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Nav, Menus: Fix vertical wrap-around in menus or popups created with multiple appending calls to BeginMenu()/EndMenu() or BeginPopup/EndPopup(). (#3223, #1207)
First call to EndPopup() called NavRequestTryWrapWindow() which performed wrap-around operation while we were not done composing menu. This resulted in navigation wrapping around to first item. Since wrap-around operation is only valid in last call to EndPopup() and there is no way to know which call is last - this operation is delayed to the end of the frame.
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@ -51,6 +51,8 @@ Other Changes:
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Set to FLT_MAX to only display a close button when selected (merely hovering is not enough).
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Set to FLT_MAX to only display a close button when selected (merely hovering is not enough).
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Set to an intermediary value to toggle behavior based on width (same as Firefox).
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Set to an intermediary value to toggle behavior based on width (same as Firefox).
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- Metrics: Added a "Settings" section with some details about persistent ini settings.
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- Metrics: Added a "Settings" section with some details about persistent ini settings.
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- Nav, Menus: Fix vertical wrap-around in menus or popups created with multiple appending calls to
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BeginMenu()/EndMenu() or BeginPopup/EndPopup(). (#3223, #1207) [@rokups]
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- Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). (#3137, #2327)
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- Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). (#3137, #2327)
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- Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). (#3183)
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- Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). (#3183)
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- Backends: OpenGL: Fixed handling of GL 4.5+ glClipControl(GL_UPPER_LEFT) by inverting the
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- Backends: OpenGL: Fixed handling of GL 4.5+ glClipControl(GL_UPPER_LEFT) by inverting the
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106
imgui.cpp
106
imgui.cpp
@ -937,6 +937,7 @@ static void NavUpdateWindowingOverlay();
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static void NavUpdateMoveResult();
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static void NavUpdateMoveResult();
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static float NavUpdatePageUpPageDown();
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static float NavUpdatePageUpPageDown();
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static inline void NavUpdateAnyRequestFlag();
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static inline void NavUpdateAnyRequestFlag();
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static void NavEndFrame();
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static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand);
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static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand);
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id);
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id);
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static ImVec2 NavCalcPreferredRefPos();
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static ImVec2 NavCalcPreferredRefPos();
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@ -4209,9 +4210,8 @@ void ImGui::EndFrame()
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g.CurrentWindow->Active = false;
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g.CurrentWindow->Active = false;
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End();
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End();
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// Show CTRL+TAB list window
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// Update navigation: CTRL+Tab, wrap-around requests
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if (g.NavWindowingTarget != NULL)
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NavEndFrame();
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NavUpdateWindowingOverlay();
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// Drag and Drop: Elapse payload (if delivered, or if source stops being submitted)
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// Drag and Drop: Elapse payload (if delivered, or if source stops being submitted)
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if (g.DragDropActive)
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if (g.DragDropActive)
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@ -7819,7 +7819,8 @@ void ImGui::EndPopup()
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IM_ASSERT(g.BeginPopupStack.Size > 0);
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IM_ASSERT(g.BeginPopupStack.Size > 0);
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// Make all menus and popups wrap around for now, may need to expose that policy.
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// Make all menus and popups wrap around for now, may need to expose that policy.
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NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY);
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if (g.NavWindow == window)
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NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY);
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// Child-popups don't need to be laid out
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// Child-popups don't need to be laid out
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IM_ASSERT(g.WithinEndChild == false);
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IM_ASSERT(g.WithinEndChild == false);
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@ -8298,36 +8299,11 @@ void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const Im
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void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags)
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void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (g.NavWindow != window || !NavMoveRequestButNoResultYet() || g.NavMoveRequestForward != ImGuiNavForward_None || g.NavLayer != ImGuiNavLayer_Main)
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return;
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IM_ASSERT(move_flags != 0); // No points calling this with no wrapping
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ImRect bb_rel = window->NavRectRel[0];
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ImGuiDir clip_dir = g.NavMoveDir;
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// Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire
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if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
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// popup is assembled and in case of appended popups it is not clear which EndPopup() call is final.
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{
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g.NavWrapRequestWindow = window;
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bb_rel.Min.x = bb_rel.Max.x = ImMax(window->SizeFull.x, window->ContentSize.x + window->WindowPadding.x * 2.0f) - window->Scroll.x;
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g.NavWrapRequestFlags = move_flags;
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if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(-bb_rel.GetHeight()); clip_dir = ImGuiDir_Up; }
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
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{
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bb_rel.Min.x = bb_rel.Max.x = -window->Scroll.x;
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if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(+bb_rel.GetHeight()); clip_dir = ImGuiDir_Down; }
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
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{
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bb_rel.Min.y = bb_rel.Max.y = ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y;
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if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(-bb_rel.GetWidth()); clip_dir = ImGuiDir_Left; }
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
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{
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bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y;
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if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(+bb_rel.GetWidth()); clip_dir = ImGuiDir_Right; }
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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}
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}
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// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0).
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// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0).
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@ -8457,6 +8433,8 @@ static void ImGui::NavUpdate()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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g.IO.WantSetMousePos = false;
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g.IO.WantSetMousePos = false;
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g.NavWrapRequestWindow = NULL;
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g.NavWrapRequestFlags = ImGuiNavMoveFlags_None;
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#if 0
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#if 0
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if (g.NavScoringCount > 0) IMGUI_DEBUG_LOG("NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest);
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if (g.NavScoringCount > 0) IMGUI_DEBUG_LOG("NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest);
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#endif
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#endif
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@ -8870,6 +8848,68 @@ static float ImGui::NavUpdatePageUpPageDown()
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return 0.0f;
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return 0.0f;
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}
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}
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static void ImGui::NavEndFrame()
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{
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ImGuiContext& g = *GImGui;
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// Show CTRL+TAB list window
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if (g.NavWindowingTarget != NULL)
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NavUpdateWindowingOverlay();
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// Perform wrap-around in menus
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ImGuiWindow* window = g.NavWrapRequestWindow;
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ImGuiNavMoveFlags move_flags = g.NavWrapRequestFlags;
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if (window != NULL && g.NavWindow == window && NavMoveRequestButNoResultYet() && g.NavMoveRequestForward == ImGuiNavForward_None && g.NavLayer == ImGuiNavLayer_Main)
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{
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IM_ASSERT(move_flags != 0); // No points calling this with no wrapping
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ImRect bb_rel = window->NavRectRel[0];
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ImGuiDir clip_dir = g.NavMoveDir;
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if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
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{
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bb_rel.Min.x = bb_rel.Max.x =
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ImMax(window->SizeFull.x, window->ContentSize.x + window->WindowPadding.x * 2.0f) - window->Scroll.x;
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if (move_flags & ImGuiNavMoveFlags_WrapX)
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{
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bb_rel.TranslateY(-bb_rel.GetHeight());
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clip_dir = ImGuiDir_Up;
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}
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
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{
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bb_rel.Min.x = bb_rel.Max.x = -window->Scroll.x;
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if (move_flags & ImGuiNavMoveFlags_WrapX)
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{
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bb_rel.TranslateY(+bb_rel.GetHeight());
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clip_dir = ImGuiDir_Down;
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}
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
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{
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bb_rel.Min.y = bb_rel.Max.y =
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ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y;
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if (move_flags & ImGuiNavMoveFlags_WrapY)
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{
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bb_rel.TranslateX(-bb_rel.GetWidth());
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clip_dir = ImGuiDir_Left;
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}
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
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{
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bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y;
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if (move_flags & ImGuiNavMoveFlags_WrapY)
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{
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bb_rel.TranslateX(+bb_rel.GetWidth());
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clip_dir = ImGuiDir_Right;
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}
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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}
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}
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static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
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static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -1207,6 +1207,8 @@ struct ImGuiContext
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ImGuiNavMoveResult NavMoveResultLocal; // Best move request candidate within NavWindow
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ImGuiNavMoveResult NavMoveResultLocal; // Best move request candidate within NavWindow
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ImGuiNavMoveResult NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
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ImGuiNavMoveResult NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
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ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
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ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
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ImGuiWindow* NavWrapRequestWindow; // Window which requested trying nav wrap-around.
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ImGuiNavMoveFlags NavWrapRequestFlags; // Wrap-around operation flags.
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// Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize)
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// Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize)
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ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most!
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ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most!
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@ -1383,6 +1385,8 @@ struct ImGuiContext
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NavMoveRequestForward = ImGuiNavForward_None;
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NavMoveRequestForward = ImGuiNavForward_None;
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NavMoveRequestKeyMods = ImGuiKeyModFlags_None;
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NavMoveRequestKeyMods = ImGuiKeyModFlags_None;
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NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
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NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
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NavWrapRequestWindow = NULL;
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NavWrapRequestFlags = ImGuiNavMoveFlags_None;
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NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL;
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NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL;
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NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
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NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
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