docs: Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. [@ButternCream, @ocornut]
|
- Docs: Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. [@ButternCream, @ocornut]
|
||||||
- Docs: Added permanent redirect from https://www.dearimgui.org/faq to FAQ page.
|
- Docs: Added permanent redirect from https://www.dearimgui.org/faq to FAQ page.
|
||||||
- Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
|
- Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
|
||||||
|
- Metrics: Expose basic details of each window key/value state storage.
|
||||||
- Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
|
- Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
|
||||||
- Examples: Emscripten: Removed NO_FILESYSTEM from Makefile, seems to fail on some setup. (#2734) [@Funto]
|
- Examples: Emscripten: Removed NO_FILESYSTEM from Makefile, seems to fail on some setup. (#2734) [@Funto]
|
||||||
- Backends: OpenGL3: Fix building with pre-3.2 GL loaders which do not expose glDrawElementsBaseVertex(),
|
- Backends: OpenGL3: Fix building with pre-3.2 GL loaders which do not expose glDrawElementsBaseVertex(),
|
||||||
|
46
imgui.cpp
46
imgui.cpp
@ -1407,7 +1407,7 @@ ImU32 ImHashStr(const char* data_p, size_t data_size, ImU32 seed)
|
|||||||
|
|
||||||
FILE* ImFileOpen(const char* filename, const char* mode)
|
FILE* ImFileOpen(const char* filename, const char* mode)
|
||||||
{
|
{
|
||||||
#if defined(_WIN32) && !defined(__CYGWIN__) && !defined(__GNUC__)
|
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__)
|
||||||
// We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. Converting both strings from UTF-8 to wchar format (using a single allocation, because we can)
|
// We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. Converting both strings from UTF-8 to wchar format (using a single allocation, because we can)
|
||||||
const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1;
|
const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1;
|
||||||
const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1;
|
const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1;
|
||||||
@ -6289,14 +6289,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x;
|
window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x;
|
||||||
window->WorkRect.Max.y = window->WorkRect.Min.y + work_rect_size_y;
|
window->WorkRect.Max.y = window->WorkRect.Min.y + work_rect_size_y;
|
||||||
|
|
||||||
// [LEGACY] Contents Region
|
// [LEGACY] Content Region
|
||||||
// FIXME-OBSOLETE: window->ContentsRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it.
|
// FIXME-OBSOLETE: window->ContentRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it.
|
||||||
// Used by:
|
// Used by:
|
||||||
// - Mouse wheel scrolling + many other things
|
// - Mouse wheel scrolling + many other things
|
||||||
window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x;
|
window->ContentRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x;
|
||||||
window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height;
|
window->ContentRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height;
|
||||||
window->ContentsRegionRect.Max.x = window->ContentsRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x));
|
window->ContentRegionRect.Max.x = window->ContentRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x));
|
||||||
window->ContentsRegionRect.Max.y = window->ContentsRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y));
|
window->ContentRegionRect.Max.y = window->ContentRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y));
|
||||||
|
|
||||||
// Setup drawing context
|
// Setup drawing context
|
||||||
// (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
|
// (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
|
||||||
@ -7316,7 +7316,7 @@ ImVec2 ImGui::GetContentRegionMax()
|
|||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = g.CurrentWindow;
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
|
ImVec2 mx = window->ContentRegionRect.Max - window->Pos;
|
||||||
if (window->DC.CurrentColumns)
|
if (window->DC.CurrentColumns)
|
||||||
mx.x = window->WorkRect.Max.x - window->Pos.x;
|
mx.x = window->WorkRect.Max.x - window->Pos.x;
|
||||||
return mx;
|
return mx;
|
||||||
@ -7327,7 +7327,7 @@ ImVec2 ImGui::GetContentRegionMaxAbs()
|
|||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = g.CurrentWindow;
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
ImVec2 mx = window->ContentsRegionRect.Max;
|
ImVec2 mx = window->ContentRegionRect.Max;
|
||||||
if (window->DC.CurrentColumns)
|
if (window->DC.CurrentColumns)
|
||||||
mx.x = window->WorkRect.Max.x;
|
mx.x = window->WorkRect.Max.x;
|
||||||
return mx;
|
return mx;
|
||||||
@ -7343,19 +7343,19 @@ ImVec2 ImGui::GetContentRegionAvail()
|
|||||||
ImVec2 ImGui::GetWindowContentRegionMin()
|
ImVec2 ImGui::GetWindowContentRegionMin()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
return window->ContentsRegionRect.Min - window->Pos;
|
return window->ContentRegionRect.Min - window->Pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImVec2 ImGui::GetWindowContentRegionMax()
|
ImVec2 ImGui::GetWindowContentRegionMax()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
return window->ContentsRegionRect.Max - window->Pos;
|
return window->ContentRegionRect.Max - window->Pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
float ImGui::GetWindowContentRegionWidth()
|
float ImGui::GetWindowContentRegionWidth()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
return window->ContentsRegionRect.GetWidth();
|
return window->ContentRegionRect.GetWidth();
|
||||||
}
|
}
|
||||||
|
|
||||||
float ImGui::GetTextLineHeight()
|
float ImGui::GetTextLineHeight()
|
||||||
@ -14677,8 +14677,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// State
|
// State
|
||||||
enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Contents, WRT_ContentsRegionRect, WRT_Count }; // Windows Rect Type
|
enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type
|
||||||
const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };
|
const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentRegionRect" };
|
||||||
static bool show_windows_rects = false;
|
static bool show_windows_rects = false;
|
||||||
static int show_windows_rect_type = WRT_WorkRect;
|
static int show_windows_rect_type = WRT_WorkRect;
|
||||||
static bool show_windows_begin_order = false;
|
static bool show_windows_begin_order = false;
|
||||||
@ -14712,8 +14712,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
else if (rect_type == WRT_InnerRect) { return window->InnerRect; }
|
else if (rect_type == WRT_InnerRect) { return window->InnerRect; }
|
||||||
else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; }
|
else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; }
|
||||||
else if (rect_type == WRT_WorkRect) { return window->WorkRect; }
|
else if (rect_type == WRT_WorkRect) { return window->WorkRect; }
|
||||||
else if (rect_type == WRT_Contents) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
|
else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
|
||||||
else if (rect_type == WRT_ContentsRegionRect) { return window->ContentsRegionRect; }
|
else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; }
|
||||||
IM_ASSERT(0);
|
IM_ASSERT(0);
|
||||||
return ImRect();
|
return ImRect();
|
||||||
}
|
}
|
||||||
@ -14846,7 +14846,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
NodeColumns(&window->ColumnsStorage[n]);
|
NodeColumns(&window->ColumnsStorage[n]);
|
||||||
ImGui::TreePop();
|
ImGui::TreePop();
|
||||||
}
|
}
|
||||||
ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.size_in_bytes());
|
NodeStorage(&window->StateStorage, "Storage");
|
||||||
ImGui::TreePop();
|
ImGui::TreePop();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -14949,6 +14949,18 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
ImGui::TreePop();
|
ImGui::TreePop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void NodeStorage(ImGuiStorage* storage, const char* label)
|
||||||
|
{
|
||||||
|
if (!ImGui::TreeNode(label, "%s: %d entries, %d bytes", label, storage->Data.Size, storage->Data.size_in_bytes()))
|
||||||
|
return;
|
||||||
|
for (int n = 0; n < storage->Data.Size; n++)
|
||||||
|
{
|
||||||
|
const ImGuiStorage::ImGuiStoragePair& p = storage->Data[n];
|
||||||
|
ImGui::BulletText("Key 0x%08X Value { i: %d }", p.key, p.val_i); // Important: we currently don't store a type, real value may not be integer.
|
||||||
|
}
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
Funcs::NodeWindows(g.Windows, "Windows");
|
Funcs::NodeWindows(g.Windows, "Windows");
|
||||||
|
@ -1515,9 +1515,9 @@ struct IMGUI_API ImGuiWindow
|
|||||||
ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
|
ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
|
||||||
ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar)
|
ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar)
|
||||||
ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect.
|
ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect.
|
||||||
ImRect WorkRect; // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentsRegionRect over time (from 1.71+ onward).
|
ImRect WorkRect; // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward).
|
||||||
ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().
|
ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().
|
||||||
ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on.
|
ImRect ContentRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on.
|
||||||
ImVec2ih HitTestHoleSize, HitTestHoleOffset;
|
ImVec2ih HitTestHoleSize, HitTestHoleOffset;
|
||||||
|
|
||||||
int LastFrameActive; // Last frame number the window was Active.
|
int LastFrameActive; // Last frame number the window was Active.
|
||||||
@ -1607,7 +1607,7 @@ enum ImGuiTabBarFlagsPrivate_
|
|||||||
// Extend ImGuiTabItemFlags_
|
// Extend ImGuiTabItemFlags_
|
||||||
enum ImGuiTabItemFlagsPrivate_
|
enum ImGuiTabItemFlagsPrivate_
|
||||||
{
|
{
|
||||||
ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Store whether p_open is set or not, which we need to recompute WidthContents during layout.
|
ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Store whether p_open is set or not, which we need to recompute ContentWidth during layout.
|
||||||
ImGuiTabItemFlags_Unsorted = 1 << 21, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
|
ImGuiTabItemFlags_Unsorted = 1 << 21, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
|
||||||
ImGuiTabItemFlags_Preview = 1 << 22 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar)
|
ImGuiTabItemFlags_Preview = 1 << 22 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar)
|
||||||
};
|
};
|
||||||
@ -1623,9 +1623,9 @@ struct ImGuiTabItem
|
|||||||
int NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
|
int NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
|
||||||
float Offset; // Position relative to beginning of tab
|
float Offset; // Position relative to beginning of tab
|
||||||
float Width; // Width currently displayed
|
float Width; // Width currently displayed
|
||||||
float WidthContents; // Width of actual contents, stored during BeginTabItem() call
|
float ContentWidth; // Width of actual contents, stored during BeginTabItem() call
|
||||||
|
|
||||||
ImGuiTabItem() { ID = Flags = 0; Window = NULL; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = WidthContents = 0.0f; }
|
ImGuiTabItem() { ID = Flags = 0; Window = NULL; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; }
|
||||||
};
|
};
|
||||||
|
|
||||||
// Storage for a tab bar (sizeof() 92~96 bytes)
|
// Storage for a tab bar (sizeof() 92~96 bytes)
|
||||||
|
@ -6585,13 +6585,13 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
|||||||
// and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
|
// and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
|
||||||
const char* tab_name = tab_bar->GetTabName(tab);
|
const char* tab_name = tab_bar->GetTabName(tab);
|
||||||
const bool has_close_button = tab->Window ? tab->Window->HasCloseButton : ((tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0);
|
const bool has_close_button = tab->Window ? tab->Window->HasCloseButton : ((tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0);
|
||||||
tab->WidthContents = TabItemCalcSize(tab_name, has_close_button).x;
|
tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x;
|
||||||
|
|
||||||
width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->WidthContents;
|
width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->ContentWidth;
|
||||||
|
|
||||||
// Store data so we can build an array sorted by width if we need to shrink tabs down
|
// Store data so we can build an array sorted by width if we need to shrink tabs down
|
||||||
g.ShrinkWidthBuffer[tab_n].Index = tab_n;
|
g.ShrinkWidthBuffer[tab_n].Index = tab_n;
|
||||||
g.ShrinkWidthBuffer[tab_n].Width = tab->WidthContents;
|
g.ShrinkWidthBuffer[tab_n].Width = tab->ContentWidth;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Compute width
|
// Compute width
|
||||||
@ -6611,7 +6611,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
|||||||
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
||||||
{
|
{
|
||||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
||||||
tab->Width = ImMin(tab->WidthContents, tab_max_width);
|
tab->Width = ImMin(tab->ContentWidth, tab_max_width);
|
||||||
IM_ASSERT(tab->Width > 0.0f);
|
IM_ASSERT(tab->Width > 0.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -6627,7 +6627,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
|||||||
if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID)
|
if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID)
|
||||||
scroll_track_selected_tab_id = tab->ID;
|
scroll_track_selected_tab_id = tab->ID;
|
||||||
offset_x += tab->Width + g.Style.ItemInnerSpacing.x;
|
offset_x += tab->Width + g.Style.ItemInnerSpacing.x;
|
||||||
offset_x_ideal += tab->WidthContents + g.Style.ItemInnerSpacing.x;
|
offset_x_ideal += tab->ContentWidth + g.Style.ItemInnerSpacing.x;
|
||||||
}
|
}
|
||||||
tab_bar->OffsetMax = ImMax(offset_x - g.Style.ItemInnerSpacing.x, 0.0f);
|
tab_bar->OffsetMax = ImMax(offset_x - g.Style.ItemInnerSpacing.x, 0.0f);
|
||||||
tab_bar->OffsetMaxIdeal = ImMax(offset_x_ideal - g.Style.ItemInnerSpacing.x, 0.0f);
|
tab_bar->OffsetMaxIdeal = ImMax(offset_x_ideal - g.Style.ItemInnerSpacing.x, 0.0f);
|
||||||
@ -6983,7 +6983,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
|||||||
tab_is_new = true;
|
tab_is_new = true;
|
||||||
}
|
}
|
||||||
tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab);
|
tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab);
|
||||||
tab->WidthContents = size.x;
|
tab->ContentWidth = size.x;
|
||||||
|
|
||||||
if (p_open == NULL)
|
if (p_open == NULL)
|
||||||
flags |= ImGuiTabItemFlags_NoCloseButton;
|
flags |= ImGuiTabItemFlags_NoCloseButton;
|
||||||
@ -7147,10 +7147,10 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
|||||||
}
|
}
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
if (hovered && g.HoveredIdNotActiveTimer > 0.50f && bb.GetWidth() < tab->WidthContents)
|
if (hovered && g.HoveredIdNotActiveTimer > 0.50f && bb.GetWidth() < tab->ContentWidth)
|
||||||
{
|
{
|
||||||
// Enlarge tab display when hovering
|
// Enlarge tab display when hovering
|
||||||
bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->WidthContents, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f)));
|
bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->ContentWidth, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f)));
|
||||||
display_draw_list = GetForegroundDrawList(window);
|
display_draw_list = GetForegroundDrawList(window);
|
||||||
TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive));
|
TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive));
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user